public static byte[] CreateSpawnPacket(uint monsterid, uint uniqueid, _Position pos, byte monstertype) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(monsterid); writer.AppendDword(uniqueid); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Z); writer.AppendFloat(pos.Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(0); writer.AppendFloat(16f); writer.AppendFloat(16f); writer.AppendFloat(16f); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(monstertype); writer.AppendByte(1); return(writer.getWorkspace()); }
public static void MonsterMovement(int Index_) { int X = random.Next(-20, 20); int Z = random.Next(-5, 10); int Y = random.Next(-20, 20); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MOVEMENT); writer.AppendDword(Monsters.General[Index_].UniqueID); writer.AppendByte(1); writer.AppendByte(Monsters.Position[Index_].XSector); writer.AppendByte(Monsters.Position[Index_].YSector); writer.AppendWord((ushort)(Monsters.Position[Index_].X + X)); writer.AppendWord((ushort)(Monsters.Position[Index_].Z + Z)); writer.AppendWord((ushort)(Monsters.Position[Index_].Y + Y)); writer.AppendByte(0); byte[] tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0 && Player.Objects[i].SpawnedMonsterIndex.Contains(Index_)) { if (Formula.CalculateDistance(Monsters.Position[Index_], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); } } } }
public static void CreateSpawnPacket(ref PacketWriter writer, uint monsterid, uint uniqueid, _Position pos, byte monstertype) { writer.AppendDword(monsterid); writer.AppendDword(uniqueid); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Z); writer.AppendFloat(pos.Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(0); writer.AppendFloat(16f); writer.AppendFloat(16f); writer.AppendFloat(16f); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(monstertype); writer.AppendByte(1); }
public static byte[] CreateSpawnPacket(uint monsterid, uint uniqueid, _Position pos, byte monstertype) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(monsterid); writer.AppendDword(uniqueid); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Z); writer.AppendFloat(pos.Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(0); writer.AppendFloat(16f); writer.AppendFloat(16f); writer.AppendFloat(16f); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(monstertype); writer.AppendByte(1); return writer.getWorkspace(); }
public static void MonsterMovement(int Index_) { int X = random.Next(-20, 20); int Z = random.Next(-5, 10); int Y = random.Next(-20, 20); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MOVEMENT); writer.AppendDword(Monsters.General[Index_].UniqueID); writer.AppendByte(1); writer.AppendByte(Monsters.Position[Index_].XSector); writer.AppendByte(Monsters.Position[Index_].YSector); writer.AppendWord((ushort)(Monsters.Position[Index_].X + X)); writer.AppendWord((ushort)(Monsters.Position[Index_].Z + Z)); writer.AppendWord((ushort)(Monsters.Position[Index_].Y + Y)); writer.AppendByte(0); byte[] tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0 && Player.Objects[i].SpawnedMonsterIndex.Contains(Index_)) { if (Formula.CalculateDistance(Monsters.Position[Index_], Player.Position[i]) <= 800) ServerSocket.Send(tmpBuffer, i); } } }
public static void OnMasteryUpdate(PacketReader reader_, int Index_) { uint mastery = reader_.ReadDword(); int[] CharacterMasteryIndex = DatabaseCore.Mastery.GetIndexByName(Player.General[Index_].CharacterName, Player.Stats[Index_].Model >= 14717); byte CurrentMasteryIndex = 0; for (byte i = 0; i < CharacterMasteryIndex.Length; i++) { if (DatabaseCore.Mastery.MasteryId[CharacterMasteryIndex[i]] == mastery) { CurrentMasteryIndex = i; } } ulong sp_required = Silkroad.GetLevelDataByLevel(DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]]).Skillpoints; if (Player.Stats[Index_].Skillpoints >= sp_required) { DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]]++; Player.Stats[Index_].Skillpoints -= (uint)sp_required; SPUpdate(Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MASTERYUPDATE); writer.AppendByte(1); writer.AppendDword(mastery); writer.AppendByte(DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]]); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE mastery SET level='{0}' WHERE mastery='{1}' AND owner='{2}'", DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]], mastery, Player.General[Index_].CharacterName); } }
public static void BeginBuff(int Index_) { uint SkillOverID = (uint)random.Next(65536, 1048575); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_END_SKILL); writer.AppendByte(1); writer.AppendDword(Player.Objects[Index_].BuffCastingID); writer.AppendByte(0); writer.AppendDword(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_BUFF_1); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendDword(Player.Objects[Index_].UsingSkillID); writer.AppendDword(SkillOverID); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); for (byte i = 0; i <= 19; i++) { if (Player.Objects[Index_].ActiveBuffs[i].Id == 0) { Player.Objects[Index_].ActiveBuffs[i].Id = Player.Objects[Index_].UsingSkillID; Player.Objects[Index_].ActiveBuffs[i].OverId = SkillOverID; } } Player.Objects[Index_].UsingSkill = false; }
public static void SPUpdate(int Index_) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILLPOINTS); writer.AppendByte(2); writer.AppendDword(Player.Stats[Index_].Skillpoints); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE characters SET sp='{0}' WHERE name='{1}'", Player.Stats[Index_].Skillpoints, Player.General[Index_].CharacterName); }
public static void OnChat(PacketReader reader_, int Index_) { reader = reader_; byte type = reader.ReadByte(); byte chatoffset = reader.ReadByte(); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT_ACCEPT); writer.AppendByte(1); writer.AppendByte(type); writer.AppendByte(chatoffset); ServerSocket.Send(writer.getWorkspace(), Index_); switch (type) { case 1: case 3: OnChatPublic(reader_, Index_); break; case 2: OnChatWhisper(reader_, Index_); break; case 4: // OnChatParty(); break; case 5: // OnChatGuild(); break; case 6: // OnChatGlobal(); break; case 7: OnChatNotice(reader_); break; case 11: // OnChatUnion(); break; } }
private static void OnChatPublic(PacketReader reader_, int Index_) { ushort msglen = reader_.ReadWord(); byte[] bmsg = reader_.ReadByteArray(msglen * 2); if (Player.Flags[Index_].GM == 1) { string msg = Encoding.Unicode.GetString(bmsg); if (msg.ToCharArray()[0] == '.' && msg.Contains("level")) { string[] tmpString = msg.Split(' '); Stats.GetXP(Index_, Convert.ToUInt64(tmpString[1]), Convert.ToUInt64(tmpString[2])); } } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(1); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendWord(msglen); writer.AppendByteArray(bmsg, bmsg.Length); ServerSocket.SendPacketInRange(writer.getWorkspace(), Index_); }
private static void OnChatWhisper(PacketReader reader_, int Index_) { ushort charlen = reader_.ReadWord(); string name = reader.ReadString(false, charlen); if (name.ToCharArray(0, 1)[0] == '[') { name = name.Substring(3); } ushort msglen = reader_.ReadWord(); byte[] bmsg = reader_.ReadByteArray(msglen * 2); if (DatabaseCore.Character.GetIndexByName(name) != -1) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(2); writer.AppendWord((ushort)Player.General[Index_].CharacterName.Length); writer.AppendString(false, Player.General[Index_].CharacterName); writer.AppendWord((ushort)(msglen / 2)); writer.AppendByteArray(bmsg, bmsg.Length); for (int i = 0; i <= Player.PlayersOnline; i++) { if (Player.General[i].CharacterName == name) { ServerSocket.Send(writer.getWorkspace(), i); break; } } } }
public static void CreateItem(PacketReader reader_, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte freeslot = FreeSlot(CharacterItemIndex); uint itemid = reader_.ReadDword(); byte itemplus = reader_.ReadByte(); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(itemid); if (DestinationItem_.ITEM_TYPE_NAME.Contains("ITEM_ETC_GOLD_")) { freeslot = 254; } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) { writer.AppendDword(itemid); } if (DestinationItem_.ITEM_TYPE_NAME.Contains("CH") || DestinationItem_.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(itemplus); writer.AppendLword(0); writer.AppendDword((uint)DestinationItem_.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, itemplus, DestinationItem_.MIN_DURA, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 0, 0, (byte)DestinationItem_.MIN_DURA, itemplus, 0); } else if (DestinationItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot != 254) { writer.AppendWord(itemplus); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, DestinationItem_.MIN_DURA, itemplus, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 1, itemplus, (byte)DestinationItem_.MIN_DURA, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void SendHandshake(int ClientIndex) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_HANDSHAKE); writer.AppendByte(1); ServerSocket.Send(writer.getWorkspace(), ClientIndex); }
private static void hansh(int Index) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(0x5000); writer.AppendByte(1);//NO HANDSHAKE ServerSocket.Send(writer.getWorkspace(), Index); }
private static void OnGameQuit(PacketReader reader_, int Index_) { byte type = reader_.ReadByte(); byte countdown = 5; PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_COUNTDOWN); writer.AppendByte(1); writer.AppendByte(countdown); writer.AppendByte(type); ServerSocket.Send(writer.getWorkspace(), Index_); System.Threading.Thread.Sleep(countdown * 1000); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_QUIT_GAME); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void SendServerInfo(int Index_) { string name = "AgentServer"; ushort namelen = (ushort)name.Length; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_INFO); writer.AppendWord(namelen); writer.AppendString(false, name); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void OnTarget(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); uint ObjectId = reader_.ReadDword(); int ObjectIndex = GetObjectIndexAndType(Index_, ObjectId); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_TARGET); if (ObjectId == Player.General[Index_].UniqueID) { writer.AppendWord(0x602); ServerSocket.Send(writer.getWorkspace(), Index_); } else { writer.AppendByte(1); writer.AppendDword(ObjectId); switch (Player.Objects[Index_].SelectedObjectType) { case 1: writer.AppendDword(0x10); writer.AppendByte(4); break; case 2: writer.AppendByte(1); writer.AppendDword((uint)Monsters.General[ObjectIndex].HP); if (Player.Flags[ObjectIndex].Dead) { writer.AppendByte(4); } else { writer.AppendDword(1); } break; } ServerSocket.Send(writer.getWorkspace(), Index_); } Player.Objects[Index_].SelectedObjectId = ObjectId; }
