public static Offset <MonsterDataV2> CreateMonsterDataV2(FlatBufferBuilder builder, StringOffset nameOffset = default(StringOffset), uint hp = 0, float hitRate = 0.0f, uint speed = 0, uint luck = 0, uint defence = 0) { builder.StartObject(6); MonsterDataV2.AddDefence(builder, defence); MonsterDataV2.AddLuck(builder, luck); MonsterDataV2.AddSpeed(builder, speed); MonsterDataV2.AddHitRate(builder, hitRate); MonsterDataV2.AddHp(builder, hp); MonsterDataV2.AddName(builder, nameOffset); return(MonsterDataV2.EndMonsterDataV2(builder)); }
public static MonsterDataV2 GetRootAsMonsterDataV2(ByteBuffer _bb, MonsterDataV2 obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }