protected override void Initialize() { spriteBatch = new SpriteBatch(GraphicsDevice); Device = graphics.GraphicsDevice; //Initialize game info: graphics.PreferredBackBufferWidth = 620; graphics.PreferredBackBufferHeight = 500; graphics.IsFullScreen = false; graphics.ApplyChanges(); Window.Title = "Space Invaders by Sandi Dusic"; //Initialize the static classes: ObjectManager.Initialize(); //Initialize the debug console: Console = new DebugConsole(spriteBatch, new Vector2(0, 0)); base.Initialize(); }
protected override void Initialize() { spriteBatch = new SpriteBatch(GraphicsDevice); device = graphics.GraphicsDevice; //Initialize the game: graphics.PreferredBackBufferWidth = 500; graphics.PreferredBackBufferHeight = 500; graphics.IsFullScreen = false; graphics.ApplyChanges(); Window.Title = "Testing the Sandi's Way wrapper"; IsMouseVisible = true; //Initialize the static classes: ObjectManager.Initialize(); //Initialize the debug console: Console = new DebugConsole(spriteBatch, new Vector2(0, 0)); DebuggConsoleFont = Content.Load<SpriteFont>("DebuggConsoleFont"); Console.Font = DebuggConsoleFont; base.Initialize(); }
public _line(string text, DebugConsole console) { Text = text; Time = DefaultTime; _console = console; }