Inheritance: DataDictionary.ReqRelated
コード例 #1
0
            /// <summary>
            ///     Check if this rule corresponds to a transition for this state machine
            /// </summary>
            /// <param name="obj"></param>
            /// <param name="visitSubNodes"></param>
            public override void visit(RuleCondition obj, bool visitSubNodes)
            {
                Rules.RuleCondition ruleCondition = (Rules.RuleCondition) obj;

                foreach (Action action in ruleCondition.Actions)
                {
                    try
                    {
                        foreach (VariableUpdateStatement update in action.UpdateStatements)
                        {
                            Type targetType = update.TargetType;
                            if (targetType is StateMachine)
                            {
                                Expression expressionTree = update.Expression;
                                if (expressionTree != null)
                                {
                                    // HaCK: This is a bit rough, but should be sufficient for now...
                                    foreach (State stt1 in GetStates(expressionTree))
                                    {
                                        // TargetState is the target state either in this state machine or in a sub state machine
                                        State targetState = StateMachine.StateInThisStateMachine(stt1);

                                        int transitionCount = Transitions.Count;
                                        bool filteredOut = false;

                                        // Finds the enclosing state of this action to determine the source state of this transition
                                        State enclosingState = EnclosingFinder<State>.find(action);
                                        if (enclosingState != null)
                                        {
                                            filteredOut = filteredOut ||
                                                          AddTransition(update, stt1, null, enclosingState);
                                        }

                                        if (!filteredOut)
                                        {
                                            foreach (PreCondition preCondition in ruleCondition.AllPreConditions)
                                            {
                                                // A transition from one state to another has been found
                                                foreach (State stt2 in GetStates(preCondition.Expression))
                                                {
                                                    filteredOut = filteredOut ||
                                                                  AddTransition(update, stt1, preCondition, stt2);
                                                }
                                            }
                                        }

                                        if (Transitions.Count == transitionCount)
                                        {
                                            if (targetState == stt1 && targetState.EnclosingStateMachine == StateMachine)
                                            {
                                                if (!filteredOut)
                                                {
                                                    Action enclosingAction = update.Root as Action;

                                                    if (enclosingAction != null)
                                                    {
                                                        // No precondition could be found => one can reach this state at anytime
                                                        if (
                                                            !findMatchingTransition(enclosingAction.RuleCondition, null,
                                                                targetState))
                                                        {
                                                            Transitions.Add(new Transition(null, null, update,
                                                                targetState));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                else
                                {
                                    action.AddError("Cannot parse expression");
                                }
                            }
                        }
                    }
                    catch (Exception e)
                    {
                    }
                }

                base.visit(obj, visitSubNodes);
            }
コード例 #2
0
 public virtual void visit(RuleCondition obj)
 {
     visit(obj, true);
 }
コード例 #3
0
 public virtual void visit(RuleCondition obj, bool visitSubNodes)
 {
     visit ((ReqRelated) obj, false);
     if (visitSubNodes){
     IXmlBBase[] Subs  = acceptor.subElements((IXmlBBase)obj);
     if (Subs != null){
     for (int i=0; i<Subs.Length; i++) {
       dispatch(Subs[i], true);
     } // If
     } // If
     }
 }
コード例 #4
0
 public void copyTo(RuleCondition other)
 {
     base.copyTo(other);
     other.aPreConditions = aPreConditions;
     other.aActions = aActions;
     other.aSubRules = aSubRules;
 }
コード例 #5
0
 public void insertConditions(int idx, RuleCondition el,Lock aLock)
 {
     __setDirty(true);
       allConditions().Insert (idx, el);
     NotifyControllers(aLock);
 }
コード例 #6
0
 public void appendConditions(Lock aLock,RuleCondition el)
 {
     __setDirty(true);
       el.__setDirty(true);
       allConditions().Add(el);
       acceptor.connectSon (this, el);
     NotifyControllers(aLock);
 }
コード例 #7
0
            /// <summary>
            ///     Check if this rule corresponds to a transition for this state machine
            /// </summary>
            /// <param name="obj"></param>
            /// <param name="visitSubNodes"></param>
            public override void visit(RuleCondition obj, bool visitSubNodes)
            {
                Rules.RuleCondition ruleCondition = (Rules.RuleCondition)obj;

                foreach (Action action in ruleCondition.Actions)
                {
                    try
                    {
                        foreach (VariableUpdateStatement update in action.UpdateStatements)
                        {
                            Type targetType = update.TargetType;
                            if (targetType is StateMachine)
                            {
                                Expression expressionTree = update.Expression;
                                if (expressionTree != null)
                                {
                                    // HaCK: This is a bit rough, but should be sufficient for now...
                                    foreach (State stt1 in GetStates(expressionTree))
                                    {
                                        // TargetState is the target state either in this state machine or in a sub state machine
                                        State targetState = StateMachine.StateInThisStateMachine(stt1);

