private Bag _bagSlot; // 背包槽 public void Clear() { _primaryGunSlot1 = null; _primaryGunSlot2 = null; _subGunSlot = null; _throwableWeaponSlot = null; _closeWeaponSlot = null; _helmetSlot = null; _armorSlot = null; _bagSlot = null; }
public bool SetSubGun(SubGun subGun) { return(_bodyInventory.SetSubGun(subGun)); }
public bool SetSubGun(SubGun subGun) { _subGunSlot = subGun; return(true); }