コード例 #1
0
ファイル: Program.cs プロジェクト: buzzrama/DazCam
        public static void Main()
        {
            //FanTacho.Intialize(Cpu.Pin.GPIO_Pin13);//not working dont use

            X = new Axis("X", Pins.GPIO_PIN_D11, Pins.GPIO_PIN_D4, Pins.GPIO_PIN_D3);
            Y = new Axis("Y", Pins.GPIO_PIN_D9, Pins.GPIO_PIN_D8, Pins.GPIO_PIN_A1);
            Z = new Axis("Z", Pins.GPIO_PIN_D7, Pins.GPIO_PIN_D6, Pins.GPIO_PIN_A2);

            ExternalDevices = new Devices(Pins.GPIO_PIN_A4, Pins.GPIO_PIN_A3, Pins.GPIO_NONE);

            X.OnAxisLimitReached += OnAxisLimitReached;
            Y.OnAxisLimitReached += OnAxisLimitReached;
            Z.OnAxisLimitReached += OnAxisLimitReached;

            EStopButton.OnInterrupt += EStopButton_OnPress;

            EnableSteppers(false);              // don't drive the stepper coils while idle
            SetStepResolution("2");             // half stepping by default
            ServoZTemp.Angle = 10;              // raise the sharpie on reboot

            Controller = new MotionController(X, Y, Z, ExternalDevices);

            var socketServer = new SocketServer();
            socketServer.OnRequest += SocketServer_OnRequest;

            BlinkLED(3, false);       // Visual "Ready" Cue

            // Boot up in E-Stop mode to require an initializing communication from the controller UI
            SetEStop();

            socketServer.ListenForRequest();
        }
コード例 #2
0
ファイル: MotionController.cs プロジェクト: gflerm/DazCAM
        public string FindEdge(int delaySlow, int backoffCount, int backoffDelay, Axis axisToFindEdgeFor)
        {
            // X and Y move towards home to find their edges, Z moves away from home (towards bed)
            axisToFindEdgeFor.StepDirection = axisToFindEdgeFor.ID == "Z" ? true : false;

            while (true)
            {
                if (Program.EStopCondition) return "";

                // Use Z Limit pin regardless of axis we're finding the edge for
                if (AxisZ.IsAtLimit()) break;
                axisToFindEdgeFor.Step();

                DelayBy(delaySlow);
            }

            int edgeFoundAt = axisToFindEdgeFor.Location;
            axisToFindEdgeFor.StepDirection = !axisToFindEdgeFor.StepDirection;

            for (int i = 0; i < backoffCount; i++)
            {
                axisToFindEdgeFor.Step();
                DelayBy(backoffDelay);
            }

            AxisZ.ResetLimitReached();
            return "Edge touched at: " + edgeFoundAt.ToString();
        }
コード例 #3
0
ファイル: MotionController.cs プロジェクト: buzzrama/DazCam
 public MotionController(Axis axisX, Axis axisY, Axis axisZ, Devices externalDevices)
 {
     //TODO: Eliminate all references to Program.x - make sure all dependancies are injected
     AxisX = axisX;
     AxisY = axisY;
     AxisZ = axisZ;
     ExternalDevices = externalDevices;
 }
コード例 #4
0
ファイル: Program.cs プロジェクト: buzzrama/DazCam
 private static void OnAxisLimitReached(Axis sender)
 {
     if (!IsHoming) SetEStop(true);
 }