コード例 #1
0
        protected CumulationAwareContext(VaultCompiler compiler)
            : base(compiler)
        {
            lock (compiler._barrier)
            {
                Changeset = compiler._changeSet.ToArray();
                CompilingBaseline = compiler._compilingBaseline;

                if (CompilingBaseline)
                {
                    // until we've compiled baseline, we're always instantly embracing all the changes
                    compiler._changeSet.Clear();
                    Changeset = new ElementChangedEventArgs[0];

                    // however, when the baseline is ready and we switch to cumulative mode, then
                    // changes should be deleted only when the worker has successfully incorporated them
                }
            }
        }
コード例 #2
0
ファイル: VaultCompiler.Async.cs プロジェクト: xeno-by/elf4b
 private void SignificantChangeProcessor(ElementChangedEventArgs e)
 {
     lock (_barrier)
     {
         _changeSet.Add(e);
         GetCompiledAsync();
     }
 }
コード例 #3
0
ファイル: VaultCompiler.Async.cs プロジェクト: xeno-by/elf4b
        private bool SignificantChangeFilter(ElementChangedEventArgs e)
        {
            // we CARE about:
            // 1. deleted svd/fla (maybe indirectly via recursion)
            // 2. deleted node (maybe indirectly via recursion)
            // 3. added svd/fla
            // 4. added node
            // 5. changed fla, i.e. "elfCode" value of a "...\_formulaDeclarations\*\" branch got its content changed

            // we DON'T CARE about:
            // anything else

            // special cases of NOT CARING:
            // 1. renamed anything
            //    let's ignore renaming so far, since it's unusual for this app to rename values that have system names
            // 2. changed svd's external link, i.e. "repositoryValue" value of a "...\_sourceValueDeclarations\*\" branch got its content changed
            //    we don't care about the latter since repoValue never gets burned into assembly, but rather gets cached
            //    whereas cached values get cleared anyways on the compiledscenario instance being reused

            // any branch event is important, since both nodes and svds/flae are branches
            if (e.Subject is IBranch)
            {
                // a special case we process here
                // imagine that a "_sourceValueDeclarations" node is being added to just create scenario node
                // this event in itself is totally irrelevant to recompilation, since it brings nothing new to the table
                // however, when that node gains any children - then we surely proceed to recompile the assembly

                var b = (IBranch)e.Subject;
                if (e.Reason == EventReason.Add && (b.IsFormulaHost() || b.IsSvdHost()))
                {
                    return false;
                }

                if (e.Reason == EventReason.Add || e.Reason == EventReason.Remove)
                {
                    return true;
                }
                else
                {
                    return false;
                }
            }
            else
            {
                var value = (IValue)e.Subject;
                if (value.Name == "elfCode")
                {
                    if (e.Reason == EventReason.Content)
                    {
                        var oldContent = ((Stream)e.OldValue).AsString();
                        var newContent = ((Stream)e.NewValue).AsString();
                        return oldContent != newContent;
                    }
                    else if (e.Reason == EventReason.Remove)
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
                else
                {
                    return false;
                }
            }
        }