public ServerInfo(SettingsStore settings) { server_name = settings.serverName; version = Common.PROGRAM_VERSION; protocol_version = Common.PROTOCOL_VERSION; player_count = Server.playerCount; players = Server.players; max_players = settings.maxPlayers; game_mode = settings.gameMode.ToString(); warp_mode = settings.warpMode.ToString(); port = settings.port; mod_control = settings.modControl; cheats = settings.cheats; }
public ServerInfo(SettingsStore settings) { server_name = settings.serverName; version = Common.PROGRAM_VERSION; protocol_version = Common.PROTOCOL_VERSION; player_count = Server.playerCount; players = Server.players; max_players = settings.maxPlayers; game_mode = settings.gameMode.ToString(); warp_mode = settings.warpMode.ToString(); port = settings.port; mod_control = settings.modControl; cheats = settings.cheats; universeSize = Server.GetUniverseSize(); lastPlayerActivity = (Server.lastPlayerActivity - new DateTime(1970, 1, 1).ToLocalTime()).TotalSeconds; }
public ServerInfo(SettingsStore settings) { server_name = settings.serverName; version = Common.PROGRAM_VERSION; protocol_version = Common.PROTOCOL_VERSION; player_count = Server.playerCount; players = Server.players; max_players = settings.maxPlayers; game_mode = settings.gameMode.ToString(); warp_mode = settings.warpMode.ToString(); port = settings.port; mod_control = (int)settings.modControl; cheats = settings.cheats; universeSize = Server.GetUniverseSize(); lastPlayerActivity = Server.GetLastPlayerActivity(); modControlSha = Server.GetModControlSHA(); }
public static void Reset() { _settingsStore = null; }