public void ReplaceItem(Player player, Storage storage, int @from, int to, bool isForDress = false, bool showStorage = true) { lock (storage.ItemsLock) { if (!storage.Items.ContainsKey(@from)) return; if (from < 20 && GetFreeSlots(storage).Count == 0) return; StorageItem item = storage.Items[@from]; if (isForDress && storage.StorageType == StorageType.Inventory) { if (to == 0) to = GetDressSlot(item.ItemId); if (to == 0) return; } if (to != 0 && to < 20 && storage.StorageType == StorageType.Inventory) { if (!CanDress(player, item, true)) return; switch (GetDressSlot(item.ItemId)) { case 6: if (to != 6 && to != 7) return; break; case 8: if (to != 8 && to != 9) return; break; default: if (to != GetDressSlot(item.ItemId)) return; break; } } storage.Items.Remove(@from); if (storage.Items.ContainsKey(to)) { StorageItem item2 = storage.Items[to]; storage.Items.Remove(to); storage.Items.Add(@from, item2); } if (to == 0) to = storage.GetFreeSlot(); storage.Items.Add(to, item); if (@from <= 20 || to <= 20) Communication.Logic.CreatureLogic.UpdateCreatureStats(player); } if (showStorage) { ShowPlayerStorage(player, storage.StorageType); if(@from <= 20 || to <= 20) new SpCharacterThings(player).Send(player.Connection); } }
public bool AddItem(Player player, Storage storage, int itemId, int count, int slot = -1) { if (count < 0) return false; if (slot > (storage.StorageType == StorageType.Inventory ? storage.Size + 20 : storage.Size)) return false; if ((storage.StorageType == StorageType.Inventory && slot < 20 && slot != -1)) return false; if (slot < -1) return false; lock (storage.ItemsLock) { int stackSize = ItemTemplate.Factory(itemId).MaxStack; if (stackSize == 1 && storage.IsFull()) { SystemMessages.InventoryIsFull.Send(player); return false; } if (stackSize == 1) { if (slot == -1) storage.Items.Add(storage.GetFreeSlot(), new StorageItem {ItemId = itemId, Amount = count}); else if (storage.Items.ContainsKey(slot)) { SystemMessages.YouCantPutItemInInventory(ItemTemplate.Factory(itemId).Name).Send(player); return false; } else storage.Items.Add(slot, new StorageItem {ItemId = itemId, Amount = count}); } else { if (slot != -1) { // Certain slot + Stackable if (storage.Items.ContainsKey(slot)) { SystemMessages.YouCantPutItemInInventory(ItemTemplate.Factory(itemId).Name).Send(player); return false; } storage.Items.Add(slot, new StorageItem { ItemId = itemId, Amount = count }); } else { #region Any slot + Stackable Dictionary<int, StorageItem> itemsById = storage.GetItemsById(itemId); int canBeAdded = itemsById.Values.Where(storageItem => storageItem.Amount < stackSize).Sum( storageItem => stackSize - storageItem.Amount); if (canBeAdded >= count) { foreach (var storageItem in itemsById.Values) { int added = Math.Min(stackSize - storageItem.Amount, count); storageItem.Amount += added; count -= added; if (count == 0) break; } } else { if (storage.IsFull() || count > GetFreeSlots(storage).Count*stackSize) { SystemMessages.InventoryIsFull.Send(player); return false; } foreach (var storageItem in itemsById.Values) { int added = Math.Min(stackSize - storageItem.Amount, count); storageItem.Amount += added; count -= added; } while (count > 0) { int added = Math.Min(stackSize, count); StorageItem item = new StorageItem {ItemId = itemId, Amount = added}; storage.Items.Add(storage.GetFreeSlot(), item); count -= added; } } #endregion } } ShowPlayerStorage(player, storage.StorageType); return true; } }
