public void SetValueOfType(Type newType, object value) { Assert.IsNotNull(newType); Type = newType; if (Type == typeof(int)) { intValue = (int)value; } else if (Type == typeof(long)) { longValue = (long)value; } else if (Type == typeof(bool)) { boolValue = (bool)value; } else if (Type == typeof(float)) { floatValue = (float)value; } else if (Type == typeof(double)) { doubleValue = (double)value; } else if (Type == typeof(string)) { stringValue = (string)value; } else if (Type == typeof(Color)) { colorValue = (Color)value; } else if (Type.IsSubtypeOrEqualTo(typeof(UnityEngine.Object))) { objectValue = (UnityEngine.Object)value; } else if (Type == typeof(LayerMask)) { layerMaskValue = (LayerMask)value; } else if (Type.IsSubtypeOrEqualTo(typeof(Enum))) { enumValue = new SerializableEnum((Enum)value, Type); } else if (Type == typeof(Vector2)) { vector2Value = (Vector2)value; } else if (Type == typeof(Vector3)) { vector3Value = (Vector3)value; } else if (Type == typeof(Vector4)) { vector4Value = (Vector4)value; } else if (Type == typeof(Rect)) { rectValue = (Rect)value; } else if (Type == typeof(char)) { charValue = (char)value; } else if (Type == typeof(AnimationCurve)) { curveValue = (AnimationCurve)value; } else if (Type == typeof(Bounds)) { boundsValue = (Bounds)value; } }
public void SetValueOfType(Type newType, object value) { Assert.IsNotNull(newType); Type = newType; if(Type == typeof(int)) intValue = (int) value; else if(Type == typeof(long)) longValue = (long) value; else if(Type == typeof(bool)) boolValue = (bool) value; else if(Type == typeof(float)) floatValue = (float) value; else if(Type == typeof(double)) doubleValue = (double) value; else if(Type == typeof(string)) stringValue = (string) value; else if(Type == typeof(Color)) colorValue = (Color) value; else if(Type.IsSubtypeOrEqualTo(typeof(UnityEngine.Object))) objectValue = (UnityEngine.Object) value; else if(Type == typeof(LayerMask)) layerMaskValue = (LayerMask) value; else if(Type.IsSubtypeOrEqualTo(typeof(Enum))) enumValue = new SerializableEnum((Enum) value, Type); else if(Type == typeof(Vector2)) vector2Value = (Vector2) value; else if(Type == typeof(Vector3)) vector3Value = (Vector3) value; else if(Type == typeof(Vector4)) vector4Value = (Vector4) value; else if(Type == typeof(Rect)) rectValue = (Rect) value; else if(Type == typeof(char)) charValue = (char) value; else if(Type == typeof(AnimationCurve)) curveValue = (AnimationCurve) value; else if(Type == typeof(Bounds)) boundsValue = (Bounds) value; }