public MyChampionWithStats(MyChampion champ, List <MyParticipant> p, ItemStore items) { ChampionId = champ.ChampId; Champion = champ; MatchesWithChamp = p; CalculateMeans(items); }
public DataCrawler() { Summoners = new SummonerStore(context); Matches = new MatchStore(context); Champions = new ChampionStore(context); Items = new ItemStore(context); }
public void CalculateMeans(ItemStore items) { Console.WriteLine("Busy calculating"); int nrofmatches = MatchesWithChamp.Count; double sumArmor = 0, sumHP = 0, sumHP5 = 0, sumMR = 0, sumHSPower = 0, sumTenacity = 0, sumSlowResist = 0, sumAD = 0, sumLethality = 0, sumArmorPen = 0, sumAS = 0, sumLS = 0, sumCritChance = 0, sumCritDamage = 0, sumAP = 0, sumMagicPenetration = 0, sumCDR = 0, sumMana = 0, sumMP5 = 0, sumMS = 0, sumKills = 0, sumDeaths = 0, sumAssists = 0, sumDamageDealt = 0, sumDamageDealtToChampions = 0, sumPhysicalDamageToChampions = 0, sumPhysicalDamageDealt = 0, sumMagicDamageDealt = 0, sumMagicDamageToChampions = 0, sumTrueDamageDealt = 0, sumTrueDamageDealtToChampions = 0, sumWardsPlaced = 0, sumVisionWardsBought = 0, sumWardsKilled = 0, winPercentage = 0, sumDamageTaken = 0, sumPhysicalDamageTaken = 0, sumMagicDamageTaken = 0, sumTrueDamageTaken = 0, sumCC = 0, sumCreepscore = 0, sumJungleCreeps = 0, sumEnemyJungleCreeps = 0, sumOwnJungleCreeps = 0, sumFirstBloodPercentage = 0, sumHeal = 0, sumLargestCrit = 0, sumMultiKill = 0; foreach (MyParticipant p in MatchesWithChamp) { p.Items = items; sumArmor += p.CalculateArmor(Champion); sumHP += p.CalculateHP(Champion); sumHP5 += p.CalculateHP5(Champion); sumMR += p.CalculateMR(Champion); sumHSPower += p.CalculateHSPower(); sumTenacity += p.CalculateTenacity(); sumSlowResist += p.CalculateSlowResist(); sumAD += p.CalculateAD(Champion); sumLethality += p.CalculateLethality(); sumArmorPen += p.CalculateArmorPen(); sumAS += p.CalculateAS(Champion); sumLS += p.CalculateCritChance(Champion); sumCritChance += p.CalculateCritChance(Champion); sumCritDamage += p.CalculateCritDamage(); sumAP += p.CalculateAP(Champion); sumMagicPenetration += p.CalculateMagicPen(); sumMana += p.CalculateMana(Champion); sumMP5 += p.CalculateMp5(Champion); sumCDR += p.CalculateCDR(); sumMS += p.CalculateMS(Champion); sumKills += p.Kills; sumDeaths += p.Deaths; sumAssists += p.Assists; sumDamageDealt += (int)p.TotalDamageDealt; sumDamageDealtToChampions += (int)p.TotalDamageDealtToChampions; sumPhysicalDamageDealt += (int)p.PhysicalDamageDealt; sumPhysicalDamageToChampions += (int)p.PhysicalDamageDealtToChampions; sumMagicDamageDealt += (int)p.MagicDamageDealt; sumMagicDamageToChampions += (int)p.MagicDamageDealtToChampions; sumTrueDamageDealt += (int)p.TrueDamageDealt; sumTrueDamageDealtToChampions += (int)p.TrueDamageDealtToChampions; sumWardsPlaced += (int)p.WardsPlaced; sumVisionWardsBought += (int)p.VisionWardsBoughtInGame; sumWardsKilled += (int)p.WardsKilled; if (p.Winner) { winPercentage++; } sumDamageTaken += (int)p.TotalDamageTaken; sumPhysicalDamageTaken += (int)p.PhysicalDamageTaken; sumMagicDamageTaken += (int)p.MagicDamageTaken; sumTrueDamageTaken += (int)p.TrueDamageTaken; sumCC += (int)p.TotalTimeCCDealt; sumCreepscore += (int)p.MinionsKilled; sumJungleCreeps += (int)p.NeutralMinionsKilled; sumEnemyJungleCreeps += (int)p.NeutralMinionsKilledEnemyJungle; sumOwnJungleCreeps += (int)p.NeutralMinionsKilledJungle; if (p.FirstBloodKill || p.FirstBloodAssist) { sumFirstBloodPercentage++; } sumHeal += p.TotalDamageHealed; sumLargestCrit += p.LargestCriticalStrike; sumMultiKill += p.LargestMultiKill; } Console.WriteLine("loop done"); Armor = sumArmor / nrofmatches; HP = sumHP / nrofmatches; HP5 = sumHP5 / nrofmatches; Mana = sumMana / nrofmatches; ManaP5 = sumMP5 / nrofmatches; MR = sumMR / nrofmatches; HealAndShieldPower = sumHSPower / nrofmatches; Tenacity = sumTenacity / nrofmatches; SlowResist = sumSlowResist / nrofmatches; AD = sumAD / nrofmatches; Lethality = sumLethality / nrofmatches; ArmorPenetration = sumArmorPen / nrofmatches; AS = sumAS / nrofmatches; LifeSteal = sumLS / nrofmatches; CritChance = sumCritChance / nrofmatches; CritDamage = sumCritDamage / nrofmatches; AP = sumAP / nrofmatches; MagicPenetration = sumMagicPenetration / nrofmatches; CDR = sumCDR / nrofmatches; MS = sumMS / nrofmatches; Kills = sumKills / nrofmatches; Deaths = sumDeaths / nrofmatches; Assists = sumAssists / nrofmatches; LargestCriticalStrike = sumLargestCrit / nrofmatches; LargestMultiKill = sumMultiKill / nrofmatches; MagicDamageDealt = sumMagicDamageDealt / nrofmatches; MagicDamageDealtToChampions = sumMagicDamageToChampions / nrofmatches; PhysicalDamageDealt = PhysicalDamageDealt / nrofmatches; PhysicalDamageDealtToChampions = sumPhysicalDamageToChampions / nrofmatches; TrueDamageDealt = sumTrueDamageDealt / nrofmatches; TrueDamageDealtToChampions = sumTrueDamageDealtToChampions / nrofmatches; TotalDamageDealt = sumDamageDealt / nrofmatches; TotalDamageDealtToChampions = sumDamageDealtToChampions / nrofmatches; MagicDamageTaken = sumMagicDamageTaken / nrofmatches; PhysicalDamageTaken = sumPhysicalDamageTaken / nrofmatches; TrueDamageTaken = TrueDamageTaken / nrofmatches; TotalDamageTaken = sumDamageTaken / nrofmatches; WardsPlaced = sumWardsPlaced / nrofmatches; WardsKilled = sumWardsKilled / nrofmatches; VisionWardsBoughtInGame = sumVisionWardsBought / nrofmatches; MinionsKilled = sumCreepscore / nrofmatches; NeutralMinionsKilled = sumJungleCreeps / nrofmatches; NeutralMinionsKilledEnemyJungle = sumEnemyJungleCreeps / nrofmatches; NeutralMinionsKilledJungle = sumOwnJungleCreeps / nrofmatches; TotalDamageHealed = sumHeal / nrofmatches; TotalTimeCCDealt = sumCC / nrofmatches; WinPercentage = winPercentage / nrofmatches; FirstBloodPercentage = sumFirstBloodPercentage / nrofmatches; Range = Champion.AttackRange; }