コード例 #1
0
ファイル: G2Protocol.cs プロジェクト: nandub/DeOps
        public int WriteToFile(G2Packet packet, Stream stream)
        {
            byte[] data = packet.Encode(this);

            stream.Write(data, 0, data.Length);

            return(data.Length);
        }
コード例 #2
0
ファイル: G2Protocol.cs プロジェクト: nandub/DeOps
 public int WritePacket(G2Packet packet)
 {
     byte[] data = packet.Encode(Protocol);
     ParentStream.Write(data, 0, data.Length);
     return(data.Length);
 }
コード例 #3
0
ファイル: TcpConnect.cs プロジェクト: RoelofSol/DeOps
        public int SendPacket(G2Packet packet)
        {
            if (Core.InvokeRequired)
                Debug.Assert(false);

            if (State != TcpState.Connected)
                return 0;

            // usually when an inbound connection (dont know remote userId) is determined to be a loopback, we close the connection
            // even before the userId is set, if the userId is not set then the encryptor cant be init'd to send the 'close' packet
            if (UserID == 0)
                return 0;

            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
                if(Encryptor == null)
                    CreateEncryptor();

            try
            {
                if (packet is NetworkPacket)
                {
                    ((NetworkPacket)packet).SourceID = Network.Local.UserID;
                    ((NetworkPacket)packet).ClientID = Network.Local.ClientID;
                }

                byte[] encoded = packet.Encode(Network.Protocol);
                PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Tcp, DirectionType.Out, new DhtAddress(RemoteIP, this), encoded);
                Network.LogPacket(logEntry);

                lock(FinalSendBuffer)
                {
                    // fill up final buffer, keep encrypt buffer clear
                    if (BUFF_SIZE - FinalSendBuffSize < encoded.Length + 128)
                        throw new Exception("SendBuff Full"); //crit check packet log

                    // encrypt, turn off encryption during simulation
                    if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
                    {
                        encoded.CopyTo(SendBuffer, SendBuffSize);
                        SendBuffSize += encoded.Length;

                        int remainder = SendBuffSize % Encryptor.InputBlockSize;
                        if (remainder > 0)
                        {
                            CryptPadding padding = new CryptPadding();

                            int fillerNeeded = Encryptor.InputBlockSize - remainder;

                            if (fillerNeeded > 2)
                                padding.Filler = new byte[fillerNeeded - 2];

                            encoded = padding.Encode(Network.Protocol);
                            encoded.CopyTo(SendBuffer, SendBuffSize);
                            SendBuffSize += encoded.Length;
                        }

                        int tryTransform = SendBuffSize - (SendBuffSize % Encryptor.InputBlockSize);
                        if (tryTransform == 0)
                            return 0;

                        int tranformed = Encryptor.TransformBlock(SendBuffer, 0, tryTransform, FinalSendBuffer, FinalSendBuffSize);
                        if (tranformed == 0)
                            return 0;

                        FinalSendBuffSize += tranformed;
                        SendBuffSize -= tranformed;
                        Buffer.BlockCopy(SendBuffer, tranformed, SendBuffer, 0, SendBuffSize);
                    }
                    else
                    {
                        encoded.CopyTo(FinalSendBuffer, FinalSendBuffSize);
                        FinalSendBuffSize += encoded.Length;
                    }
                }

                TrySend();

                // record bandwidth
                return encoded.Length;
            }
            catch(Exception ex)
            {
                LogException("SendPacket", ex.Message);
            }

            return 0;
        }
コード例 #4
0
ファイル: DhtNetwork.cs プロジェクト: RoelofSol/DeOps
 public int SendPacket(DhtAddress contact, G2Packet packet)
 {
     if (contact.TunnelServer != null)
         return SendTunnelPacket(contact, packet);
     else
         return UdpControl.SendTo(contact, packet);
 }
コード例 #5
0
ファイル: DhtNetwork.cs プロジェクト: RoelofSol/DeOps
        // nodes in lookup proxy mode are psuedo-open, instead of udp they send tunneled packets
        // tunnel packets include routing information to the lookup target as well as
        // the encrytped operation packet embedded in the payload
        public int SendTunnelPacket(DhtAddress contact, G2Packet embed)
        {
            Debug.Assert(contact.TunnelClient != null && contact.TunnelServer != null);
            Debug.Assert(Core.Context.Lookup != null);
            Debug.Assert(!IsLookup);
            Debug.Assert(Core.User.Settings.OpAccess != AccessType.Secret);

            if (IsLookup ||
                Core.Context.Lookup == null ||
                Core.User.Settings.OpAccess == AccessType.Secret)
                return 0;

            OpCore lookup = Core.Context.Lookup;

            // tunnel packet through lookup network
            byte[] encoded = embed.Encode(Protocol);

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Tunnel, DirectionType.Out, contact, encoded);
            LogPacket(logEntry);

            TunnelPacket packet = new TunnelPacket();

            // encrypt, turn off encryption during simulation
            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
                packet.Payload = Utilities.EncryptBytes(encoded, GetAugmentedKey(contact.UserID));
            else
                packet.Payload = encoded;

            packet.Source = new TunnelAddress(lookup.Network.Local, Core.TunnelID);
            packet.Target = contact.TunnelClient;

            int bytesSent = 0;

