コード例 #1
0
        public void Build()
        {
            SceneManager t_sceneManager = SceneManager.Instance;

            DataBuilder.BuildDataReferences();
            DataBuilder.BuildElementsOfType <TreeInfo>(t_sceneManager.DataReferences.SaveData);
            DataBuilder.BuildElementsOfType <BuildingInfo>(t_sceneManager.DataReferences.SaveData);
            DataBuilder.BuildElementsOfType <RockInfo>(t_sceneManager.DataReferences.SaveData);
            DataBuilder.BuildElementsOfType <ResourceInfo>(t_sceneManager.DataReferences.SaveData);
            DataBuilder.BuildElementsOfType <CollonistInfo>(t_sceneManager.DataReferences.SaveData);
        }
コード例 #2
0
        public void Build()
        {
            SceneManager t_sceneManager = SceneManager.Instance;

            DataBuilder.BuildDataReferences();

            //BUILD OBJECTS HERE
            DataBuilder.BuildElementsOfType <PlayerData>(t_sceneManager.DataReferences.SaveData);
            DataBuilder.BuildElementsOfType <GlobalData>(t_sceneManager.DataReferences.SaveData);
            DataBuilder.BuildElementsOfType <ListedEnemyData>(t_sceneManager.DataReferences.SaveData);
        }