public bool AddItem(Player player, Storage storage, StorageItem item) { lock (storage.ItemsLock) { int maxStack = ItemTemplate.Factory(item.ItemId).MaxStack; int canStacked = 0; if (maxStack > 1) { for (int i = 20; i < 20 + storage.Size; i++) { if (!storage.Items.ContainsKey(i)) continue; if (storage.Items[i].ItemId == item.ItemId) { canStacked += maxStack - storage.Items[i].Amount; if (canStacked >= item.Amount) break; } } } if (canStacked < item.Amount && GetFreeSlots(storage).Count < 1) return false; if (canStacked > 0) { for (int i = 20; i < 20 + storage.Size; i++) { if (!storage.Items.ContainsKey(i)) continue; if (storage.Items[i].ItemId == item.ItemId) { int put = maxStack - storage.Items[i].Amount; if (item.Amount < put) put = item.Amount; storage.Items[i].Amount += put; item.Amount -= put; if (item.Amount <= 0) break; } } } if (item.Amount > 0) storage.Items.Add(storage.GetFreeSlot(), item); ShowPlayerStorage(player, storage.StorageType); return true; } }
public bool PlaceItemToOtherStorage(Player player, Player second, Storage from, int fromSlot, Storage to, int toSlot, int count) { if (to.IsFull()) return false; if (count < 0) return false; if (!(player.Controller is DefaultController) || !(second.Controller is DefaultController)) return false; if(player == second) { StorageItem item = null; if(to.StorageType == StorageType.CharacterWarehouse) { if(toSlot == -1) toSlot = to.GetFreeSlot(player.CurrentBankSection * 72); if(toSlot == 0 && to.Items.ContainsKey(toSlot)) toSlot = to.GetFreeSlot(player.CurrentBankSection * 72); if (toSlot == to.LastIdRanged(player.CurrentBankSection * 72, (player.CurrentBankSection + 1) * 72 - 1)) toSlot = to.GetFreeSlot(player.CurrentBankSection * 72); } else if ((toSlot == 0 && to.Items.ContainsKey(toSlot)) || toSlot == -1) toSlot = to.GetFreeSlot(); if (to.Items.ContainsKey(toSlot)) { if (!PlaceItemToOtherStorage(player, player, to, toSlot, player.Inventory, player.Inventory.GetFreeSlot(), to.Items[toSlot].Amount)) return false; } lock (from.ItemsLock) { if(from.Items.ContainsKey(fromSlot)) { item = from.Items[fromSlot]; if(item.Amount < count) return false; if (item.Amount == count) from.Items.Remove(fromSlot); else { from.Items[fromSlot].Amount -= count; item = new StorageItem { ItemId = item.ItemId, Amount = count }; } } } if (item == null) return false; if (!AddItem(player, to, item.ItemId, count, toSlot)) AddItem(player, from, item.ItemId, count, fromSlot); } return false; }
public bool AddItem(Player player, Storage storage, StorageItem item) { item.UID = IDFactory.GetNext(); lock (storage.ItemsLock) { if (item.ItemId == 0) { Log.Debug("Item UID[{0}]: ItemId = {1}", item.UID, item.ItemId); return false; } int maxStack = CanStack(item) ? 99 : 1; int canStacked = 1; if (maxStack > 1) { for (int i = 0; i < storage.Size; i++) { if (!storage.Items.ContainsKey(i)) continue; if (storage.Items[i].ItemId == item.ItemId) { canStacked += maxStack - storage.Items[i].Amount; if (canStacked >= item.Amount) break; } } } if (canStacked < item.Amount && GetFreeSlots(storage).Count < 1) return false; if (canStacked > 0) { for (int i = 0; i < storage.Size; i++) { if (!storage.Items.ContainsKey(i)) continue; if (storage.Items[i].ItemId == item.ItemId) { int put = maxStack - storage.Items[i].Amount; if (item.Amount < put) put = item.Amount; storage.Items[i].Amount += put; storage.Items[i].State = ItemState.UPDATE; item.Amount -= put; if (item.Amount <= 0) break; } } } if (item.Amount > 0) { storage.Items.Add(storage.GetFreeSlot(), item); } ShowPlayerStorage(player, storage.StorageType); return true; } }