            // if we are the tunnel server (our lookup net is open, but op is blocked)
            if (lookup.Network.Local.Equals(contact.TunnelServer)) // use dhtclient compare
            {
                lookup.RunInCoreAsync(delegate()
                {
                    TcpConnect direct = lookup.Network.TcpControl.GetProxy(packet.Target);

                    if (direct != null)
                    {
                        packet.SourceServer = new DhtAddress(Core.LocalIP, lookup.Network.GetLocalSource());
                        bytesSent = direct.SendPacket(packet);
                    }
                });

                return bytesSent;
            }

            // if not open send proxied through local lookup proxy
            // NAT as well because receiver would need to send all responses through same local lookup proxy
            // for NATd host to get replies
            if (Core.Firewall != FirewallType.Open)
            {
                packet.TargetServer = contact.TunnelServer;

                lookup.RunInCoreAsync(delegate()
                {
                    TcpConnect server = lookup.Network.TcpControl.GetProxy(packet.TargetServer) ?? // direct path
                                        lookup.Network.TcpControl.GetProxyServer(contact.IP) ?? // reRoute through same server
                                        lookup.Network.TcpControl.GetRandomProxy(); // random proxy

                    if (server != null)
                    {
                        packet.SourceServer = new DhtAddress(server.RemoteIP, server);
                        bytesSent = server.SendPacket(packet);
                    }
                });
            }
            // else we are open, send op ip address in the souce server
            else
            {
                packet.SourceServer = new DhtAddress(Core.LocalIP, lookup.Network.GetLocalSource());

                lookup.RunInCoreAsync(delegate()
                {
                    bytesSent = lookup.Network.UdpControl.SendTo(contact.TunnelServer, packet);
                });
            }

            return bytesSent;
        }
コード例 #6
0
ファイル: TcpHandler.cs プロジェクト: RoelofSol/DeOps
        public int SendRandomProxy(G2Packet packet)
        {
            TcpConnect socket = GetRandomProxy();

            return (socket != null) ? socket.SendPacket(packet) : 0;
        }
コード例 #7
0
ファイル: LanHandler.cs プロジェクト: RoelofSol/DeOps
        public void SendTo(G2Packet packet)
        {
            if (Core.InvokeRequired)
                Debug.Assert(false);

            if (packet is NetworkPacket)
            {
                ((NetworkPacket)packet).SourceID = Network.Local.UserID;
                ((NetworkPacket)packet).ClientID = Network.Local.ClientID;
            }

            byte[] encoded = packet.Encode(Network.Protocol);

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.LAN, DirectionType.Out, null, encoded);
            Network.LogPacket(logEntry);

            byte[] final = null;

            // encrypt, turn off encryption during simulation
            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
            {
                final = Utilities.EncryptBytes(encoded, Network.OpCrypt.Key);
            }
            else
                final = encoded;

            // send
            try
            {
                if (Core.Sim != null)
                {
                    //Core.Sim.Internet.SendPacket(SimPacketType.Udp, Network, final, address.ToEndPoint(), null);
                    return;
                }

                if (LanSocket == null)
                    return;

                if (encoded.Length> MAX_UDP_SIZE)
                    throw new Exception("Packet larger than " + MAX_UDP_SIZE.ToString() + " bytes");

                EndPoint tempSender = (EndPoint)new IPEndPoint(IPAddress.Broadcast, ListenPort);
                LanSocket.BeginSendTo(final, 0, final.Length, SocketFlags.None, tempSender, new AsyncCallback(UdpSocket_SendTo), LanSocket);
            }
            catch(Exception ex)
            {
                Network.UpdateLog("Exception", "LanHandler::SendTo: " + ex.Message);
            }
        }
コード例 #8
0
ファイル: UdpHandler.cs プロジェクト: RoelofSol/DeOps
        public int SendTo(DhtAddress address, G2Packet packet)
        {
            if (Core.InvokeRequired)
                Debug.Assert(false);

            Debug.Assert(address.UdpPort != 0);

            if (packet is NetworkPacket)
            {
                ((NetworkPacket)packet).SourceID = Network.Local.UserID;
                ((NetworkPacket)packet).ClientID = Network.Local.ClientID;
            }

            byte[] encoded = packet.Encode(Network.Protocol);

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Udp, DirectionType.Out, address, encoded);
            Network.LogPacket(logEntry);

            byte[] final = null;

            // encrypt, turn off encryption during simulation
            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
                final = Utilities.EncryptBytes(encoded, Network.GetAugmentedKey(address.UserID));
            else
                final = encoded;

            // send
            try
            {
                if (Core.Sim != null)
                {
                    Core.Sim.Internet.SendPacket(SimPacketType.Udp, Network, final, address.ToEndPoint(), null);
                }
                else
                {
                    if (UdpSocket == null)
                        return 0;

                    if (encoded.Length > MAX_UDP_SIZE)
                        throw new Exception("Packet larger than " + MAX_UDP_SIZE.ToString() + " bytes");

                    UdpSocket.BeginSendTo(final, 0, final.Length, SocketFlags.None, address.ToEndPoint(), new AsyncCallback(UdpSocket_SendTo), UdpSocket);
                }

                // record bandwidth
                Bandwidth.OutPerSec += final.Length;
                return final.Length;
            }
            catch(Exception ex)
            {
                Network.UpdateLog("Exception", "UdpHandler::SendTo: " + ex.Message);
            }

            return 0;
        }
コード例 #9
0
ファイル: G2Protocol.cs プロジェクト: RoelofSol/DeOps
 public int WritePacket(G2Packet packet)
 {
     byte[] data = packet.Encode(Protocol);
     ParentStream.Write(data, 0, data.Length);
     return data.Length;
 }
コード例 #10
0
ファイル: G2Protocol.cs プロジェクト: RoelofSol/DeOps
        public int WriteToFile(G2Packet packet, Stream stream)
        {
            byte[] data = packet.Encode(this);

            stream.Write(data, 0, data.Length);

            return data.Length;
        }