protected override void Render(ContentWriter cw, Vector2D offset) { var top = offset + new Vector2D(Size.X / 2, Size.Y); var left_topleft = offset + new Vector2D(Vector1D.Zero, Size.Y * 3 / 4); var left_bottomleft = offset + new Vector2D(Vector1D.Zero, Size.Y * 1 / 4); var right_topright = offset + new Vector2D(Size.X, Size.Y * 3 / 4); var right_bottomright = offset + new Vector2D(Size.X, Size.Y * 1 / 4); var bottomright = offset + new Vector2D(Size.X, Vector1D.Zero); var indent = Size.X / 5; var bMidR = offset + new Vector2D(Size.X - indent, Size.Y / 10); var bottommid = offset + new Vector2D(Size.X / 2, Size.Y / 10); var bMidL = offset + new Vector2D(indent, Size.Y / 10); cw.MoveTo(offset); cw.LineTo(left_bottomleft); cw.CurveFromTo(left_topleft, top); cw.CurveFromTo(right_topright, right_bottomright); cw.LineTo(bottomright); cw.CurveTo(bMidR, bottommid); cw.CurveFromTo(bMidL, offset); cw.CloseShape = true; }
protected override void Render(ContentWriter cw, Vector2D offset) { var topleft = offset + new Vector2D(Vector1D.Zero, Size.Y); var topright = offset + Size; var left = offset + new Vector2D(Vector1D.Zero, Size.Y / 2); var right = offset + new Vector2D(Size.X, Size.Y / 2); var top = offset + new Vector2D(Size.X / 2, Size.Y); var bottomright = offset + new Vector2D(Size.X, Vector1D.Zero); cw.MoveTo(offset); cw.LineTo(left); cw.CurveTo(topleft, top, top); cw.CurveTo(topright, right); cw.LineTo(bottomright); cw.LineTo(offset); cw.CloseShape = true; }
protected override void Render(ContentWriter cw, Vector2D offset) { var size = Size; var width = Math.Abs(size.X.Value(UnitsOfMeasure.Centimeters)); if (width < 1) size.X = Vector1D.Zero; var p1 = offset + new Vector2D(Vector1D.Zero, size.Y); var p2 = offset + new Vector2D(Vector1D.Zero, size.Y / 2); var p3 = offset + new Vector2D(size.X, size.Y / 2); var p4 = offset + new Vector2D(size.X, Vector1D.Zero); cw.MoveTo(centerX, offset.Y + size.Y + Node.GateHeight + Node.Margin); cw.LineTo(centerX, offset.Y + size.Y + Node.GateHeight / 2); cw.MoveTo(offset.X, offset.Y + size.Y + Node.GateHeight / 2); cw.LineTo(p1); cw.LineTo(p2); cw.LineTo(p3); cw.LineTo(p4); }