コード例 #1
0
ファイル: Character.cs プロジェクト: CarlosX/DarkEmu
        public static byte[] CreateSpawnPacket(Player._General general, Player._Flags flags, _Position position, Player._Stats stats, Player._Speeds speeds)
        {
            PacketWriter writer = new PacketWriter();
            writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN);
            writer.AppendDword(stats.Model);
            writer.AppendByte(stats.Volume);
            if (flags.GM == 1)
                writer.AppendByte(1);

            else
                writer.AppendByte((byte)(stats.Level < 20 ? 1 : 0));

            writer.AppendByte(1);
            writer.AppendByte(general.MaxSlots);

            int tmpCharacterIndex = DatabaseCore.Character.GetIndexByName(general.CharacterName);
            int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(general.CharacterName);

            byte PlayerItemCount = 0;
            for (byte j = 0; j < 10; j++)
            {
                if (DatabaseCore.Item.ItemId[CharacterItemIndex[j]] != 0)
                    PlayerItemCount++;
            }
            writer.AppendByte(PlayerItemCount);

            for (int j = 0; j < 10; j++)
            {
                if (DatabaseCore.Item.ItemId[CharacterItemIndex[j]] != 0)
                {
                    writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[j]]);
                    writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[j]]);
                }
            }

            writer.AppendByte(4);
            writer.AppendByte(0);
            writer.AppendByte(0);
            writer.AppendDword((uint)general.UniqueID);

            writer.AppendByte(position.XSector);
            writer.AppendByte(position.YSector);
            writer.AppendFloat(position.X);
            writer.AppendFloat(position.Z);
            writer.AppendFloat(position.Y);

            writer.AppendWord(0);
            writer.AppendByte(0);
            writer.AppendByte(1);
            writer.AppendByte(0);
            writer.AppendWord(0);

            writer.AppendWord(1);

            writer.AppendByte(flags.Berserk);
            writer.AppendFloat(speeds.WalkSpeed);
            writer.AppendFloat(speeds.RunSpeed);
            writer.AppendFloat(speeds.BerserkSpeed);

            writer.AppendByte(0);

            if (flags.GM == 1)
            {
                string gmname = string.Format("[GM]{0}", general.CharacterName);
                writer.AppendWord((ushort)gmname.Length);
                writer.AppendString(false, gmname);
            }
            else
            {
                writer.AppendWord((ushort)general.CharacterName.Length);
                writer.AppendString(false, general.CharacterName);
            }

            writer.AppendByte(0);
            writer.AppendByte(1);
            writer.AppendDword(0);
            writer.AppendDword(0);
            writer.AppendDword(0);
            writer.AppendDword(0);
            writer.AppendDword(0);
            writer.AppendDword(0);
            writer.AppendDword(0);
            writer.AppendByte(1);
            writer.AppendByte((byte)flags.PvP);
            return writer.getWorkspace();
        }
コード例 #2
0
ファイル: Movement.cs プロジェクト: CarlosX/DarkEmu
 public static bool MoveToObject(int Index_, ref _Position obj_1, _Position obj_2, Player._General general, bool Monster)
 {
     return MoveToObject(Index_, ref obj_1, obj_2, general.UniqueID, general.CharacterID, 28, general.WeaponType, Monster);
 }