/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Normal Transport /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool HandleHorseScroll(int ItemID) { try { int model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName); if (model == 0) { string extrapath = null; if (this.Character.Information.Level >= 1 && this.Character.Information.Level <= 5) extrapath = "_5"; else if (this.Character.Information.Level >= 6 && this.Character.Information.Level <= 10) extrapath = "_10"; else if (this.Character.Information.Level >= 11 && this.Character.Information.Level <= 20) extrapath = "_20"; else if (this.Character.Information.Level >= 21 && this.Character.Information.Level <= 30) extrapath = "_30"; else if (this.Character.Information.Level >= 31 && this.Character.Information.Level <= 45) extrapath = "_45"; else if (this.Character.Information.Level >= 46 && this.Character.Information.Level <= 60) extrapath = "_60"; else if (this.Character.Information.Level >= 61 && this.Character.Information.Level <= 75) extrapath = "_75"; else if (this.Character.Information.Level >= 76 && this.Character.Information.Level <= 90) extrapath = "_90"; else if (this.Character.Information.Level >= 91 && this.Character.Information.Level <= 105) extrapath = "_105"; else if (this.Character.Information.Level >= 106 && this.Character.Information.Level <= 120) extrapath = "_120"; model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName + extrapath); if (model == 0) return true; } pet_obj o = new pet_obj(); o.Model = model; o.Ids = new Global.ID(Global.ID.IDS.Object); o.UniqueID = o.Ids.GetUniqueID; o.x = Character.Position.x; o.z = Character.Position.z; o.y = Character.Position.y; o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.Hp = Data.ObjectBase[model].HP; o.OwnerID = this.Character.Information.UniqueID; o.Speed1 = Data.ObjectBase[model].Speed1; o.Speed2 = Data.ObjectBase[model].Speed2; this.Character.Transport.Right = true; List<int> S = o.SpawnMe(); o.Information = true; client.Send(Packet.Pet_Information(o.UniqueID, o.Model, o.Hp, Character.Information.CharacterID, o)); Send(Packet.SetSpeed(o.UniqueID, o.Speed1, o.Speed2));//Global Speed Update Send(Packet.ChangeStatus(o.UniqueID, 3, 0));// Global Status Send(S, Packet.Player_UpToHorse(this.Character.Information.UniqueID, true, o.UniqueID)); Systems.HelperObject.Add(o); this.Character.Transport.Horse = o; return false; } catch (Exception ex) { Systems.Debugger.Write(ex); } return false; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Special Transports / Unicorns etc /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// bool HandleSpecialTrans(int ItemID) { try { int model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName); if (this.Character.Information.Level < Data.ItemBase[ItemID].Level) return true; { model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName); if (model == 0) return true; } pet_obj o = new pet_obj(); o.Model = model; o.Ids = new Global.ID(Global.ID.IDS.Object); o.UniqueID = o.Ids.GetUniqueID; o.x = Character.Position.x; o.z = Character.Position.z; o.y = Character.Position.y; o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.Hp = Data.ObjectBase[model].HP; o.OwnerID = this.Character.Information.UniqueID; this.Character.Transport.Right = true; List<int> S = o.SpawnMe(); o.Information = true; client.Send(Packet.Pet_Information(o.UniqueID, o.Model, o.Hp, Character.Information.CharacterID, o)); Send(S, Packet.Player_UpToHorse(this.Character.Information.UniqueID, true, o.UniqueID)); Systems.HelperObject.Add(o); this.Character.Transport.Horse = o; return false; } catch (Exception ex) { Systems.Debugger.Write(ex); } return false; }
void LoadGrabPet() { //Wrap our function inside a catcher try { //Query check MsSQL ms = new MsSQL("SELECT * FROM pets WHERE playerid='" + Character.Information.CharacterID + "' AND pet_active='1'"); //Get active pet count int checkactive = ms.Count(); //If the player has an active grabpet if (checkactive > 0) { //Set new pet object pet_obj o = new pet_obj(); //Create new data reader for mssql using (SqlDataReader reader = ms.Read()) { //While the sql data reader is reading while (reader.Read()) { //Get pet location inside the player inventory string slot = reader.GetString(12); //Check our slot inside the database int slotcheck = MsSQL.GetDataInt("SELECT * FROM char_items WHERE itemnumber='" + slot + "' AND owner='" + Character.Information.CharacterID + "' AND storagetype='0'", "slot"); //Set slot item information (item). Global.slotItem item = GetItem((uint)Character.Information.CharacterID, Convert.ToByte(slotcheck), 0); //Set model information of the pet int model = Global.objectdata.GetItem(Data.ItemBase[item.ID].ObjectName); //Set id for the pet (First database value is always unique). Character.Grabpet.Grabpetid = item.dbID; //Set unique id o.UniqueID = Character.Grabpet.Grabpetid; //Pet object model o.Model = model; //Spawning location of the pet o.x = Character.Position.x + rnd.Next(1, 3); o.z = Character.Position.z; o.y = Character.Position.y + rnd.Next(1, 3); o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; //Owner id information o.OwnerID = Character.Information.CharacterID; //Owner