public static void OnEmotion(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); byte type = reader_.ReadByte(); writer.SetOpcode(CLIENT_OPCODES.GAME_CLIENT_EMOTION); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(type); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void CreateItem(PacketReader reader_, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte freeslot = FreeSlot(CharacterItemIndex); uint itemid = reader_.ReadDword(); byte itemplus = reader_.ReadByte(); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(itemid); if (DestinationItem_.ITEM_TYPE_NAME.Contains("ITEM_ETC_GOLD_")) freeslot = 254; PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) writer.AppendDword(itemid); if (DestinationItem_.ITEM_TYPE_NAME.Contains("CH") || DestinationItem_.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(itemplus); writer.AppendLword(0); writer.AppendDword((uint)DestinationItem_.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, itemplus, DestinationItem_.MIN_DURA, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 0, 0, (byte)DestinationItem_.MIN_DURA, itemplus, 0); } else if (DestinationItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot != 254) { writer.AppendWord(itemplus); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, DestinationItem_.MIN_DURA, itemplus, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 1, itemplus, (byte)DestinationItem_.MIN_DURA, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void SendExternNotice(string msg) { byte[] bmsg = Encoding.Unicode.GetBytes(msg); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(7); writer.AppendWord((ushort)(bmsg.Length / 2)); writer.AppendByteArray(bmsg, bmsg.Length); ServerSocket.SendToAllIngame(writer.getWorkspace()); }
public static void OnUnique(uint monsterid, bool kill, string name) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_UNIQUE); if (kill) { writer.AppendByte(6); writer.AppendDword(monsterid); writer.AppendWord((ushort)name.Length); writer.AppendString(false, name); } else { writer.AppendByte(5); writer.AppendDword(monsterid); } int ObjectIndex = Players.GetObjectIndex(monsterid); ServerSocket.SendPacketIfMonsterIsSpawned(writer.getWorkspace(), ObjectIndex); }
public static void BeginSkill(int Index_) { Player.Objects[Index_].UsingSkill = true; Silkroad.Skill_ tmpSkill = Silkroad.GetSkillById(Player.Objects[Index_].AttackingSkillID); Player.Stats[Index_].CMP -= tmpSkill.RequiredMp; Stats.MPUpdate(Index_, true); Player.Objects[Index_].AttackingCastingID = (uint)random.Next(500, 50000); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendByte(1); writer.AppendByte(1); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ATTACK); writer.AppendWord(0x201); writer.AppendDword(Player.Objects[Index_].AttackingSkillID); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendDword(Player.Objects[Index_].AttackingCastingID); writer.AppendDword(Player.Objects[Index_].AttackingObjectId); writer.AppendByte(0); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); if (tmpSkill.CastTime <= 0) { EndSkill(Index_); } else { Timers.CastAttackTimer[Index_].Interval = tmpSkill.CastTime * 1000; Timers.CastAttackTimer[Index_].Start(); } }
private static void OnChatNotice(PacketReader reader_) { ushort msglen = reader_.ReadWord(); byte[] bmsg = reader_.ReadByteArray(msglen * 2); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(7); writer.AppendWord(msglen); writer.AppendByteArray(bmsg, bmsg.Length); ServerSocket.SendToAllIngame(writer.getWorkspace()); }
private static void PrepareBuff(int Index_) { PacketWriter writer = new PacketWriter(); Player.Objects[Index_].UsingSkill = true; uint CastingId = (uint)random.Next(65536, 1048575); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ATTACK); writer.AppendByte(1); writer.AppendByte(0); writer.AppendDword(Player.Objects[Index_].UsingSkillID); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendDword(CastingId); writer.AppendByte(0); writer.AppendDword(0); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Silkroad.Skill_ tmpSkill = Silkroad.GetSkillById(Player.Objects[Index_].UsingSkillID); Player.Objects[Index_].BuffCastingID = CastingId; Timers.CastBuffTimer[Index_].Interval = tmpSkill.CastTime * 1000; Timers.CastBuffTimer[Index_].Start(); }
public static void BeginSkill(int Index_) { Player.Objects[Index_].UsingSkill = true; Silkroad.Skill_ tmpSkill = Silkroad.GetSkillById(Player.Objects[Index_].AttackingSkillID); Player.Stats[Index_].CMP -= tmpSkill.RequiredMp; Stats.MPUpdate(Index_, true); Player.Objects[Index_].AttackingCastingID = (uint)random.Next(500, 50000); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendByte(1); writer.AppendByte(1); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ATTACK); writer.AppendWord(0x201); writer.AppendDword(Player.Objects[Index_].AttackingSkillID); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendDword(Player.Objects[Index_].AttackingCastingID); writer.AppendDword(Player.Objects[Index_].AttackingObjectId); writer.AppendByte(0); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); if (tmpSkill.CastTime <= 0) EndSkill(Index_); else { Timers.CastAttackTimer[Index_].Interval = tmpSkill.CastTime * 1000; Timers.CastAttackTimer[Index_].Start(); } }
private static void UnEquipItem(int Index_, int CharacterItemSourceIndex, int CharacterItemDestinationIndex) { PacketWriter writer = new PacketWriter(); Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] <= 5) { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; Player.Stats[Index_].Parry -= (ushort)SourceItem.MIN_PARRY; } else if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] == 6) { Player.Stats[Index_].MinPhy -= (ushort)SourceItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy -= (ushort)SourceItem.MIN_HPHYATK; Player.Stats[Index_].MinMag -= (ushort)SourceItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag -= (ushort)SourceItem.MIN_HMAGATK; Player.General[Index_].WeaponType = 0; } else if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] == 7) { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; } else if (DatabaseCore.Item.Slot[CharacterItemSourceIndex] >= 9 && DatabaseCore.Item.Slot[CharacterItemSourceIndex] <= 12) { Player.Stats[Index_].TotalAccessoriesAbsorption -= SourceItem.ABSORB_INC; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(DatabaseCore.Item.Slot[CharacterItemSourceIndex]); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); }
private void OnClientConnect(IAsyncResult ar) { try { Socket winSock2 = winSock.EndAccept(ar); AddClient(winSock2); int Index = FindIndex(winSock2); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_HANDSHAKE); writer.AppendByte(1); Send(writer.getWorkspace(), Index); winSock2.BeginReceive(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, new AsyncCallback(OnReceiveData), winSock2); winSock.BeginAccept(new AsyncCallback(OnClientConnect), null); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
private static byte UnEnquipShield(int Index_, int[] CharacterItemIndex, int CharacterShieldIndex) { Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterShieldIndex]); if (SourceItem.CLASS_C != 2 && SourceItem.CLASS_C != 3) { if (Player.Stats[Index_].PhyDef < SourceItem.MAX_PHYSDEF) { Player.Stats[Index_].PhyDef = 1; } else if (Player.Stats[Index_].MagDef < SourceItem.MAGDEF_MAX) { Player.Stats[Index_].MagDef = 1; } else { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; } byte freeslot = FreeSlot(CharacterItemIndex); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(7); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterShieldIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(0); writer.AppendByte(7); writer.AppendByte(freeslot); writer.AppendWord(1); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); return(freeslot); } return(255); }
private static byte UnEnquipWeapon(int Index_, int[] CharacterItemIndex, int CharacterItemSourceIndex) { Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); if (DatabaseCore.Item.ItemId[CharacterItemSourceIndex] != 0 && SourceItem.CLASS_C != 2 && SourceItem.CLASS_C != 3) { Player.Stats[Index_].MinPhy -= (ushort)SourceItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy -= (ushort)SourceItem.MIN_HPHYATK; Player.Stats[Index_].MinMag -= (ushort)SourceItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag -= (ushort)SourceItem.MIN_HMAGATK; Player.General[Index_].WeaponType = 0; byte freeslot = FreeSlot(CharacterItemIndex); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(6); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(0); writer.AppendByte(6); writer.AppendByte(freeslot); writer.AppendWord(1); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); return(freeslot); } return(255); }
