public bool Validator(EquipmentScreenData data) { if (data.empty != 0) { return(false); } Logger.Success("we got 0x061"); return(true); }
public bool Handler(Player player, byte[] bytes) { if (bytes.Length < MinSize || bytes.Length > MaxSize) { return(false); } EquipmentScreenData EquipmentScreenData = Utility.Deserialize <EquipmentScreenData>(bytes); if (Validator(EquipmentScreenData)) { // TODO: Handle the packet by sending various information used in equipment screen return(true); } return(false); }