name information o.OwnerName = Character.Information.Name; //Set walking state o.Walking = Character.Position.Walking; //Set petname o.Petname = reader.GetString(3); //Set our switch case o.Named = 2; //Set speed of pet (Need to check speed on official). o.Run = Character.Speed.RunSpeed - 3; o.Walk = Character.Speed.WalkSpeed - 3; o.Zerk = Character.Speed.BerserkSpeed - 3; //Set grabpet as active so there cant be double spawns Character.Grabpet.Active = true; //Set object information to true o.Information = true; //Spawn the pet Systems.HelperObject.Add(o); //Set global information for the pet Character.Grabpet.Details = o; //Send the visual packet for details of the pet management client.Send(Packet.Pet_Information_grab(o, Convert.ToByte(slotcheck))); //Spawn o.SpawnMe(); //Update state into database MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'"); } //Close sql reader ms.Close(); } //Set state Character.Grabpet.Active = true; } } catch (Exception ex) { Console.WriteLine("Grab pet player load error {0}", ex); Systems.Debugger.Write(ex); } }
void HandleAttackPet(byte slot, int ItemID) { try { //Check if player level is high enough to spawn. if (!CheckItemLevel(Character.Information.Level, ItemID)) { client.Send(Packet.MoveItemError(0x6C, 0x18)); } //If ok we continue to spawn the attack pet. else { //Our sql query MsSQL ms = new MsSQL("SELECT * FROM pets WHERE pet_itemid='" + ItemID + "' AND playerid='" + Character.Information.CharacterID + "'"); //Create new pet object. pet_obj o = new pet_obj(); //Open our data reader using (SqlDataReader reader = ms.Read()) { //Start reading data from the query above. while (reader.Read()) { Character.Attackpet.Uniqueid = reader.GetInt32(11); Character.Attackpet.Spawned = true; o.UniqueID = Character.Attackpet.Uniqueid; o.Model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName); o.Level = reader.GetByte(13); o.exp = reader.GetInt64(14); o.x = Character.Position.x + rnd.Next(1, 3); o.z = Character.Position.z; o.y = Character.Position.y + rnd.Next(1, 3); o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.OwnerID = Character.Information.CharacterID; o.OwnerName = Character.Information.Name; o.Walking = Character.Position.Walking; o.Petname = reader.GetString(3); o.Named = 3; o.Run = Character.Speed.RunSpeed; o.Walk = Character.Speed.WalkSpeed; o.Zerk = Character.Speed.BerserkSpeed; } ms.Close(); } //We set our pet active bool, so user cannot spawn multiple. Character.Attackpet.Active = true; o.Information = true; //Set all details above to definitions Character.Attackpet.Details = o; //Global spawn the pet Systems.HelperObject.Add(o); //Spawn ourselfs o.SpawnMe(); //Send then packet required (Pet information block). client.Send(Packet.AttackPetStats(o, slot)); client.Send(Packet.AttackPetHGP(o)); //Update pet status to active (For relog purposes). MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'"); } } catch (Exception ex) { Console.WriteLine("Attack pet spawn error : " + ex); } }
/////////////////////////////////////////////////////////////////////////// // Load grabpet /////////////////////////////////////////////////////////////////////////// public void HandleGrabPet(byte slot, int ItemID) { try { //Checks before we continue (Level check). if (!CheckItemLevel(Character.Information.Level, ItemID)) { client.Send(Packet.MoveItemError(0x6C, 0x18)); } //Else we continue else { //Our database query for loading pet information. MsSQL ms = new MsSQL("SELECT * FROM pets WHERE pet_itemid='" + ItemID + "' AND playerid='" + Character.Information.CharacterID + "'"); //Get detailed item information. Global.slotItem item = GetItem((uint)Character.Information.CharacterID, slot, 0); //Get item model information int model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName); //Create new pet object pet_obj o = new pet_obj(); //Our sql data reader using (SqlDataReader reader = ms.Read()) { //While our reader is open we read all info below. while (reader.Read()) { int itemid = reader.GetInt32(7); Character.Grabpet.Grabpetid = item.dbID; o.UniqueID = Character.Grabpet.Grabpetid; o.Model = model; o.Slots = reader.GetByte(8); o.x = Character.Position.x + rnd.Next(1, 3); o.z = Character.Position.z; o.y = Character.Position.y + rnd.Next(1, 3); o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.OwnerID = Character.Information.CharacterID; o.OwnerName = Character.Information.Name; o.Walking = Character.Position.Walking; o.Petname = reader.GetString(3); o.Named = 2; o.Run = Character.Speed.RunSpeed; o.Walk = Character.Speed.WalkSpeed; o.Zerk = Character.Speed.BerserkSpeed; } ms.Close(); } //We set our pet active bool, so user cannot spawn multiple. Character.Grabpet.Active = true; o.Information = true; //Set all details above to definitions Character.Grabpet.Details = o; //Global spawn the pet Systems.HelperObject.Add(o); //Spawn ourselfs o.SpawnMe(); //Send then packet required (Pet information block). client.Send(Packet.Pet_Information_grab(o, slot)); //Update pet status to active (For relog purposes). MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'"); } } catch (Exception ex) { Console.WriteLine("Grab pet spawn error : " + ex); } }