public static void EquipCape(int Index_) { PacketWriter writer = new PacketWriter(); if (!Player.Flags[Index_].WearingCape) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_EQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(DatabaseCore.Item.Slot[Player.Objects[Index_].SourceItemIndex]); writer.AppendDword(DatabaseCore.Item.ItemId[Player.Objects[Index_].SourceItemIndex]); writer.AppendByte(0); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Flags[Index_].WearingCape = true; } else { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(DatabaseCore.Item.Slot[Player.Objects[Index_].SourceItemIndex]); writer.AppendDword(DatabaseCore.Item.ItemId[Player.Objects[Index_].SourceItemIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Flags[Index_].WearingCape = false; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(1); writer.AppendByte(DatabaseCore.Item.Slot[Player.Objects[Index_].SourceItemIndex]); writer.AppendByte(DatabaseCore.Item.Slot[Player.Objects[Index_].DestinationItemIndex]); writer.AppendWord(0); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); MoveItemToDatabase(Player.Objects[Index_].SourceItemIndex, Player.Objects[Index_].DestinationItemIndex, Player.General[Index_].CharacterName); }
private static void OnGameQuit(PacketReader reader_,int Index_) { byte type = reader_.ReadByte(); byte countdown = 5; PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_COUNTDOWN); writer.AppendByte(1); writer.AppendByte(countdown); writer.AppendByte(type); ServerSocket.Send(writer.getWorkspace(), Index_); System.Threading.Thread.Sleep(countdown * 1000); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_QUIT_GAME); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void HPUpdate(int Index_, bool decrease) { // make sure that we don't add a higher value than maxHP if (Player.Stats[Index_].CHP > Player.Stats[Index_].HP) { Player.Stats[Index_].CHP = (int)Player.Stats[Index_].HP; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_HPMP_UPDATE); writer.AppendDword(Player.General[Index_].UniqueID); if (decrease) { writer.AppendByte(0x01); } else { writer.AppendByte(0x10); } writer.AppendByte(0x00); writer.AppendByte(0x01); writer.AppendDword((uint)Player.Stats[Index_].CHP); ServerSocket.Send(writer.getWorkspace(), Index_); }
private static byte UnEnquipShield(int Index_, int[] CharacterItemIndex, int CharacterShieldIndex) { Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterShieldIndex]); if (SourceItem.CLASS_C != 2 && SourceItem.CLASS_C != 3) { if (Player.Stats[Index_].PhyDef < SourceItem.MAX_PHYSDEF) Player.Stats[Index_].PhyDef = 1; else if (Player.Stats[Index_].MagDef < SourceItem.MAGDEF_MAX) Player.Stats[Index_].MagDef = 1; else { Player.Stats[Index_].PhyDef -= (ushort)SourceItem.MAX_PHYSDEF; Player.Stats[Index_].MagDef -= (ushort)SourceItem.MAGDEF_MAX; } byte freeslot = FreeSlot(CharacterItemIndex); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(7); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterShieldIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(0); writer.AppendByte(7); writer.AppendByte(freeslot); writer.AppendWord(1); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); return freeslot; } return 255; }
private static void PickUpItem(int Index_, int ObjectIndex) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); PacketWriter writer = new PacketWriter(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].UniqueID != 0) { double Distance = Formula.CalculateDistance(Item.Position[ObjectIndex], Player.Position[i]); if (Distance <= 800) { if (Player.Objects[i].SpawnedItemsIndex.Contains(ObjectIndex)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Item.General[ObjectIndex].UniqueID), i); Player.Objects[i].SpawnedItemsIndex.Remove(ObjectIndex); } } } } Silkroad.Item_ tmpItem = Silkroad.GetItemById(Item.General[ObjectIndex].Pk2ID); byte freeslot = 0; if (Item.General[ObjectIndex].Pk2ID == 1 || Item.General[ObjectIndex].Pk2ID == 2 || Item.General[ObjectIndex].Pk2ID == 3) freeslot = 254; else freeslot = Items.FreeSlot(CharacterItemIndex); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) writer.AppendDword(Item.General[ObjectIndex].Pk2ID); if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(Item.General[ObjectIndex].Plus); writer.AppendLword(0); writer.AppendDword((uint)tmpItem.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Plus, Item.General[ObjectIndex].Durability, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 0, 0, (byte)Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Plus, 0); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot == 254) { writer.AppendDword(Item.General[ObjectIndex].Quantity); Player.Stats[Index_].Gold += Item.General[ObjectIndex].Quantity; DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } else { writer.AppendWord((ushort)Item.General[ObjectIndex].Quantity); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Quantity, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 1, (byte)Item.General[ObjectIndex].Quantity, (byte)Item.General[ObjectIndex].Durability, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); Item.General[ObjectIndex] = new Item._General(); Item.Position[ObjectIndex] = new _Position(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_ITEM_PICKUP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(141); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendByte(2); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); }
private static void SkillAttackType(int Index_) { PacketWriter writer = new PacketWriter(); Silkroad.Skill_ tmpSkill = Silkroad.GetSkillById(Player.Objects[Index_].AttackingSkillID); byte weapontype = 0; if (Player.General[Index_].WeaponType == 6) weapontype = Silkroad.TypeTable.Bow; if ((Player.General[Index_].WeaponType == 2) || (Player.General[Index_].WeaponType == 3)) weapontype = Silkroad.TypeTable.Bicheon; if ((Player.General[Index_].WeaponType == 4) || (Player.General[Index_].WeaponType == 5)) weapontype = Silkroad.TypeTable.Heuksal; byte skilltype = tmpSkill.Type2; if (!(weapontype == skilltype) && !(skilltype == Silkroad.TypeTable.All)) { Player.Objects[Index_].UsingSkill = false; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ATTACK); writer.AppendWord(0xD02); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendWord(3); writer.AppendByte(4); ServerSocket.Send(writer.getWorkspace(), Index_); } else { int ObjectIndex = Players.GetObjectIndexAndType(Index_, Player.Objects[Index_].AttackingObjectId); if (Player.Objects[Index_].SelectedObjectType == 2) Timers.MonsterMovement[ObjectIndex].Stop(); bool attack = false; if (Player.Objects[Index_].SelectedObjectType == 2) attack = Movement.MoveToObject(Index_,ref Player.Position[Index_], Monsters.Position[ObjectIndex], Player.General[Index_].UniqueID, Player.General[Index_].CharacterID, tmpSkill.Distance * 10, weapontype,false); else attack = Movement.MoveToObject(Index_, ref Player.Position[Index_], Player.Position[ObjectIndex], Player.General[Index_].UniqueID, Player.General[Index_].CharacterID, tmpSkill.Distance * 10, weapontype, false); if (attack) Attack.BeginSkill(Index_); } }
public static void OnMonsterAttack(int Index_) { uint SkillId = 161; if (Monsters.General[Index_].Skills.Count != 0) { int rnd = random.Next(0, Monsters.General[Index_].Skills.Count); SkillId = (uint)Monsters.General[Index_].Skills[rnd]; } if (Player.General[Monsters.General[Index_].AttackingObjectIndex].UniqueID != 0) { /* Silkroad.Skill_ tmpAttackSkill = Silkroad.GetSkillById(SkillId); * Silkroad.Object_ tmpMonster = Silkroad.GetObjectById(Monsters.General[Index_].ID); * * uint BasicAttackPower = (uint)(tmpMonster.ParryRatio * 10);//parry ratio == att ratio? * * double SkillAttackPower = 1; * double SkillIncreaseRate = 0; * * double EnemyAbsorbation = Player.Stats[Monsters.General[Index_].AttackingObjectIndex].TotalAccessoriesAbsorption / (double)100; * double EnemyDefence =( Player.Stats[Monsters.General[Index_].AttackingObjectIndex].PhyDef + Player.Stats[Monsters.General[Index_].AttackingObjectIndex].MagDef) / 2; * double TotalDamageIncreaseRate = 0; * * double Damage = Formula.CalculateDmg( * BasicAttackPower, * SkillAttackPower, * SkillIncreaseRate, * EnemyAbsorbation, * EnemyDefence, * tmpMonster.Level, * 0, * 0, * TotalDamageIncreaseRate, * tmpAttackSkill.PwrPercent / (double)100); * * Console.WriteLine(Damage);*/ double Damage = (double)random.Next(1, 100); if (Monsters.General[Index_].Type == 3 || Monsters.General[Index_].Type == 0x10 || Monsters.General[Index_].Type == 20) { Damage *= 2; } Player.Stats[Monsters.General[Index_].AttackingObjectIndex].CHP -= (int)Damage; byte AfterState = 0; if (Player.Stats[Monsters.General[Index_].AttackingObjectIndex].CHP <= 0) { AfterState = 0x80; Player.Stats[Monsters.General[Index_].AttackingObjectIndex].CHP = 0; } Stats.HPUpdate(Monsters.General[Index_].AttackingObjectIndex, true); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ATTACK); writer.AppendByte(1); writer.AppendByte(2); writer.AppendDword(SkillId); writer.AppendDword(Monsters.General[Index_].UniqueID); writer.AppendDword((uint)random.Next(65536, 1048575)); writer.AppendDword(Player.General[Monsters.General[Index_].AttackingObjectIndex].UniqueID); writer.AppendByte(1); writer.AppendByte(1); writer.AppendByte(1); writer.AppendDword(Player.General[Monsters.General[Index_].AttackingObjectIndex].UniqueID); writer.AppendByte(AfterState); writer.AppendByte(1); writer.AppendDword((uint)Damage); writer.AppendByte(0); writer.AppendWord(0); ServerSocket.SendPacketIfMonsterIsSpawned(writer.getWorkspace(), Index_); if (AfterState == 0x80) { Timers.MonsterAttack[Index_].Stop(); Player.General[Index_].State = 1; Character.Die(Monsters.General[Index_].AttackingObjectIndex); Character.Die2(Monsters.General[Index_].AttackingObjectIndex); Player.Flags[Monsters.General[Index_].AttackingObjectIndex].Dead = true; } } }
