public virtual mapTreePOI SeedTreeDataPOI() { mapTreePOI mtRoot, mtResourceMod, mtPOI, mtTravelMod, mtEventMod; mtRoot = new mapTreePOI(mapConst.mapTreeNamePOI, 0); mtResourceMod = new mapTreePOI("Resource Modifiers", 0); mtTravelMod = new mapTreePOI("Travel Modifiers", 0); mtEventMod = new mapTreePOI("Event Modifiers", 0); mtPOI = new mapTreePOI("Places of Interest", 0); //Events mtEventMod.POITypes.Add(new mapPOIType("Battle", "Battle", "poi_battle", "Battle", 0, 1)); mtEventMod.POITypes.Add(new mapPOIType("Fleet", "Fleet", "poi_fleet", "Sailship", 0, 1)); mtEventMod.POITypes.Add(new mapPOIType("Wreck", "Ship Wreck", "poi_shipwreck", "Shipwreck", 0, 1)); mtEventMod.POITypes.Add(new mapPOIType("Warcamp", "Warcamp", "poi_warcamp", "Primitive", 0, 1)); mtEventMod.POITypes.Add(new mapPOIType("Lair", "Lair", "poi_lair", "Monster Lair", 0, 1)); //Resources mtResourceMod.POITypes.Add(new mapPOIType("Oasis", "Oasis", "poi_oasis", "Oasis", 0, 1)); mtResourceMod.POITypes.Add(new mapPOIType("Gold", "Gold", "poi_gold", "Resource", 0, 1)); mtResourceMod.POITypes.Add(new mapPOIType("Windmill", "Windmill", "poi_windmill", "Windmill", 0, 1)); mtResourceMod.POITypes.Add(new mapPOIType("Skull", "Skull", "poi_crossbones", "Bad Magic Source", 0, 1)); mtResourceMod.POITypes.Add(new mapPOIType("Fish", "Fish", "poi_fish", "Fishing", 0, 1)); //Travel mtTravelMod.POITypes.Add(new mapPOIType("Bridge", "Bridge", "poi_bridge", "Bridge", +2, 1)); //POIs mtPOI.POITypes.Add(new mapPOIType("Mine", "Mine", "poi_mine", "Mines", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Village", "Village", "poi_village", "Village", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Port", "Port", "poi_port", "Port", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Castle", "Castle", "poi_castle", "Castle", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Tower", "Tower", "poi_tower", "Tower", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Keep", "Keep", "poi_keep", "Fort", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Camp", "Camp", "poi_camp", "Campsite", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Tents", "Tents", "poi_tents", "Tee-pee", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Idol", "Idol", "poi_idol", "Totem", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Ruins", "Ruins", "poi_village_ruins", "Ruins", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Ruins-City", "Ruined City", "poi_town_ruins", "Ruined City", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Cave", "Cave", "poi_cave", "Cave", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Monolith", "Monolith", "poi_obelisk", "Monolith", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Landmark", "Landmark", "poi_henge", "Landmark", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Pyramid", "Pyramid", "poi_pyramid", "Pyramid", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Shrine", "Shrine", "poi_shrine", "Shrine", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Palace", "Palace", "poi_palace", "Palace", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Temple", "Temple", "poi_temple", "Temple", 0, 1)); mtPOI.POITypes.Add(new mapPOIType("Tomb", "Tombstone", "poi_tombstone", "Tombstone", 0, 1)); mtRoot.AddChild(mtPOI); mtRoot.AddChild(mtResourceMod); mtRoot.AddChild(mtTravelMod); mtRoot.AddChild(mtEventMod); return(mtRoot); }
//constructors public mapTileSetManager() { TerrainTypes = new List <mapTerrainType>(); POITypes = new List <mapPOIType>(); mTreeTerrain = new mapTreeTerrain(); mTreePOI = new mapTreePOI(); dictByChar = new Dictionary <char, mapTerrainType>(); dictByName = new Dictionary <string, mapTerrainType>(); dictByImportName = new Dictionary <string, mapTerrainType>(); dictTreeTerrainByName = new Dictionary <string, mapTreeTerrain>(); dictTreePOIbyName = new Dictionary <string, mapTreePOI>(); POIdictByName = new Dictionary <string, mapPOIType>(); POIdictByImportName = new Dictionary <string, mapPOIType>(); }
public void Init(mapTreeTerrain mtree, mapTreePOI mPOI) { //Need mTreeTerrain to be possible to exist before creating other defaults if (mtree != null) { mTreeTerrain = mtree; } else { InitmapTerrainTree(mTreeTerrain); } foreach (mapTreeTerrain mt in mTreeTerrain.Descendants) { Debug.Print("Adding Name" + mt.Name + " Count of Dict" + dictTreeTerrainByName.Count); dictTreeTerrainByName.Add(mt.Name, mt); } InitMapTerrains(TerrainTypes, dictTreeTerrainByName); //build dictionaries foreach (mapTerrainType t in TerrainTypes) { dictByChar.Add(t.Value, t); dictByName.Add(t.LongName, t); if (!t.ImportName.Contains("|")) { dictByImportName.Add(t.ImportName, t); } else { var split = t.ImportName.Split('|'); foreach (string s in split) { dictByImportName.Add(s, t); } } } if (mPOI != null) { mTreePOI = mPOI; } else { mTreePOI = this.SeedTreeDataPOI(); } foreach (mapTreePOI mp in mTreePOI.Descendants) { Debug.Print("Adding Name" + mp.Name + " Count of Dict" + dictTreePOIbyName.Count); dictTreePOIbyName.Add(mp.Name, mp); } //InitPOITypes(POITypes); foreach (mapPOIType sp in POITypes) { POIdictByImportName.Add(sp.ImportName, sp); POIdictByName.Add(sp.LongName, sp); } }
public mapPOIType(string n, string nl, string resname, string importname, int stepc, int priority, mapTreePOI tPOI) : base(n, nl, resname, importname, true, 0, 0, stepc, Color.White, priority) { Debug.Print("Loaded POI by TreeLoad using treeleaf:" + tPOI.Name); this.POIGroup = tPOI; }