protected override void _Init() { #if UNITY_STANDALONE || UNITY_EDITOR currentPlatform = Platform.pc; #elif UNITY_IOS currentPlatform = Platform.ios; #elif UNITY_ANDROID currentPlatform = Platform.android; #elif UNITY_WSA currentPlatform = Platform.uwp; #endif InitFilePath(); ui = GetComponent <StorageUI>(); ui.Init(this); }
protected override void _Init() { #if UNITY_EDITOR || UNITY_STANDALONE_WIN persistentFilePath = Application.dataPath + "/../Storage/"; cacheFilePath = Application.dataPath + "/../CacheFile/Storage/"; #else persistentFilePath = Application.persistentDataPath + "/Storage/"; cacheFilePath = Application.temporaryCachePath + "/Storage/"; #endif #if UNITY_STANDALONE || UNITY_EDITOR currentPlatform = Platform.pc; #elif UNITY_IOS currentPlatform = Platform.ios; #elif UNITY_ANDROID currentPlatform = Platform.android; #elif UNITY_WSA currentPlatform = Platform.uwp; #endif ui = GetComponent <StorageUI>(); ui.Init(this); }