private static void PickUpItem(int Index_, int ObjectIndex) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); PacketWriter writer = new PacketWriter(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].UniqueID != 0) { double Distance = Formula.CalculateDistance(Item.Position[ObjectIndex], Player.Position[i]); if (Distance <= 800) { if (Player.Objects[i].SpawnedItemsIndex.Contains(ObjectIndex)) { ServerSocket.Send(Players.CreateDeSpawnPacket(Item.General[ObjectIndex].UniqueID), i); Player.Objects[i].SpawnedItemsIndex.Remove(ObjectIndex); } } } } Silkroad.Item_ tmpItem = Silkroad.GetItemById(Item.General[ObjectIndex].Pk2ID); byte freeslot = 0; if (Item.General[ObjectIndex].Pk2ID == 1 || Item.General[ObjectIndex].Pk2ID == 2 || Item.General[ObjectIndex].Pk2ID == 3) { freeslot = 254; } else { freeslot = Items.FreeSlot(CharacterItemIndex); } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) { writer.AppendDword(Item.General[ObjectIndex].Pk2ID); } if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(Item.General[ObjectIndex].Plus); writer.AppendLword(0); writer.AppendDword((uint)tmpItem.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Plus, Item.General[ObjectIndex].Durability, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 0, 0, (byte)Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Plus, 0); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot == 254) { writer.AppendDword(Item.General[ObjectIndex].Quantity); Player.Stats[Index_].Gold += Item.General[ObjectIndex].Quantity; DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } else { writer.AppendWord((ushort)Item.General[ObjectIndex].Quantity); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", Item.General[ObjectIndex].Pk2ID, Item.General[ObjectIndex].Durability, Item.General[ObjectIndex].Quantity, freeslot, Player.General[Index_].CharacterName); Items.AddItemToDatabase(CharacterItemIndex[freeslot], Item.General[ObjectIndex].Pk2ID, 1, (byte)Item.General[ObjectIndex].Quantity, (byte)Item.General[ObjectIndex].Durability, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); Item.General[ObjectIndex] = new Item._General(); Item.Position[ObjectIndex] = new _Position(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_ITEM_PICKUP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(141); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILL_ATTACK); writer.AppendByte(2); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); }
private static void OnCharnameCheck(PacketReader reader, int Index_) { PacketWriter writer = new PacketWriter(); ushort charlen = reader.ReadWord(); string name = reader.ReadString(false, charlen); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendByte(0x04); if (DatabaseCore.Character.GetIndexByName(name) < 1) writer.AppendByte(0x01); else { writer.AppendByte(0x02); writer.AppendByte(0x10); } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void Die(int Index_) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_DEAD); writer.AppendByte(4); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void OnIngameRequest(PacketReader Reader_, int Index_) { PacketWriter writer = new PacketWriter(); reader = Reader_; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_INGAME_ACCEPT); writer.AppendByte(0x01); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_LOADING_START); ServerSocket.Send(writer.getWorkspace(), Index_); ushort characternamelen = reader.ReadWord(); string charactername = reader.ReadString(false, characternamelen); int CharacterIndex = DatabaseCore.Character.GetIndexByName(charactername); int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(charactername); int[] CharacterMasteryIndex = DatabaseCore.Mastery.GetIndexByName(charactername, DatabaseCore.Character.Model[CharacterIndex] >= 14717); int CharacterSkillIndex = DatabaseCore.Skill.GetIndexByName(charactername); Player.General[Index_].CharacterName = DatabaseCore.Character.CharacterName[CharacterIndex]; Player.General[Index_].CharacterID = DatabaseCore.Character.CharacterId[CharacterIndex]; Player.General[Index_].UniqueID = DatabaseCore.Character.UniqueId[CharacterIndex]; Player.Stats[Index_].HP = DatabaseCore.Character.HP[CharacterIndex]; Player.Stats[Index_].MP = DatabaseCore.Character.MP[CharacterIndex]; Player.Stats[Index_].CHP = DatabaseCore.Character.CHP[CharacterIndex]; Player.Stats[Index_].CMP = DatabaseCore.Character.CMP[CharacterIndex]; Player.Stats[Index_].Model = DatabaseCore.Character.Model[CharacterIndex]; Player.Stats[Index_].Volume = DatabaseCore.Character.Volume[CharacterIndex]; Player.Stats[Index_].Level = DatabaseCore.Character.Level[CharacterIndex]; Player.Stats[Index_].Experience = DatabaseCore.Character.Experience[CharacterIndex]; Player.Stats[Index_].Gold = DatabaseCore.Character.Gold[CharacterIndex]; Player.Stats[Index_].Skillpoints = DatabaseCore.Character.SkillPoints[CharacterIndex]; Player.Stats[Index_].Attributes = DatabaseCore.Character.Attributes[CharacterIndex]; Player.Stats[Index_].BerserkBar = DatabaseCore.Character.BerserkBar[CharacterIndex]; Player.Flags[Index_].Berserk = DatabaseCore.Character.Berserk[CharacterIndex]; Player.Speeds[Index_].WalkSpeed = DatabaseCore.Character.WalkSpeed[CharacterIndex]; Player.Speeds[Index_].RunSpeed = DatabaseCore.Character.RunSpeed[CharacterIndex]; Player.Speeds[Index_].BerserkSpeed = DatabaseCore.Character.BerserkSpeed[CharacterIndex]; Player.Stats[Index_].MinPhy = DatabaseCore.Character.MinPhy[CharacterIndex]; Player.Stats[Index_].MaxPhy = DatabaseCore.Character.MaxPhy[CharacterIndex]; Player.Stats[Index_].MinMag = DatabaseCore.Character.MinMag[CharacterIndex]; Player.Stats[Index_].MaxMag = DatabaseCore.Character.MaxMag[CharacterIndex]; Player.Stats[Index_].PhyDef = DatabaseCore.Character.PhyDef[CharacterIndex]; Player.Stats[Index_].MagDef = DatabaseCore.Character.MagDef[CharacterIndex]; Player.Stats[Index_].Hit = DatabaseCore.Character.Hit[CharacterIndex]; Player.Stats[Index_].Parry = DatabaseCore.Character.Parry[CharacterIndex]; Player.Stats[Index_].Strength = DatabaseCore.Character.Strength[CharacterIndex]; Player.Stats[Index_].Intelligence = DatabaseCore.Character.Intelligence[CharacterIndex]; Player.Stats[Index_].SkillpointBar = DatabaseCore.Character.SkillPointBar[CharacterIndex]; Player.Flags[Index_].GM = DatabaseCore.Character.GM[CharacterIndex]; Player.Flags[Index_].PvP = DatabaseCore.Character.PVP[CharacterIndex]; Player.Position[Index_].XSector = DatabaseCore.Character.XSector[CharacterIndex]; Player.Position[Index_].YSector = DatabaseCore.Character.YSector[CharacterIndex]; Player.Position[Index_].X = DatabaseCore.Character.X[CharacterIndex]; Player.Position[Index_].Y = DatabaseCore.Character.Z[CharacterIndex]; Player.Position[Index_].Z = DatabaseCore.Character.Y[CharacterIndex]; Player.General[Index_].MaxSlots = DatabaseCore.Character.MaxSlots[CharacterIndex]; Player.Objects[Index_].ActiveBuffs = new Player._Objects._Buffs[20]; Player.General[Index_].Busy = false; Player.General[Index_].State = 0; Player.Objects[Index_].UsingSkill = false; Player.Objects[Index_].NormalAttack = false; Player.Objects[Index_].SpawnedIndex = new List<int>(); Player.Objects[Index_].SpawnedMonsterIndex = new List<int>(); Player.Objects[Index_].SpawnedItemsIndex = new List<int>(); Player.General[Index_].WeaponType = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]).CLASS_C; if (DatabaseCore.Item.ItemId[CharacterItemIndex[8]] != 0) Player.Flags[Index_].WearingCape = true; for (byte i = 9; i < 13; i++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[i]] != 0) Player.Stats[0].TotalAccessoriesAbsorption += Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[i]]).ABSORB_INC; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARDATA); //writer.AppendDword(Player.Stats[Index_].Model); //8B 16 C7 C0 //74 07 00 00 //44 writer.AppendByte(0x8B); writer.AppendByte(0x16); writer.AppendByte(0xC7); writer.AppendByte(0xC0); writer.AppendByte(0x74); //writer.AppendByte(Player.Stats[Index_].Volume); writer.AppendByte(0x07); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x44); writer.AppendByte(Player.Stats[Index_].Level); writer.AppendByte(Player.Stats[Index_].Level); writer.AppendLword(Player.Stats[Index_].Experience); writer.AppendDword(Player.Stats[Index_].SkillpointBar); //writer.AppendWord(0); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendDword(Player.Stats[Index_].Skillpoints); writer.AppendWord(Player.Stats[Index_].Attributes); writer.AppendByte(Player.Stats[Index_].BerserkBar); writer.AppendDword(0); writer.AppendDword(Player.Stats[Index_].HP); writer.AppendDword(Player.Stats[Index_].MP); if (Player.Flags[Index_].GM == 1) writer.AppendByte(1); else writer.AppendByte((byte)(Player.Stats[Index_].Level < 20 ? 1 : 0)); //Pk writer.AppendByte(0); writer.AppendWord(0); writer.AppendDword(0); //Title writer.AppendByte(0); //Pvp writer.AppendByte(0); //Items writer.AppendByte(Player.General[Index_].MaxSlots); byte PlayerItemCount = 0; for (byte i = 0; i <= Player.General[Index_].MaxSlots; i++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[i]] != 0) PlayerItemCount++; } writer.AppendByte(PlayerItemCount); for (byte i = 1; i <= Player.General[Index_].MaxSlots; i++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[i]] != 0) { writer.AppendByte(i); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[i]]); switch (DatabaseCore.Item.Type[CharacterItemIndex[i]]) { case 0: writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[i]]); writer.AppendLword(0); writer.AppendDword(DatabaseCore.Item.Durability[CharacterItemIndex[i]]); writer.AppendByte(DatabaseCore.Item.BlueAmount[CharacterItemIndex[i]]); for (byte j = 0; j <= 8; j++) { if (DatabaseCore.Item.Blue[CharacterItemIndex[i]].Blue[j] != 0) { writer.AppendDword(DatabaseCore.Item.Blue[CharacterItemIndex[i]].Blue[j]); writer.AppendDword(DatabaseCore.Item.Blue[CharacterItemIndex[i]].BlueAmount[j]); } } break; case 1: writer.AppendWord(DatabaseCore.Item.Quantity[CharacterItemIndex[i]]); break; case 2: writer.AppendByte(0); writer.AppendWord(1); break; } } } //Avatar writer.AppendByte(5); //Load Items writer.AppendByte(0); //unk writer.AppendByte(0); //Job Mastery writer.AppendByte(0x0B); writer.AppendByte(0x00); writer.AppendByte(0x00); // Mastery for (byte i = 0; i < CharacterMasteryIndex.Length; i++) { if (DatabaseCore.Mastery.MasteryId[CharacterMasteryIndex[i]] != 0) { writer.AppendByte(1); writer.AppendDword(DatabaseCore.Mastery.MasteryId[CharacterMasteryIndex[i]]); writer.AppendByte(DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[i]]); } } //Skills //writer.AppendWord(2); //unk for (int i = 1; i < DatabaseCore.Skill.SkillAmount[CharacterSkillIndex]; i++) { writer.AppendByte(1); writer.AppendDword(DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[i]); writer.AppendByte(0); } writer.AppendByte(2); //unk // Quest /* writer.AppendWord(0); // how many Quest ids completed/aborted writer.AppendDword(2); // Quest id writer.AppendByte(0); // number of Quests that are live*/ //writer.AppendByte(2); // unk // Talisman //writer.AppendWord(0x01); //unk //writer.AppendWord(0x01); //unk //writer.AppendDword(0x00); //unk //writer.AppendDword(0x00); //unk // unk writer.AppendByte(0x00); writer.AppendByte(0x02); writer.AppendWord(0x01); writer.AppendDword(0x01); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendDword(0x00); //Position writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendFloat(Player.Position[Index_].X); writer.AppendFloat(Player.Position[Index_].Z); writer.AppendFloat(Player.Position[Index_].Y); writer.AppendWord(0); //Angle writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); //Angle writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(Player.Flags[Index_].Berserk); //writer.AppendByte(0); //unk writer.AppendFloat(Player.Speeds[Index_].WalkSpeed); writer.AppendFloat(Player.Speeds[Index_].RunSpeed); writer.AppendFloat(Player.Speeds[Index_].BerserkSpeed); writer.AppendByte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W //Gm Name if (Player.Flags[Index_].GM == 1) { string gmname = string.Format("[GM]{0}", charactername); writer.AppendWord((ushort)gmname.Length); writer.AppendString(false, gmname); } else { writer.AppendWord((ushort)charactername.Length); writer.AppendString(false, charactername); } //Job System //Need Implement //if (c.Job.state == 1) //{ // Writer.Text(c.Job.Jobname); // Writer.Byte(1); // Writer.Byte(c.Job.level);//Level job // Writer.Byte(c.Information.Level);//Level char // Writer.Byte(1); // job level? myb // Writer.LWord(0);// job exp probably y // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); //} //else //{ // Writer.Word(0); // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(2); // job type // Writer.Byte(1); // job level? myb // Writer.LWord(0);// job exp probably y // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); //} writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(0); //job type writer.AppendByte(1); //job level? writer.AppendLword(0); //job exp writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(0); // Pvp pk state writer.AppendByte((byte)Player.Flags[Index_].PvP); // Guild Data //D3 02 A0 00 00 00 00 00 writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); // AccountId + Gm Info writer.AppendDword(Player.General[Index_].AccountID); writer.AppendByte(Player.Flags[Index_].GM); // Bar Information writer.AppendByte(0x00); writer.AppendByte(0x00); //unk writer.AppendLword(0x00); // Academy writer.AppendByte(0); writer.AppendByte(0); writer.AppendWord(1); writer.AppendWord(1); writer.AppendByte(0); writer.AppendByte(2); ServerSocket.Send(writer.getWorkspace(), Index_); //Stats.OnStatPacket(Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_LOADING_END); ServerSocket.Send(writer.getWorkspace(), Index_); //PlayerUnk1(Index_); }
public static unsafe void MoveItem(byte* ptr, int Index_) { Silkroad.C_S.MOVE_ITEM* tmpPtr = (Silkroad.C_S.MOVE_ITEM*)ptr; PacketWriter writer = new PacketWriter(); switch (tmpPtr->Type) { case 0: int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); Silkroad.Item_ SourceItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Destination]]); if (SourceItem_.ITEM_TYPE_NAME.Contains("FRPVP_VOUCHER")) { if (Player.Stats[Index_].Level >= 10 && CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_CAPE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendWord(0x102); writer.AppendByte(0xA); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Timers.UsingItemTimer[Index_].Interval = 10000; Player.Objects[Index_].SourceItemIndex = CharacterItemIndex[tmpPtr->Source]; Player.Objects[Index_].DestinationItemIndex = CharacterItemIndex[tmpPtr->Destination]; Timers.UsingItemTimer[Index_].Start(); } else { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); } } else { if (tmpPtr->Destination < 13) { if (!SourceItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (!CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1602); ServerSocket.Send(writer.getWorkspace(), Index_); return; } else if (!CheckItemLevel(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); return; } if (tmpPtr->Destination == 6) Player.General[Index_].WeaponType = SourceItem_.CLASS_C; Silkroad.Item_ WeaponItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]); Console.WriteLine(WeaponItem.CLASS_C); if (tmpPtr->Destination == 6 && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0 && (Player.General[Index_].WeaponType != 2 && Player.General[Index_].WeaponType != 3 && Player.General[Index_].WeaponType != 7 && Player.General[Index_].WeaponType != 10 && Player.General[Index_].WeaponType != 15)) { byte unequipped = UnEnquipShield(Index_, CharacterItemIndex, CharacterItemIndex[7]); if (unequipped != 255) MoveItemToDatabase(CharacterItemIndex[7], unequipped, Player.General[Index_].CharacterName); } if (tmpPtr->Destination == 7 && DatabaseCore.Item.ItemId[CharacterItemIndex[6]] != 0 && (WeaponItem.CLASS_C != 2 && WeaponItem.CLASS_C != 3 && WeaponItem.CLASS_C != 7 && WeaponItem.CLASS_C != 10 && WeaponItem.CLASS_C != 15)) { byte unequipped = UnEnquipWeapon(Index_, CharacterItemIndex, CharacterItemIndex[6]); if (unequipped != 255) MoveItemToDatabase(CharacterItemIndex[6], unequipped, Player.General[Index_].CharacterName); } EquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); } else { if (!(tmpPtr->Destination == 7 && (Player.General[Index_].WeaponType == 6 || Player.General[Index_].WeaponType == 12) && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0)) return; } } if (tmpPtr->Source < 13) UnEquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); writer.AppendByte(tmpPtr->Destination); writer.AppendWord(tmpPtr->Amount); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); MoveItemToDatabase(CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination], Player.General[Index_].CharacterName); } Stats.OnStatPacket(Index_); break; case 7: CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); int ItemIndex = Item.ItemAmount; Item.General[ItemIndex].Pk2ID = DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Durability = DatabaseCore.Item.Durability[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = DatabaseCore.Item.Quantity[CharacterItemIndex[tmpPtr->Source]]; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; byte randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); ServerSocket.Send(writer.getWorkspace(), Index_); Silkroad.Item_ tmpItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); byte[] tmpBuffer = new byte[0]; if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } DatabaseCore.WriteQuery("UPDATE items SET itemid='0',plusvalue='0' ,durability='30' WHERE itemnumber='item{0}' AND owner='{1}'", tmpPtr->Source, Player.General[Index_].CharacterName); Stats.OnStatPacket(Index_); DeleteFromDatabase(CharacterItemIndex[tmpPtr->Source]); break; case 10: if (Player.Stats[Index_].Gold != 0) { PacketReader reader = new PacketReader(ptr, 5); reader.ModifyIndex(1); uint goldamount = reader.ReadDword(); ItemIndex = Item.ItemAmount; if (goldamount < 10000) Item.General[ItemIndex].Pk2ID = 1; else if (goldamount >= 10000 && goldamount <= 500000) Item.General[ItemIndex].Pk2ID = 2; else if (goldamount >= 500001) Item.General[ItemIndex].Pk2ID = 3; Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = 0; Item.General[ItemIndex].Durability = 0; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = goldamount; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); if (goldamount < 10000) writer.AppendDword(1); else if (goldamount >= 10000 && goldamount <= 500000) writer.AppendDword(2); else if (goldamount >= 500001) writer.AppendDword(3); writer.AppendDword(goldamount); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xDC72); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(0); tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } Player.Stats[Index_].Gold -= goldamount; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(10); writer.AppendDword(goldamount); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } break; } }
public static byte[] CreateSpawnPacket(Player._General general, Player._Flags flags, _Position position, Player._Stats stats, Player._Speeds speeds) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(stats.Model); writer.AppendByte(stats.Volume); if (flags.GM == 1) writer.AppendByte(1); else writer.AppendByte((byte)(stats.Level < 20 ? 1 : 0)); writer.AppendByte(1); writer.AppendByte(general.MaxSlots); int tmpCharacterIndex = DatabaseCore.Character.GetIndexByName(general.CharacterName); int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(general.CharacterName); byte PlayerItemCount = 0; for (byte j = 0; j < 10; j++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[j]] != 0) PlayerItemCount++; } writer.AppendByte(PlayerItemCount); for (int j = 0; j < 10; j++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[j]] != 0) { writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[j]]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[j]]); } } writer.AppendByte(4); writer.AppendByte(0); writer.AppendByte(0); writer.AppendDword((uint)general.UniqueID); writer.AppendByte(position.XSector); writer.AppendByte(position.YSector); writer.AppendFloat(position.X); writer.AppendFloat(position.Z); writer.AppendFloat(position.Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(flags.Berserk); writer.AppendFloat(speeds.WalkSpeed); writer.AppendFloat(speeds.RunSpeed); writer.AppendFloat(speeds.BerserkSpeed); writer.AppendByte(0); if (flags.GM == 1) { string gmname = string.Format("[GM]{0}", general.CharacterName); writer.AppendWord((ushort)gmname.Length); writer.AppendString(false, gmname); } else { writer.AppendWord((ushort)general.CharacterName.Length); writer.AppendString(false, general.CharacterName); } writer.AppendByte(0); writer.AppendByte(1); writer.AppendDword(0); writer.AppendDword(0); writer.AppendDword(0); writer.AppendDword(0); writer.AppendDword(0); writer.AppendDword(0); writer.AppendDword(0); writer.AppendByte(1); writer.AppendByte((byte)flags.PvP); return writer.getWorkspace(); }
public static void OnUseItem(PacketReader reader, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte slot = reader.ReadByte(); Silkroad.Item_ item = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[slot]]); if (DatabaseCore.Item.ItemId[CharacterItemIndex[slot]] >= 4 && DatabaseCore.Item.ItemId[CharacterItemIndex[slot]] <= 23) { if ((DatabaseCore.Item.Quantity[CharacterItemIndex[slot]] - 1) > 0) DatabaseCore.Item.Quantity[CharacterItemIndex[slot]]--; else { DeleteFromDatabase(CharacterItemIndex[slot]); DatabaseCore.WriteQuery("DELETE FROM items WHERE itemnumber='item{0}' AND owner='{1}'", slot, Player.General[Index_].CharacterName); } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_USE); writer.AppendByte(1); writer.AppendByte(slot); writer.AppendWord(DatabaseCore.Item.Quantity[CharacterItemIndex[slot]]); writer.AppendWord(reader.ReadWord()); ServerSocket.Send(writer.getWorkspace(), Index_); writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_POTION); writer.AppendDword(Player.General[Index_].UniqueID); if (item.ITEM_TYPE_NAME.Contains("HP") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x04); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += item.USE_TIME; Stats.HPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("HP") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x04); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += ((int)Player.Stats[Index_].HP * item.USE_TIME2 / 100); Stats.HPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("MP") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x0E); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CMP += item.USE_TIME3; Stats.MPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("MP") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x0E); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CMP += ((int)Player.Stats[Index_].MP * item.USE_TIME4 / 100); Stats.MPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("ALL") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x17); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += item.USE_TIME; Player.Stats[Index_].CMP += item.USE_TIME3; Stats.HPMPUpdate(Index_); } else if (item.ITEM_TYPE_NAME.Contains("ALL") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x17); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += ((int)Player.Stats[Index_].HP * item.USE_TIME2 / 100); Player.Stats[Index_].CMP += ((int)Player.Stats[Index_].MP * item.USE_TIME4 / 100); Stats.HPMPUpdate(Index_); } } }
public static void OnState(int Index_, byte type, byte state) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER_STATE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(type); writer.AppendByte(state); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); }
private static byte UnEnquipWeapon(int Index_, int[] CharacterItemIndex, int CharacterItemSourceIndex) { Silkroad.Item_ SourceItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); if (DatabaseCore.Item.ItemId[CharacterItemSourceIndex] != 0 && SourceItem.CLASS_C != 2 && SourceItem.CLASS_C != 3) { Player.Stats[Index_].MinPhy -= (ushort)SourceItem.MIN_LPHYATK; Player.Stats[Index_].MaxPhy -= (ushort)SourceItem.MIN_HPHYATK; Player.Stats[Index_].MinMag -= (ushort)SourceItem.MIN_LMAGATK; Player.Stats[Index_].MaxMag -= (ushort)SourceItem.MIN_HMAGATK; Player.General[Index_].WeaponType = 0; byte freeslot = FreeSlot(CharacterItemIndex); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_UNEQUIP); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(6); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemSourceIndex]); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(0); writer.AppendByte(6); writer.AppendByte(freeslot); writer.AppendWord(1); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); return freeslot; } return 255; }
public static void SendCharacterList(int Index_) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendWord(0x0102); int UserIndex = DatabaseCore.User.GetIndexByName(Player.General[Index_].User); writer.AppendByte(DatabaseCore.User.CharacterCount[UserIndex]); for (int i = 0; i < DatabaseCore.User.CharacterCount[UserIndex]; i++) { int tmpCharacterIndex = DatabaseCore.Character.GetIndexByName(DatabaseCore.User.Characters[UserIndex].CharacterName[i]); int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(DatabaseCore.User.Characters[UserIndex].CharacterName[i]); writer.AppendDword(DatabaseCore.Character.Model[tmpCharacterIndex]); writer.AppendWord((ushort)DatabaseCore.Character.CharacterName[tmpCharacterIndex].Length); writer.AppendString(false, DatabaseCore.Character.CharacterName[tmpCharacterIndex]); writer.AppendByte(DatabaseCore.Character.Volume[tmpCharacterIndex]); writer.AppendByte(DatabaseCore.Character.Level[tmpCharacterIndex]); writer.AppendLword(DatabaseCore.Character.Experience[tmpCharacterIndex]); writer.AppendWord(DatabaseCore.Character.Strength[tmpCharacterIndex]); writer.AppendWord(DatabaseCore.Character.Intelligence[tmpCharacterIndex]); writer.AppendWord(DatabaseCore.Character.Attributes[tmpCharacterIndex]); writer.AppendInt(DatabaseCore.Character.CHP[tmpCharacterIndex]); writer.AppendInt(DatabaseCore.Character.CMP[tmpCharacterIndex]); //writer.AppendDword(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x01); byte PlayerItemCount = 0; for (byte j = 0; j < 10; j++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[j]] != 0) PlayerItemCount++; } writer.AppendByte(PlayerItemCount); for (int j = 0; j < 10; j++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[j]] != 0) { writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[j]]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[j]]); } } writer.AppendByte(0x00); writer.AppendByte(0x00); } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static byte[] CreateSpawnPacket(Item._General general,_Position pos) { PacketWriter writer = new PacketWriter(); Silkroad.Item_ tmpItem = Silkroad.GetItemById(general.Pk2ID); if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(general.Pk2ID); writer.AppendByte(general.Plus); writer.AppendDword(general.UniqueID); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(general.DroppedByUniqueId); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(general.Pk2ID); if (general.Pk2ID == 1 || general.Pk2ID == 2 || general.Pk2ID == 3) writer.AppendDword(general.Quantity); writer.AppendDword(general.UniqueID); writer.AppendByte(pos.XSector); writer.AppendByte(pos.YSector); writer.AppendFloat(pos.X); writer.AppendFloat(pos.X); writer.AppendFloat(pos.Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(general.DroppedByUniqueId); } return writer.getWorkspace(); }
private static void OnCharCreation(PacketReader Reader_, int Index_) { PacketWriter writer = new PacketWriter(); ushort charlen = Reader_.ReadWord(); string name = Reader_.ReadString(false, charlen); uint model = Reader_.ReadDword(); byte volume = Reader_.ReadByte(); uint[] _item = new uint[5]; _item[1] = Reader_.ReadDword(); _item[2] = Reader_.ReadDword(); _item[3] = Reader_.ReadDword(); _item[4] = Reader_.ReadDword(); int UserIndex = DatabaseCore.User.GetIndexByName(Player.General[Index_].User); if (DatabaseCore.Character.GetIndexByName(name) != -1) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendWord(0x204); writer.AppendByte(0x10); ServerSocket.Send(writer.getWorkspace(), Index_); } else { double magdefmin = 3.0; double phydefmin = 6.0; ushort parrymin = 11; ushort phyatkmin = 6; ushort phyatkmax = 9; ushort magatkmin = 6; ushort magatkmax = 10; Silkroad.Item_ _item_1 = Silkroad.GetItemById(_item[1]); Silkroad.Item_ _item_2 = Silkroad.GetItemById(_item[2]); Silkroad.Item_ _item_3 = Silkroad.GetItemById(_item[3]); Silkroad.Item_ _item_4 = Silkroad.GetItemById(_item[4]); DatabaseCore.User.CharacterCount[UserIndex]++; Array.Resize<string>(ref DatabaseCore.User.Characters[UserIndex].CharacterName, DatabaseCore.User.CharacterCount[UserIndex]); DatabaseCore.User.Characters[UserIndex].CharacterName[DatabaseCore.User.CharacterCount[UserIndex] - 1] = name; DatabaseCore.Character.NumberOfCharacters++; Array.Resize<string>(ref DatabaseCore.Character.CharacterName, DatabaseCore.Character.NumberOfCharacters); Array.Resize<string>(ref DatabaseCore.Character.CharacterName, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.CharacterId, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.UniqueId, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.HP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.MP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<int>(ref DatabaseCore.Character.CHP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<int>(ref DatabaseCore.Character.CMP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.Model, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.Volume, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.Level, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ulong>(ref DatabaseCore.Character.Experience, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ulong>(ref DatabaseCore.Character.Gold, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.SkillPoints, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Attributes, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.BerserkBar, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.Berserk, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.WalkSpeed, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.RunSpeed, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.BerserkSpeed, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MinPhy, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MaxPhy, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MinMag, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MaxMag, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.PhyDef, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MagDef, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Hit, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Parry, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Strength, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Intelligence, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.SkillPointBar, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.GM, DatabaseCore.Character.NumberOfCharacters); Array.Resize<sbyte>(ref