コード例 #1
0
        /// <summary>
        /// 渲染窗口
        /// </summary>
        public static void OnGUI(DataDrivenEditor _editor)
        {
            Vector2 size    = _editor.position.size;
            float   h       = size.y * 0.5f;
            float   w       = size.x * 0.5f;
            bool    isPress = GUI.Button(new Rect(new Vector2(w - 50, h - 70), new Vector2(100, 60)), new GUIContent("打开"));

            if (isPress)
            {
                string path = EditorUtility.OpenFilePanel("选择您要打开的文件", _editor.ConfigPath, Fliter);
                if (path != null && path.Length > 0)
                {
                    _editor.FilePath = path;
                    string content = File.ReadAllText(path);
                    _editor.ParseContent(content);
                }
                else
                {
                    _editor.ShowNotification(new GUIContent("用户取消操作"));
                }
            }
            isPress = GUI.Button(new Rect(new Vector2(w - 50, h + 10), new Vector2(100, 60)), new GUIContent("创建"));
            if (isPress)
            {
                string defaultName = System.DateTime.Now.Ticks.ToString();
                string path        = EditorUtility.SaveFilePanelInProject("您要保存的文件", defaultName, Fliter, "message");
                if (path != null && path.Length > 0)
                {
                    string _p = Application.dataPath.Replace("Assets", "") + path;
                    _editor.FilePath = _p;
                    string _name    = FileUtil.GetFileName(_p);
                    string _content = GenerateDefaultContent(_name);
                    FileUtil.CreateTextFile(_p, _content);
                    _editor.ParseContent(_content);
                }
                else
                {
                    _editor.ShowNotification(new GUIContent("用户取消操作"));
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// 展示驱动数据
        /// </summary>
        /// <param name="dataDrivenEditor">编辑器</param>
        /// <param name="ability">驱动</param>
        public static void OnGUI(DataDrivenEditor dataDrivenEditor, BaseDriven ability)
        {
            string _type = ability.GetType().ToString();

            _type = _type.Replace("DataDriven.", "");
            dtype = (DDConfig.DrivenType)System.Enum.Parse(typeof(DDConfig.DrivenType), _type);

            _editor = SwitchDrawDrivenEditor();

            EditorGUILayout.BeginVertical();
            if (EditorGUILayout.DropdownButton(new UnityEngine.GUIContent("保存"), UnityEngine.FocusType.Keyboard))
            {
                SaveAbility(dataDrivenEditor, ability);
            }
            // 文件名
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("文件名:");
            EditorGUILayout.LabelField(ability.Name);
            EditorGUILayout.EndHorizontal();
            // 驱动类型
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("驱动类型:");
            int iType = EditorGUILayout.Popup((int)dtype, DDConfig.DrivenTypeName);

            EditorGUILayout.EndHorizontal();
            if (_editor != null)
            {
                _editor.OnGUI(ability, dataDrivenEditor);
            }

            EditorGUILayout.EndVertical();

            if (iType != (int)dtype)
            {
                // 转换类型,可能会丢失数据
                if (EditorUtility.DisplayDialog("转换类型", "转换类型可能会引起数据丢失!!确定需要转换?", "确定", "取消"))
                {
                    // 关闭展示
                    if (_editor != null)
                    {
                        _editor.CloseDrawDriven();
                    }
                    dataDrivenEditor.ChangeDrivenTypeTo((DDConfig.DrivenType)iType);
                }
                else
                {
                    dataDrivenEditor.ShowNotification(new UnityEngine.GUIContent("取消转换"));
                }
            }
        }