コード例 #1
0
ファイル: MapService.cs プロジェクト: uebari/TeraEmulatorDev
        public Gather CreateGather(GSpawnTemplate gSpawn)
        {
            var gather = new Gather
            {
                Id = gSpawn.CollectionId,
                Position = new WorldPosition
                {
                    MapId = gSpawn.WorldPosition.MapId,
                    X = gSpawn.WorldPosition.X,
                    Y = gSpawn.WorldPosition.Y,
                    Z = gSpawn.WorldPosition.Z + 10,
                },
                CurrentGatherCounter = new Random().Next(1, 3), //todo gather counter
            };

            AiLogic.InitAi(gather);

            return gather;
        }
コード例 #2
0
        private static void ParseSpawn()
        {
            GatherSpawnTemplates = new List<GSpawnTemplate>();

            foreach (var dcObject in DC.GetMainObjectsByName("StrSheet_CollectionLoc"))
            {
                foreach (var data in (List<Dictionary<string, object>>)DC.GetValues(dcObject)["String"])
                {
                    int templateId = int.Parse(data["templateId"].ToString());

                    string[] arr = data["string"].ToString().Split(new[] {'|', '#'});

                    for (int i = 0; i < arr.Length; i++)
                    {
                        int mapId = int.Parse(arr[i++]);
                        string[] coords = arr[i].Split(new[] {','});

                        float x = float.Parse(coords[0].Replace('.', ','));
                        float y = float.Parse(coords[1].Replace('.', ','));
                        float z = float.Parse(coords[2].Replace('.', ','));

                        GSpawnTemplate template = new GSpawnTemplate
                            {
                                CollectionId = templateId,
                                WorldPosition = new WorldPosition
                                    {
                                        MapId = mapId,
                                        X = x,
                                        Y = y,
                                        Z = z,
                                    }
                            };

                        GatherSpawnTemplates.Add(template);
                    }
                }
            }
        }