public void setHorizontal() { bool noAI = PlayerPrefs.GetInt("nomAI") == 0; if (noAI || (noAI == false && isMyTurn())) { if (horzPowerbar) { horzPowerbar.press(); } if (vertPowerbar) { vertPowerbar.reset(); vertPowerbar.gameObject.SetActive(true); } } }
public void resetBar(int playerTurn) { bool noAI = PlayerPrefs.GetInt("nomAI") == 0; if (noAI || (noAI == false && isMyTurn())) { enableFireButton(); // if(isMyTurn()) { if (horzPowerbar) { horzPowerbar.gameObject.SetActive(true); horzPowerbar.reset(); } } } }