//byte[] LastBuffer; //bool LastBufferSet; //byte[] EchoBuff; private bool EncodeAudio(RecordBuffer buffer) { // done in a seperate function to avoid buffer from being re-assigned while delegate is being processed short maxVolume = 0; for (int i = 0; i < BufferSize / 2; i++) { short val = BitConverter.ToInt16(buffer.Data, i * 2); if (val > maxVolume) { maxVolume = val; } } // pre-process Speex.speex_preprocess_run(PreProcessor, buffer.Data); // echo cancel //if (EchoBuff == null) EchoBuff = new byte[BufferSize]; //Speex.speex_echo_capture(EchoState, buffer.Data, EchoBuff); //EchoBuff.CopyTo(buffer.Data, 0); // encode Speex.speex_bits_reset(ref EncodeBits); int success = Speex.speex_encode_int(SpeexEncoder, buffer.DataPtr, ref EncodeBits); if (success == 0) // dtx returns 0 if no data { return(false); } int written = Speex.speex_bits_write(ref EncodeBits, EncodedBytes, EncodedBytes.Length); // filler is 10b high quality, 6b low quality, dont write filler only good audio if (written > 10) { //buffer.Data.CopyTo(LastBuffer, 0); //LastBufferSet = true; byte[] safeBuffer = Utilities.ExtractBytes(EncodedBytes, 0, written); // pass frame size because recorder could be null by the time event gets there Voices.Core.RunInCoreAsync(() => Voices.Recorder_AudioData(safeBuffer, maxVolume, FrameSize)); return(true); } return(false); }
public void ProcessBuffers() { try { while (FilledBuffers < BufferCount) { byte[] data = null; lock (AudioQueue) // either gets called from core, or system thread { if (AudioQueue.Count == 0) { return; } data = AudioQueue.Dequeue(); } // keep a log of received audio that user can back track through lock (History) { History.Enqueue(data); while (History.Count > HistoryLength) { History.Dequeue(); } } // decode Speex.speex_bits_reset(ref DecodeBits); Speex.speex_bits_read_from(ref DecodeBits, data, data.Length); byte[] mono = new byte[FrameSize * 2]; int success = Speex.speex_decode_int(SpeexDecoder, ref DecodeBits, mono); if (success != 0) { continue; } // cancel echo //if (Voices.Recorder != null && FrameSize == Voices.Recorder.FrameSize) // Speex.speex_echo_playback(Voices.Recorder.EchoState, mono); // get volume short maxVolume = 0; for (int i = 0; i < mono.Length / 2; i++) { short val = BitConverter.ToInt16(mono, i * 2); if (val > maxVolume) { maxVolume = val; } } if (maxVolume > User.VolumeIn) { User.VolumeIn = maxVolume; } // find out where audio should come out from, if at all // return down here so that even if user not listening, window shows volume bar AudioDirection direction = User.GetDirection(); if (direction == AudioDirection.None) { continue; } // shifting to one side PlayBuffer buffer = Buffers[NextBuffer]; for (int i = 0; i < mono.Length / 2; i++) { switch (direction) { case AudioDirection.Both: Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4, 2); // left Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4 + 2, 2); // right break; case AudioDirection.Left: Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4, 2); // left break; case AudioDirection.Right: Buffer.BlockCopy(mono, i * 2, buffer.Data, i * 4 + 2, 2); // right break; } } WinMM.ErrorCheck(WinMM.waveOutWrite(WaveHandle, ref buffer.Header, Marshal.SizeOf(buffer.Header))); FilledBuffers++; NextBuffer++; if (NextBuffer >= BufferCount) { NextBuffer = 0; } } } catch (Exception ex) { Voices.Core.RunInCoreAsync(() => { Dispose(); Voices.Core.Network.UpdateLog("Voice", "Error filling buffers: " + ex.Message); }); } }