コード例 #1
0
        static void OnAddNewButtonClicked()
        {
            CollectionDataEntry newEntry = CollectionDataEntry.Create("New Item");

            AddSubAsset(newEntry, databaseCache);
            databaseCache.itemList.Add(newEntry);
            if (CollectionDataEditorDebugging)
            {
                Debug.Log("CollectionDataEditor:: OnAddNewButtonClicked():: New entry added to itemDatabaseCache.ItemList.");
            }
            CacheItemNames();

            ForceChangeFilterValue("");
            //itemNamesCache.Add("New Item");
            //if (CollectionDataEditorDebugging) Debug.Log("CollectionDataEditor:: OnAddNewButtonClicked():: \"New Item\" added to itemNamesCache to be optimistic.");
            //filteredItemNamesCache = new List<string>(itemNamesCache);

            selected = databaseCache.itemList.Count - 1;
            LoadEntry(databaseCache.itemList[selected]);

            dDrawEditorContent  = EditorContent_DrawEditor;
            dDrawSidebarContent = Sidebar_DrawSelections;

            SaveDatabase();
        }
コード例 #2
0
 ///Load entry content into Editor block, does not thing to do with (int) selected.
 static void LoadEntry(CollectionDataEntry entry)
 {
     if (CollectionDataEditorDebugging)
     {
         Debug.Log("CollectionDataEditor:: LoadEntry():: Loading " + entry.itemID);
     }
     entryCache = entry;
 }
コード例 #3
0
        public static CollectionDataEntry Create(string itemID, string desc)
        {
            CollectionDataEntry created = ScriptableObject.CreateInstance <CollectionDataEntry>();

            created.itemID = itemID;
            created.itemBasicDescription = desc;
            created.itemThumbnail        = null;
            created.itemImage            = null;
            return(created);
        }
コード例 #4
0
ファイル: CollectionDatabase.cs プロジェクト: No3371/Only-Now
 public void CreateFromJsonArray(string[] jsonArr)
 {
     while (itemList.Count < jsonArr.Length)
     {
         CollectionDataEntry newEntry = CollectionDataEntry.Create("NewItem");
         AddSubAsset(newEntry);
         itemList.Add(newEntry);
     }
     for (int i = 0; i < jsonArr.Length; i++)
     {
         JsonUtility.FromJsonOverwrite(jsonArr[i], itemList[i]);
     }
 }