DatabaseCore.Character.PVP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.XSector, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.YSector, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.X, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.Z, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.Y, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.MaxSlots, DatabaseCore.Character.NumberOfCharacters); int NewCharacterIndex = DatabaseCore.Character.NumberOfCharacters - 1; DatabaseCore.Character.CharacterName[NewCharacterIndex] = name; DatabaseCore.Character.CharacterId[NewCharacterIndex] = DatabaseCore.Character.CharacterId[NewCharacterIndex] + 1; DatabaseCore.Character.UniqueId[NewCharacterIndex] = DatabaseCore.Character.UniqueId[NewCharacterIndex] + 300000; DatabaseCore.Character.HP[NewCharacterIndex] = 200; DatabaseCore.Character.MP[NewCharacterIndex] = 200; DatabaseCore.Character.CHP[NewCharacterIndex] = 200; DatabaseCore.Character.CMP[NewCharacterIndex] = 200; DatabaseCore.Character.Model[NewCharacterIndex] = model; DatabaseCore.Character.Volume[NewCharacterIndex] = volume; DatabaseCore.Character.Level[NewCharacterIndex] = 1; DatabaseCore.Character.WalkSpeed[NewCharacterIndex] = 16; DatabaseCore.Character.RunSpeed[NewCharacterIndex] = 50; DatabaseCore.Character.BerserkSpeed[NewCharacterIndex] = 100; DatabaseCore.Character.Strength[NewCharacterIndex] = 20; DatabaseCore.Character.Intelligence[NewCharacterIndex] = 20; DatabaseCore.Character.PVP[NewCharacterIndex] = -1; DatabaseCore.Character.XSector[NewCharacterIndex] = 168; DatabaseCore.Character.YSector[NewCharacterIndex] = 98; DatabaseCore.Character.X[NewCharacterIndex] = 978; DatabaseCore.Character.Z[NewCharacterIndex] = 1097; DatabaseCore.Character.Y[NewCharacterIndex] = 40; DatabaseCore.Character.MaxSlots[NewCharacterIndex] = 45; DatabaseCore.Item.NumberOfItems += 46; Array.Resize<string>(ref DatabaseCore.Item.CharacterName, DatabaseCore.Item.NumberOfItems); Array.Resize<uint>(ref DatabaseCore.Item.ItemId, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.PlusValue, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Quantity, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Type, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Slot, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Durability, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.BlueAmount, DatabaseCore.Item.NumberOfItems); Array.Resize<DatabaseCore.Item_.Blue_>(ref DatabaseCore.Item.Blue, DatabaseCore.Item.NumberOfItems); for (byte i = 0; i < 46; i++) { int tmpItemIndex = DatabaseCore.Item.NumberOfItems - 46 + i; DatabaseCore.Item.Slot[tmpItemIndex] = i; DatabaseCore.Item.Durability[tmpItemIndex] = 30; DatabaseCore.Item.CharacterName[tmpItemIndex] = name; DatabaseCore.Item.Blue[tmpItemIndex] = new DatabaseCore.Item_.Blue_(); DatabaseCore.Item.Blue[tmpItemIndex].Blue = new uint[9]; DatabaseCore.Item.Blue[tmpItemIndex].BlueAmount = new byte[9]; } DatabaseCore.WriteQuery("UPDATE user SET char_{0}='{1}' WHERE name='{2}'", DatabaseCore.User.CharacterCount[UserIndex], name, Player.General[Index_].User); DatabaseCore.WriteQuery("UPDATE user SET char_count='{0}' WHERE name='{1}'", DatabaseCore.User.CharacterCount[UserIndex], Player.General[Index_].User); DatabaseCore.WriteQuery("INSERT INTO characters (account, name, chartype, volume) VALUE ('{0}','{1}', '{2}', '{3}')", Player.General[Index_].User, name, model, volume); for (int i = 0; i <= 45; i++) DatabaseCore.WriteQuery("INSERT INTO items (itemnumber, owner, slot) VALUE ('item{0}','{1}', '{0}')", i, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item1' AND owner ='{2}'", _item[1], _item_1.MIN_DURA, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item4' AND owner ='{2}'", _item[2], _item_2.MIN_DURA, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item5' AND owner ='{2}'", _item[3], _item_3.MIN_DURA, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item6' AND owner ='{2}'", _item[4], _item_4.MIN_DURA, name); DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 45] = _item[1]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 45] = (byte)_item_1.MIN_DURA; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 42] = _item[2]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 42] = (byte)_item_2.MIN_DURA; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 41] = _item[3]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 41] = (byte)_item_3.MIN_DURA; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 40] = _item[4]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 40] = (byte)_item_4.MIN_DURA; phydefmin += _item_1.MIN_PHYSDEF + _item_2.MIN_PHYSDEF + _item_3.MIN_PHYSDEF; magdefmin += _item_1.MAGDEF_MIN + _item_2.MAGDEF_MIN + _item_3.MAGDEF_MIN; parrymin += (ushort)(_item_1.MIN_PARRY + _item_2.MIN_PARRY + _item_3.MIN_PARRY); phyatkmin += (ushort)_item_4.MIN_LPHYATK; phyatkmax += (ushort)_item_4.MIN_HPHYATK; magatkmin += (ushort)_item_4.MIN_LMAGATK; magatkmax += (ushort)_item_4.MIN_HMAGATK; if (model >= 1907 && model <= 1932) { DatabaseCore.Mastery.NumberOfMasteries += 7; Array.Resize<string>(ref DatabaseCore.Mastery.CharacterName, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<ushort>(ref DatabaseCore.Mastery.MasteryId, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<byte>(ref DatabaseCore.Mastery.MasteryLevel, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<uint>(ref DatabaseCore.Character.CharacterId, DatabaseCore.Character.NumberOfCharacters); for (byte i = 0; i < 7; i++) DatabaseCore.Mastery.CharacterName[DatabaseCore.Mastery.NumberOfMasteries - 1 - i] = name; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 7] = 257; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 6] = 258; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 5] = 259; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 4] = 273; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 3] = 274; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 2] = 275; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 1] = 276; DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_1')", name, 257); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_2')", name, 258); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_3')", name, 259); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_4')", name, 273); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_5')", name, 274); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_6')", name, 275); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_7')", name, 276); } else if (model >= 14717 && model <= 14742) { DatabaseCore.Mastery.NumberOfMasteries += 6; Array.Resize<string>(ref DatabaseCore.Mastery.CharacterName, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<ushort>(ref DatabaseCore.Mastery.MasteryId, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<byte>(ref DatabaseCore.Mastery.MasteryLevel, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<uint>(ref DatabaseCore.Character.CharacterId, DatabaseCore.Character.NumberOfCharacters); for (byte i = 0; i < 6; i++) DatabaseCore.Mastery.CharacterName[DatabaseCore.Mastery.NumberOfMasteries - 1 - i] = name; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 6] = 513; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 5] = 514; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 4] = 515; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 3] = 516; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 2] = 517; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 1] = 518; DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_1')", name, 513); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_2')", name, 514); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_3')", name, 515); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_4')", name, 516); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_5')", name, 517); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_6')", name, 518); } DatabaseCore.WriteQuery("INSERT INTO skills (owner, AmountSkill) VALUE ('{0}','0')", name); DatabaseCore.Skill.NumberOfSkills++; Array.Resize<string>(ref DatabaseCore.Skill.CharacterName, DatabaseCore.Skill.NumberOfSkills); Array.Resize<int>(ref DatabaseCore.Skill.SkillAmount, DatabaseCore.Skill.NumberOfSkills); Array.Resize<DatabaseCore.Skill_.Skills_>(ref DatabaseCore.Skill.Skills, DatabaseCore.Skill.NumberOfSkills); DatabaseCore.Skill.CharacterName[DatabaseCore.Skill.NumberOfSkills - 1] = name; if (_item[4] == 3632 || _item[4] == 3633) { Silkroad.Item_ tmpItem = Silkroad.GetItemById(251); phydefmin += tmpItem.MIN_PHYSDEF; magdefmin += tmpItem.MAGDEF_MIN; parrymin += (ushort)tmpItem.MIN_PARRY; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 251; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 39] = (byte)tmpItem.MIN_DURA; DatabaseCore.WriteQuery("UPDATE items SET itemid='251',plusvalue='0' ,durability='{0}' WHERE itemnumber='item7' AND owner ='{1}'", tmpItem.MIN_DURA, name); DatabaseCore.WriteQuery("update characters set min_phyatk='{0}', max_phyatk='{1}', min_magatk='{2}', max_magatk='{3}', phydef='{4}', magdef='{5}', parry='{6}' where name='{7}'", phyatkmin, phyatkmax, magatkmin, magatkmax, (int)phydefmin, (int)magatkmin, parrymin, name); } else if (_item[4] == 10730 || _item[4] == 10734 || _item[4] == 10737) { Silkroad.Item_ tmpItem = Silkroad.GetItemById(11387); phydefmin += tmpItem.MIN_PHYSDEF; magdefmin += tmpItem.MAGDEF_MIN; parrymin += (ushort)tmpItem.MIN_PARRY; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 11387; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 39] = (byte)tmpItem.MIN_DURA; DatabaseCore.WriteQuery("UPDATE items SET