public static void ClearSkills() { PlayerSaveData data = _instance.playerData; PlayerPrefs.SetFloat(data.AccelerationSkill.Key, 0); PlayerPrefs.SetFloat(data.xCoinSkill.Key, 0); PlayerPrefs.SetFloat(data.SpeedSkill.Key, 0); }
public static void SaveAllData() { PlayerSaveData data = _instance.playerData; PlayerPrefs.SetFloat(data.AccelerationSkill.Key, data.AccelerationSkill.value); PlayerPrefs.SetFloat(data.xCoinSkill.Key, data.xCoinSkill.value); PlayerPrefs.SetFloat(data.SpeedSkill.Key, data.SpeedSkill.value); PlayerPrefs.SetString(data.Name.Key, data.Name.Name); PlayerPrefs.SetInt(data.Money.Key, data.Money.value); PlayerPrefs.SetInt(data.Tutorial.Key, data.Tutorial.value); PlayerPrefs.SetInt(data.GamesCount.Key, data.GamesCount.value); }