private static Targeting ParseTargeting(Dictionary<string, object> data) { Targeting targeting = new Targeting(); if (data.ContainsKey("id")) targeting.Id = int.Parse(data["id"].ToString()); if (data.ContainsKey("method")) targeting.Method = (TargetingMethod) Enum.Parse( typeof (TargetingMethod), data["method"].ToString().Replace("_", ""), true); if (data.ContainsKey("type")) { targeting.Type = (TargetingType) Enum.Parse( typeof (TargetingType), data["type"].ToString().Replace("_", ""), true); } if (data.ContainsKey("time")) targeting.Time = int.Parse(data["time"].ToString()); if (data.ContainsKey("startTime")) targeting.StartTime = int.Parse(data["startTime"].ToString()); if (data.ContainsKey("endTime")) targeting.EndTime = int.Parse(data["endTime"].ToString()); if (data.ContainsKey("interval")) targeting.Interval = int.Parse(data["interval"].ToString()); if (data.ContainsKey("until")) targeting.Until = int.Parse(data["until"].ToString()); //__value__ targeting.AreaList = new List<TargetingArea>(); if (data.ContainsKey("AreaList")) { foreach (var targetingAreaListData in (List<Dictionary<string, object>>) data["AreaList"]) { if (targetingAreaListData.Count < 1) continue; foreach (var targetingAreaData in (List<Dictionary<string, object>>) targetingAreaListData["Area"]) targeting.AreaList.Add(ParseTargetingArea(targetingAreaData)); } } if (data.ContainsKey("Cost")) { foreach (var costData in (List<Dictionary<string, object>>) data["Cost"]) { targeting.Cost = new Cost { Hp = int.Parse(costData["hp"].ToString()), Mp = int.Parse(costData["mp"].ToString()) }; break; } } targeting.ProjectileSkillList = new List<ProjectileSkill>(); if (data.ContainsKey("ProjectileSkillList")) { foreach (var pslData in (List<Dictionary<string, object>>) data["ProjectileSkillList"]) { if (!pslData.ContainsKey("ProjectileSkill")) continue; foreach (var psData in (List<Dictionary<string, object>>) pslData["ProjectileSkill"]) { targeting.ProjectileSkillList.Add(ParseProjectileSkill(psData)); } } } return targeting; }
private async void ProcessArea(Creature creature, Skill skill, Targeting targeting, TargetingArea area, Projectile projectile = null) { try { bool isProjectileSkill = skill.Type == SkillType.Projectile || skill.Type == SkillType.Userslug; int skillId = creature.Attack.Args.SkillId; if (isProjectileSkill) skillId += 20; if (targeting.Time > 0) await Task.Delay((int) (targeting.Time/skill.TimeRate)); int elapsed = targeting.Time; Player player = creature as Player; do { try { if (creature.LifeStats.IsDead()) return; if (area.DropItem != null) creature.Instance.AddDrop(new Item { Owner = player, ItemId = (int) area.DropItem, Count = 1, Position = Geom.ForwardPosition(creature.Position, 40), Instance = player.Instance, }); Point3D center = projectile != null ? projectile.Position.ToPoint3D() : Geom.GetNormal(creature.Position.Heading) .Multiple(area.OffsetDistance) .Add(creature.Position); int count = 0; List<Creature> targets = creature.Attack.Args.Targets.Count > 0 ? creature.Attack.Args.Targets : VisibleService.FindTargets(creature, center, projectile != null ? projectile.AttackDistance : area.MaxRadius, area.Type); foreach (Creature target in targets) { if (target != creature //Ignore checks for self-target && !isProjectileSkill && !creature.Attack.Args.IsItemSkill) { if (center.DistanceTo(target.Position) < area.MinRadius - 40) continue; if (center.DistanceTo(target.Position) > area.MaxRadius) continue; short diff = Geom.GetAngleDiff(creature.Attack.Args.StartPosition.Heading, Geom.GetHeading(center, target.Position)); //diff from 0 to 180 //area.RangeAngel from 0 to 360 if (diff * 2 > (creature.Attack.Args.IsTargetAttack ? 90 : Math.Abs(area.RangeAngle) + 10)) continue; } if (skill.TotalAtk > 0) { int damage = SeUtils.CalculateDamage(creature, target, skill.TotalAtk*area.Effect.Atk); AttackResult result = new AttackResult { AttackType = AttackType.Normal, AttackUid = creature.Attack.UID, Damage = damage, Target = target, }; result.AngleDif = Geom.GetAngleDiff(creature.Attack.Args.StartPosition.Heading, result.Target.Position.Heading); SeUtils.UpdateAttackResult(creature, result); if (result.AttackType == AttackType.Block) VisibleService.Send(target, new SpAttackShowBlock(target, skillId)); VisibleService.Send(target, new SpAttackResult(creature, skillId, result)); AiLogic.OnAttack(creature, target); AiLogic.OnAttacked(target, creature, result.Damage); if (target is Player && ((Player)target).Duel != null && player != null && ((Player)target).Duel.Equals(player.Duel) && target.LifeStats.GetHpDiffResult(damage) < 1) DuelService.FinishDuel(player); else CreatureLogic.HpChanged(target, target.LifeStats.MinusHp(result.Damage)); } if (area.Effect.HpDiff > 0) { AttackResult result = new AttackResult {HpDiff = area.Effect.HpDiff, Target = target}; PassivityProcessor.OnHeal(player, result); if(target is Player) PassivityProcessor.OnHealed((Player)target, result); CreatureLogic.HpChanged(target, target.LifeStats.PlusHp(result.HpDiff), creature); } if (area.Effect.MpDiff > 0) CreatureLogic.MpChanged(target, target.LifeStats.PlusMp(area.Effect.MpDiff), creature); if (area.Effect.AbnormalityOnCommon != null) for (int i = 0; i < area.Effect.AbnormalityOnCommon.Count; i++) AbnormalityProcessor.AddAbnormality(target, area.Effect.AbnormalityOnCommon[i], creature); if (player != null) { DuelService.ProcessDamage(player); //MP regen on combo skill if (skill.Id/10000 == 1 && player.GameStats.CombatMpRegen > 0) { CreatureLogic.MpChanged(player, player.LifeStats.PlusMp( player.MaxMp*player.GameStats.CombatMpRegen/200)); } } if (++count == area.MaxCount) break; } } catch (Exception ex) { Log.ErrorException("SkillEngine: ProcessAreaExc", ex); } if (targeting.Interval > 0) { await Task.Delay((int) (targeting.Interval/skill.TimeRate)); elapsed += targeting.Interval; } } while (targeting.Interval > 0 && elapsed < targeting.Until); } catch (Exception ex) { Log.ErrorException("SkillEngine: ProcessArea", ex); } }