コード例 #1
0
        /// <summary>
        /// Duplicates this model element
        /// </summary>
        /// <returns></returns>
        public State duplicate()
        {
            State retVal = (State)Generated.acceptor.getFactory().createState();

            retVal.Name   = Name;
            retVal.X      = X;
            retVal.Y      = Y;
            retVal.Width  = Width;
            retVal.Height = Height;
            retVal.setFather(getFather());
            retVal.StateMachine = StateMachine.instanciate();
            return(retVal);
        }
コード例 #2
0
        /// <summary>
        ///     Creates a copy of the state in the designated dictionary. The namespace structure is copied over.
        ///     The new state is set to update this one.
        /// </summary>
        /// <param name="dictionary">The target dictionary of the copy</param>
        /// <returns></returns>
        public State CreateStateUpdate(Dictionary dictionary)
        {
            State retVal = (State)acceptor.getFactory().createState();

            retVal.Name = Name;
            retVal.SetUpdateInformation(this);

            // Find the update for the enclosing state machine to add retVal to
            StateMachine enclosingSmUpdate = EnclosingStateMachine.CreateSubStateMachineUpdate(dictionary);

            enclosingSmUpdate.States.Add(retVal);
            retVal.setFather(enclosingSmUpdate);

            // If retVal is the first state added to the enclosing state machine update, it is the initial state
            if (enclosingSmUpdate.States.Count == 1)
            {
                enclosingSmUpdate.Default = retVal.Name;
            }

            return(retVal);
        }