itemid='11387',plusvalue='0' ,durability='{0}' WHERE itemnumber='item7' AND owner ='{1}'", tmpItem.MIN_DURA, name); DatabaseCore.WriteQuery("update characters set min_phyatk='{0}', max_phyatk='{1}', min_magatk='{2}', max_magatk='{3}', phydef='{4}', magdef='{5}', parry='{6}' where name='{7}'", phyatkmin, phyatkmax, magatkmin, magatkmax, (int)phydefmin, (int)magatkmin, parrymin, name); } else if (_item[4] == 3636) { DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 62; DatabaseCore.Item.Quantity[DatabaseCore.Item.NumberOfItems - 39] = 250; DatabaseCore.Item.Type[DatabaseCore.Item.NumberOfItems - 39] = 1; DatabaseCore.WriteQuery("UPDATE items SET itemid='62',quantity='250',type='1' WHERE itemnumber='item7' AND owner ='{0}'", name); } else if (_item[4] == 10733) { DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 10727; DatabaseCore.Item.Quantity[DatabaseCore.Item.NumberOfItems - 39] = 250; DatabaseCore.Item.Type[DatabaseCore.Item.NumberOfItems - 39] = 1; DatabaseCore.WriteQuery("UPDATE items SET itemid='10727',quantity='250',type='1' WHERE itemnumber='item7' AND owner ='{0}'", name); } DatabaseCore.Character.MinPhy[NewCharacterIndex] = phyatkmin; DatabaseCore.Character.MaxPhy[NewCharacterIndex] = phyatkmax; DatabaseCore.Character.MinMag[NewCharacterIndex] = magatkmin; DatabaseCore.Character.MaxMag[NewCharacterIndex] = magatkmax; DatabaseCore.Character.PhyDef[NewCharacterIndex] = (ushort)phydefmin; DatabaseCore.Character.MagDef[NewCharacterIndex] = (ushort)magdefmin; DatabaseCore.Character.Hit[NewCharacterIndex] = 11; DatabaseCore.Character.Parry[NewCharacterIndex] = parrymin; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendWord(0x101); ServerSocket.Send(writer.getWorkspace(), Index_); } }
public static void OnState(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); byte state = reader_.ReadByte(); if (Player.General[Index_].State != 4 && Player.General[Index_].State != 10 && Player.General[Index_].State != 1) Player.General[Index_].State = state; else { state = 0; Player.General[Index_].State = state; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER_STATE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(1); writer.AppendByte(state); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); }
public static void NormalAttack(int Index_) { uint SkillId = 0; byte AttackAmount = GetAmountAndSkillIdByWeaponType(Index_, ref SkillId); bool AttackingPlayer = false; for (int i = 0; i <= Player.PlayersOnline; i++) { if (Player.Objects[Index_].AttackingObjectId == Player.General[i].UniqueID) { AttackingPlayer = true; } } int ObjectIndex = Players.GetObjectIndexAndType(Index_, Player.Objects[Index_].AttackingObjectId); Silkroad.Skill_ tmpAttackSkill = Silkroad.GetSkillById(SkillId); uint BasicAttackPower = 0; if (tmpAttackSkill.Type == Silkroad.TypeTable.Phy) { BasicAttackPower = (uint)random.Next(Player.Stats[Index_].MinPhy, Player.Stats[Index_].MaxPhy); } else if (tmpAttackSkill.Type == Silkroad.TypeTable.Mag) { BasicAttackPower = (uint)random.Next(Player.Stats[Index_].MinMag, Player.Stats[Index_].MaxMag); } double SkillAttackPower = 1; //cause its normal attack double SkillIncreaseRate = 0; // needs to be calculated from passive skills/active buffs double EnemyAbsorbation = 0; if (AttackingPlayer) { EnemyAbsorbation = Player.Stats[ObjectIndex].TotalAccessoriesAbsorption / (double)100; } double EnemyDefence = 0; if (AttackingPlayer) { if (tmpAttackSkill.Type == Silkroad.TypeTable.Phy) { EnemyDefence = Player.Stats[ObjectIndex].PhyDef; } else if (tmpAttackSkill.Type == Silkroad.TypeTable.Mag) { EnemyDefence = Player.Stats[ObjectIndex].MagDef; } } else { if (tmpAttackSkill.Type == Silkroad.TypeTable.Phy) { EnemyDefence = Silkroad.GetObjectById(Monsters.General[ObjectIndex].ID).PhyDef; } else if (tmpAttackSkill.Type == Silkroad.TypeTable.Mag) { EnemyDefence = Silkroad.GetObjectById(Monsters.General[ObjectIndex].ID).MagDef; } } double TotalDamageIncreaseRate = 0;//needs to be calculated from the players equipment double Damage = Formula.CalculateDmg( BasicAttackPower, SkillAttackPower, SkillIncreaseRate, EnemyAbsorbation, EnemyDefence, Player.Stats[Index_].Level, Player.Stats[Index_].Strength, Player.Stats[Index_].Intelligence, TotalDamageIncreaseRate, tmpAttackSkill.PwrPercent / (double)100); byte Critical = 0; Player.Objects[Index_].NormalAttack = true; if (Player.Objects[Index_].SelectedObjectType == 2) { Timers.MonsterMovement[ObjectIndex].Stop(); } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ATTACK); writer.AppendByte(1); writer.AppendByte(2); writer.AppendDword(SkillId); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendDword((uint)(random.Next(1000, 10000) + Player.General[Index_].UniqueID)); writer.AppendDword(Player.Objects[Index_].AttackingObjectId); writer.AppendByte(1); writer.AppendByte(AttackAmount); writer.AppendByte(1); writer.AppendDword(Player.Objects[Index_].AttackingObjectId); byte afterstate = 0; for (int i = 1; i <= AttackAmount; i++) { if (tmpAttackSkill.Type == Silkroad.TypeTable.Phy) { if (random.Next(1, 10) >= 7) { Damage *= 2; Critical = 2; } } if (Player.Objects[Index_].SelectedObjectType == 2) { Monsters.General[ObjectIndex].HP -= (int)Damage; if (Monsters.General[ObjectIndex].HP < 0) { afterstate = 0x80; Monsters.General[ObjectIndex].HP = 0; } } else if (Player.Objects[Index_].SelectedObjectType == 1) { int tmpHp = (int)(Player.Stats[ObjectIndex].CHP - Damage); if (tmpHp < 0) { afterstate = 0x80; Player.Stats[ObjectIndex].CHP = 0; } else { Player.Stats[ObjectIndex].CHP -= (int)Damage; } } writer.AppendByte(afterstate); writer.AppendByte(Critical); writer.AppendDword((uint)Damage); writer.AppendByte(0); writer.AppendWord(0); } ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.General[Index_].Busy = true; Player.Objects[Index_].NormalAttack = true; Timers.PlayerAttack[Index_].Interval = 1350.0; Timers.PlayerAttack[Index_].Start(); if (afterstate == 0x80) { Player.Objects[Index_].AttackingObjectDeadID = Player.Objects[Index_].AttackingObjectId; Player.General[Index_].Busy = false; Timers.PlayerAttack[Index_].Stop(); Player.Objects[Index_].NormalAttack = false; if (Player.Objects[Index_].SelectedObjectType == 1) { Player.General[ObjectIndex].State = 10; Player.Objects[ObjectIndex].NormalAttack = false; Player.General[ObjectIndex].Busy = false; Timers.PlayerAttack[ObjectIndex].Stop(); Character.Die(ObjectIndex); Character.Die2(ObjectIndex); Player.Flags[ObjectIndex].Dead = true; } if (Player.Objects[Index_].SelectedObjectType == 2) { Stats.GetBerserk(Index_, ObjectIndex); Stats.GetXP(Index_, ObjectIndex); if (Monsters.General[ObjectIndex].Type == 3) { Unique.OnUnique((uint)Monsters.General[ObjectIndex].ID, true, Player.General[Index_].CharacterName); } Monsters.General[ObjectIndex].Dead = true; Timers.MonsterAttack[ObjectIndex].Stop(); Timers.MonsterDeath[Index_].Interval = 3000.0; Timers.MonsterDeath[Index_].Start(); } } else { if (Player.Objects[Index_].SelectedObjectType == 2) { if (!Timers.MonsterAttack[ObjectIndex].Enabled) { Monsters.General[ObjectIndex].AttackingObjectIndex = Index_; Timers.MonsterAttack[ObjectIndex].Interval = 2350; Timers.MonsterAttack[ObjectIndex].Start(); } } } }
public static void OnSpawn(PacketReader reader_, int Index_) { int MonsterIndex = Monsters.MonsterAmount; uint monsterid = reader_.ReadDword(); byte monstertype = reader_.ReadByte(); uint uniqueid = (uint)Monsters.MonsterAmount + 1000; if (monstertype == 1) monstertype = 0; Silkroad.Object_ tmpMonster = Silkroad.GetObjectById(monsterid); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(monsterid); writer.AppendDword(uniqueid); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendFloat(Player.Position[Index_].X); writer.AppendFloat(Player.Position[Index_].Z); writer.AppendFloat(Player.Position[Index_].Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(0); writer.AppendFloat(tmpMonster.Speed); writer.AppendFloat(tmpMonster.Speed); writer.AppendFloat(tmpMonster.Speed); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(monstertype); writer.AppendByte(1); byte[] tmpBuffer = writer.getWorkspace(); // ServerSocket.SendPacketInRange(writer.getWorkspace(),Index_); int monsterhp = (int)tmpMonster.Hp; ulong exp = tmpMonster.Exp; switch (monstertype) { case 2: monsterhp *= 2; exp *= 2; break; case 3: exp *= 7; break; case 4: monsterhp *= 20; exp *= 3; break; case 6: monsterhp *= 4; exp *= 4; break; case 16: monsterhp *= 10; exp *= 5; break; case 17: monsterhp *= 20; exp *= 6; break; case 20: monsterhp *= 200; exp *= 8; break; } Monsters.General[MonsterIndex].ID = monsterid; Monsters.General[MonsterIndex].UniqueID = uniqueid; Monsters.General[MonsterIndex].Type = monstertype; Monsters.General[MonsterIndex].HP = monsterhp; Monsters.Position[MonsterIndex].XSector = Player.Position[Index_].XSector; Monsters.Position[MonsterIndex].YSector = Player.Position[Index_].YSector; Monsters.Position[MonsterIndex].X = Player.Position[Index_].X; Monsters.Position[MonsterIndex].Z = Player.Position[Index_].Z; Monsters.Position[MonsterIndex].Y = Player.Position[Index_].Y; Monsters.General[MonsterIndex].Exp = exp; Monsters.General[MonsterIndex].Level = tmpMonster.Level; Monsters.General[MonsterIndex].Skills = new ArrayList(); Monsters.General[MonsterIndex].Dead = false; for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Monsters.Position[MonsterIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedMonsterIndex.Add(MonsterIndex); } } } uint[] skill = new uint[9]; skill[0] = tmpMonster.Skill1; skill[1] = tmpMonster.Skill2; skill[2] = tmpMonster.Skill3; skill[3] = tmpMonster.Skill4; skill[4] = tmpMonster.Skill5; skill[5] = tmpMonster.Skill6; skill[6] = tmpMonster.Skill7; skill[7] = tmpMonster.Skill8; skill[8] = tmpMonster.Skill9; for (int i = 0; i <= 8; i++) { if (skill[i] != 0 && skill[i] <= 3000) Monsters.General[MonsterIndex].Skills.Add(skill[i]); } Monsters.MonsterAmount++; if (monstertype == 3) Unique.OnUnique(monsterid, false, null); Timers.MonsterMovement[MonsterIndex].Interval = 5000; Timers.MonsterMovement[MonsterIndex].Start(); }