/// <summary> /// 加载文本 /// </summary> public static void LoadText(string address, Action <string> onComplete) { CResourceLoader loader = new CResourceLoader(); loader.LoadObject <UnityEngine.Object>(address, o => { if (o == null) { Debug.LogWarning(address + "| is null"); } onComplete(o.ToString()); }); }
/// <summary> /// 加载ui用的sprite /// </summary> public static void LoadSprite(string address, Action <Sprite> onComplete) { CResourceLoader loader = new CResourceLoader(); loader.LoadObject <Sprite>(address, onComplete); }