コード例 #1
0
        public static HwDataBuffer FromData(BinaryReader reader, GameType gameType)
        {
            var  x = new HwDataBuffer();
            uint bufferElementCount = reader.ReadUInt32();

            if (bufferElementCount > 0)
            {
                uint isStreaming = reader.ReadUInt32();
                x.Flags = reader.ReadUInt32();
                var  format       = (BaseDataBufferFormat)reader.ReadUInt32();
                uint bufferStride = reader.ReadUInt32();

                if (isStreaming != 0 && isStreaming != 1)
                {
                    throw new InvalidDataException("Must be true or false");
                }

                if (format != BaseDataBufferFormat.Structured)
                {
                    bufferStride = HwBuffer.GetStrideForFormat(format);
                }

                x.Buffer = HwBuffer.FromData(reader, gameType, format, isStreaming != 0, bufferStride, bufferElementCount);
            }

            return(x);
        }
コード例 #2
0
        public static HwDataBuffer FromData(BinaryReader reader, GameType gameType)
        {
            var  buffer             = new HwDataBuffer();
            uint bufferElementCount = reader.ReadUInt32();

            if (bufferElementCount > 0)
            {
                var streamingMode = (BaseRenderDataStreamingMode)reader.ReadUInt32();
                buffer.Flags = reader.ReadUInt32();
                var  format       = (BaseDataBufferFormat)reader.ReadUInt32();
                uint bufferStride = reader.ReadUInt32();

                if (format != BaseDataBufferFormat.Structured)
                {
                    bufferStride = HwBuffer.GetStrideForFormat(format);
                }

                buffer.Buffer = HwBuffer.FromData(reader, gameType, format, streamingMode, bufferStride, bufferElementCount);
            }

            return(buffer);
        }