コード例 #1
0
        /*! \endcond */

        private void SetPriority()
        {
            if (!MasterAudio.Instance.prioritizeOnDistance)
            {
                return;
            }
            if (ParentGroup.alwaysHighestPriority)
            {
                AudioPrioritizer.Set2DSoundPriority(VarAudio);
            }
            else
            {
                AudioPrioritizer.SetSoundGroupInitialPriority(VarAudio);
            }
        }
コード例 #2
0
        private void UpdateAudioLocationAndPriority(bool rePrioritize)
        {
            // update location, only if following.
            if (_isFollowing && _objectToFollow != null)
            {
                Trans.position = _objectToFollow.position;
            }

            // re-set priority, still used by non-following (audio clip age priority)
            if (!MasterAudio.Instance.prioritizeOnDistance || !rePrioritize || ParentGroup.alwaysHighestPriority)
            {
                return;
            }

            if (!(Time.realtimeSinceStartup - _priorityLastUpdated > MasterAudio.ReprioritizeTime))
            {
                return;
            }
            AudioPrioritizer.Set3DPriority(VarAudio, _useClipAgePriority);
            _priorityLastUpdated = Time.realtimeSinceStartup;
        }