public void Build() { SceneManager t_sceneManager = SceneManager.Instance; DataBuilder.BuildDataReferences(); DataBuilder.BuildElementsOfType <TreeInfo>(t_sceneManager.DataReferences.SaveData); DataBuilder.BuildElementsOfType <BuildingInfo>(t_sceneManager.DataReferences.SaveData); DataBuilder.BuildElementsOfType <RockInfo>(t_sceneManager.DataReferences.SaveData); DataBuilder.BuildElementsOfType <ResourceInfo>(t_sceneManager.DataReferences.SaveData); DataBuilder.BuildElementsOfType <CollonistInfo>(t_sceneManager.DataReferences.SaveData); }
public void Build() { SceneManager t_sceneManager = SceneManager.Instance; DataBuilder.BuildDataReferences(); //BUILD OBJECTS HERE DataBuilder.BuildElementsOfType <PlayerData>(t_sceneManager.DataReferences.SaveData); DataBuilder.BuildElementsOfType <GlobalData>(t_sceneManager.DataReferences.SaveData); DataBuilder.BuildElementsOfType <ListedEnemyData>(t_sceneManager.DataReferences.SaveData); }