void OnEnable() { TunnelingVignette tunnelingVignette = (TunnelingVignette)target; previewFOVDegrees = tunnelingVignette.CurrentFOV; previewAlpha = tunnelingVignette.Alpha; }
public override void OnInspectorGUI() { TunnelingVignette tunnelingVignette = (TunnelingVignette)target; DrawDefaultInspector(); previewFOVDegrees = EditorGUILayout.Slider("Preview FOV (Degrees)", previewFOVDegrees, 5.0f, 180.0f); tunnelingVignette.SetPreviewFOV(previewFOVDegrees); previewAlpha = EditorGUILayout.Slider("Preview Alpha", previewAlpha, 0.0f, 1.0f); tunnelingVignette.SetPreviewAlpha(previewAlpha); }