private void OnMouseDown() { float m = (25 - 200) / (maxMass - minMass); int maxLife = (int)(m * mass); try { var d = DataManager.LoadData <Data>(); var acount = d.GetAcount(Globals.playerName); DataSystem.Slime s = acount.player.GetBestSlime(); SlimeData player = new SlimeData(s.mainType, s.life, s.maxLife, s.weight); SlimeData enemy = new SlimeData(type.ToString(), maxLife, maxLife, mass); StartCoroutine(CombatManager.InitBattle(player, enemy, 0)); } catch (System.Exception e) { Debug.Log("error"); } }