internal void RaiseOnFSCommand(object sender, FlashCommandEventArgs e) { if (FSCommand != null) { FSCommand(sender, e); } }
// Used for FlashPlayer7 ActiveX to log debug messages , in Player8 ExternalInterface is used private void OnFSCommand(object sender, FlashCommandEventArgs e) { switch (e.command) { case "log": Console.Write(e.args); break; case "exception": RaiseException(e.args, false); break; case "uexception": RaiseException(e.args, true); break; } }
public virtual void FSCommand(string command, string args) { var event1 = new FlashCommandEventArgs(command, args); parent.RaiseOnFSCommand(parent, event1); }