public override void Dispose() { forwardShader.Dispose(); shadowShader.Dispose(); shadowMap.Dispose(); ppBuffer.Dispose(); ppShader.Dispose(); screenshotRenderTarg.Dispose(); }
public override void Dispose() { forwardShader.Dispose(); shadowShader.Dispose(); shadowMap.Dispose(); ppBuffer.Dispose(); ppShader.Dispose(); screenshotRenderTarg.Dispose(); }