                                        int  transitionCount = Transitions.Count;
                                        bool filteredOut     = false;

                                        // Finds the enclosing state of this action to determine the source state of this transition
                                        State enclosingState = EnclosingFinder <State> .find(action);

                                        if (enclosingState != null)
                                        {
                                            filteredOut = filteredOut ||
                                                          AddTransition(update, stt1, null, enclosingState);
                                        }

                                        if (!filteredOut)
                                        {
                                            foreach (PreCondition preCondition in ruleCondition.AllPreConditions)
                                            {
                                                // A transition from one state to another has been found
                                                foreach (State stt2 in GetStates(preCondition.Expression))
                                                {
                                                    filteredOut = filteredOut ||
                                                                  AddTransition(update, stt1, preCondition, stt2);
                                                }
                                            }
                                        }

                                        if (Transitions.Count == transitionCount)
                                        {
                                            if (targetState == stt1 && targetState.EnclosingStateMachine == StateMachine)
                                            {
                                                if (!filteredOut)
                                                {
                                                    Action enclosingAction = update.Root as Action;

                                                    if (enclosingAction != null)
                                                    {
                                                        // No precondition could be found => one can reach this state at anytime
                                                        if (
                                                            !findMatchingTransition(enclosingAction.RuleCondition, null,
                                                                                    targetState))
                                                        {
                                                            Transitions.Add(new Transition(null, null, update,
                                                                                           targetState));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                                else
                                {
                                    action.AddError("Cannot parse expression");
                                }
                            }
                        }
                    }
                    catch (Exception e)
                    {
                    }
                }

                base.visit(obj, visitSubNodes);
            }
コード例 #8
0
        public override void visit(RuleCondition obj, bool subNodes)
        {
            Rules.RuleCondition ruleCondition = obj as Rules.RuleCondition;

            if (ruleCondition != null)
            {
                try
                {
                    bool found = false;
                    ruleCondition.Messages.Clear();

                    foreach (Rules.PreCondition preCondition in ruleCondition.PreConditions)
                    {
                        BinaryExpression expression =
                            checkExpression(preCondition, preCondition.ExpressionText) as BinaryExpression;
                        if (expression != null)
                        {
                            if (expression.IsSimpleEquality())
                            {
                                ITypedElement variable = expression.Left.Ref as ITypedElement;
                                if (variable != null)
                                {
                                    if (variable.Type != null)
                                    {
                                        // Check that when preconditions are based on a request,
                                        // the corresponding action affects the value Request.Disabled to the same variable
                                        if (variable.Type.Name.Equals("Request") && expression.Right != null &&
                                            expression.Right is UnaryExpression)
                                        {
                                            IValue val2 = expression.Right.Ref as IValue;
                                            if (val2 != null && "Response".CompareTo(val2.Name) == 0)
                                            {
                                                if (ruleCondition != null)
                                                {
                                                    found = false;
                                                    foreach (Rules.Action action in ruleCondition.Actions)
                                                    {
                                                        IVariable var = OverallVariableFinder.INSTANCE.findByName(
                                                            action, preCondition.findVariable());
                                                        VariableUpdateStatement update = action.Modifies(var);
                                                        if (update != null)
                                                        {
                                                            UnaryExpression updateExpr =
                                                                update.Expression as UnaryExpression;
                                                            if (updateExpr != null)
                                                            {
                                                                IValue val3 = updateExpr.Ref as IValue;
                                                                if (val3 != null && val3.Name.CompareTo("Disabled") == 0)
                                                                {
                                                                    found = true;
                                                                    break;
                                                                }
                                                            }
                                                        }
                                                    }

                                                    if (!found)
                                                    {
                                                        preCondition.AddError(
                                                            "Rules where the Pre conditions is based on a Request type variable must assign that variable the value 'Request.Disabled'");
                                                    }
                                                }
                                            }
                                        }
                                    }

                                    // Check that the outgoing variables are not read
                                    if (variable.Mode == acceptor.VariableModeEnumType.aOutgoing)
                                    {
                                        if (ruleCondition.Reads(variable))
                                        {
                                            preCondition.AddError("An outgoing variable cannot be read");
                                        }
                                    }

                                    // Check that the incoming variables are not modified
                                    if (variable.Mode == acceptor.VariableModeEnumType.aIncoming)
                                    {
                                        if (ruleCondition.Modifies(variable) != null)
                                        {
                                            preCondition.AddError("An incoming variable cannot be written");
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                catch (Exception exception)
                {
                    ruleCondition.AddException(exception);
                }
            }

            base.visit(obj, subNodes);
        }