protected virtual void Awake() { Drag = GetComponent <Drag>(); hover = GetComponent <Hover>(); scroll = GetComponent <Scroll>(); }
private void Initialize() { #region Creature transform.position = Vector3.zero; GameObject model = new GameObject("Model"); model.transform.SetParent(transform); model.transform.localPosition = Vector3.zero; model.transform.localRotation = Quaternion.identity; root = new GameObject("Root").transform; root.SetParent(transform); root.localPosition = Vector3.zero; root.localRotation = Quaternion.identity; skinnedMeshRenderer = model.AddComponent <SkinnedMeshRenderer>(); skinnedMeshRenderer.sharedMesh = mesh = model.AddComponent <MeshFilter>().sharedMesh = new Mesh(); skinnedMeshRenderer.rootBone = root.transform; skinnedMeshRenderer.updateWhenOffscreen = true; skinnedMeshRenderer.sharedMaterial = bodyMaterial; SetColours(Color.white, Color.black); SetPattern(""); audioSource = gameObject.AddComponent <AudioSource>(); audioSource.volume = 0.25f; outline = model.AddComponent <Outline>(); outline.OutlineWidth = 5f; meshCollider = gameObject.AddComponent <MeshCollider>(); mesh.name = "Body"; #endregion #region Tools Drag drag = gameObject.AddComponent <Drag>(); drag.OnPress.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Freeze(); }); drag.OnRelease.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Unfreeze(); UpdateBoneConfiguration(); foreach (LimbController limb in limbs) { limb.UpdateMeshCollider(); } }); Click click = gameObject.AddComponent <Click>(); click.OnClick.AddListener(delegate { SetSelected(true); }); Hover hover = gameObject.AddComponent <Hover>(); hover.OnEnter.AddListener(delegate { if (!Input.GetMouseButton(0)) { CreatureCreator.Instance.CameraOrbit.Freeze(); SetBonesVisibility(true); } }); hover.OnExit.AddListener(delegate { if (!Input.GetMouseButton(0)) { CreatureCreator.Instance.CameraOrbit.Unfreeze(); if (!Selected) { SetBonesVisibility(false); } } }); backArrow = Instantiate(stretchTool).transform; frontArrow = Instantiate(stretchTool).transform; frontArrow.Find("Model").localPosition = backArrow.Find("Model").localPosition = Vector3.forward * (settings.Length / 2f + settings.Radius + 0.05f); Drag frontArrowDrag = frontArrow.GetComponentInChildren <Drag>(); frontArrowDrag.OnPress.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Freeze(); }); frontArrowDrag.OnRelease.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Unfreeze(); }); frontArrowDrag.OnDrag.AddListener(delegate { Vector3 displacement = frontArrowDrag.TargetWorldPosition - frontArrow.position; if (displacement.magnitude > settings.Length) { if (Vector3.Dot(displacement.normalized, frontArrow.forward) > 0.1f && (data.bones.Count + 1) <= settings.MinMaxBones.y) { UpdateBoneConfiguration(); Vector3 direction = (frontArrowDrag.TargetMousePosition - frontArrow.position).normalized; Vector3 position = data.bones[0].Position + direction * settings.Length; Quaternion rotation = Quaternion.LookRotation(-direction, frontArrow.up); if (Add(0, position, rotation, Mathf.Clamp(data.bones[0].Size * 0.75f, 0f, 100f))) { audioSource.PlayOneShot(stretchAudioClip); } frontArrowDrag.OnMouseDown(); } else if (Vector3.Dot(displacement.normalized, frontArrow.forward) < -0.1f) { if (RemoveFromFront()) { audioSource.PlayOneShot(stretchAudioClip); } } } }); Drag backArrowDrag = backArrow.GetComponentInChildren <Drag>(); backArrowDrag.OnPress.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Freeze(); }); backArrowDrag.OnRelease.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Unfreeze(); }); backArrowDrag.OnDrag.AddListener(delegate { Vector3 displacement = backArrowDrag.TargetWorldPosition - backArrow.position; if (displacement.magnitude > settings.Length) { if (Vector3.Dot(displacement.normalized, backArrow.forward) > 0.1f && (data.bones.Count + 1) <= settings.MinMaxBones.y) { UpdateBoneConfiguration(); Vector3 direction = (backArrowDrag.TargetMousePosition - backArrow.position).normalized; Vector3 position = data.bones[root.childCount - 1].Position + direction * settings.Length; Quaternion rotation = Quaternion.LookRotation(direction, backArrow.up); if (Add(root.childCount, position, rotation, Mathf.Clamp(data.bones[root.childCount - 1].Size * 0.75f, 0f, 100f))) { audioSource.PlayOneShot(stretchAudioClip); } backArrowDrag.OnMouseDown(); } else if (Vector3.Dot(displacement.normalized, backArrow.forward) < -0.1f) { if (RemoveFromBack()) { audioSource.PlayOneShot(stretchAudioClip); } } } }); #endregion }
public bool Add(int index, Vector3 position, Quaternion rotation, float size) { if ((data.bones.Count + 1) <= settings.MinMaxBones.y && (statistics.Complexity + 1) <= settings.MaximumComplexity) { #region Detach Body Parts BodyPartController[] bpcs = root.GetComponentsInChildren <BodyPartController>(); foreach (BodyPartController bpc in bpcs) { DetachBodyPart(bpc); bpc.transform.SetParent(null, true); } #endregion #region Bone GameObject boneGameObject = Instantiate(boneTool, root, false); boneGameObject.name = "Bone." + (root.childCount - 1); boneGameObject.layer = LayerMask.NameToLayer("Tools"); if (data.bones.Count == 0) { DestroyImmediate(boneGameObject.GetComponent <HingeJoint>()); } #endregion #region Tools Drag drag = boneGameObject.GetComponent <Drag>(); drag.OnPress.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Freeze(); }); drag.OnRelease.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Unfreeze(); UpdateMeshCollider(); UpdateBoneConfiguration(); foreach (LimbController limb in limbs) { limb.UpdateMeshCollider(); } }); Hover hover = boneGameObject.GetComponent <Hover>(); hover.OnEnter.AddListener(delegate { if (!Input.GetMouseButton(0)) { CreatureCreator.Instance.CameraOrbit.Freeze(); SetBonesVisibility(true); } }); hover.OnExit.AddListener(delegate { if (!Input.GetMouseButton(0)) { CreatureCreator.Instance.CameraOrbit.Unfreeze(); if (!Selected) { SetBonesVisibility(false); } } }); Click click = boneGameObject.GetComponent <Click>(); click.OnClick.AddListener(delegate { SetSelected(true); }); frontArrow.SetParent(root.GetChild(0)); backArrow.SetParent(root.GetChild(root.childCount - 1)); frontArrow.localPosition = backArrow.localPosition = Vector3.zero; frontArrow.localRotation = Quaternion.Euler(0, 180, 0); backArrow.localRotation = Quaternion.identity; #endregion data.bones.Insert(index, new Bone(position, rotation, size)); statistics.Complexity++; Setup(); #region Reattach Body Parts foreach (BodyPartController bpc in bpcs) { AttachBodyPart(bpc); } #endregion return(true); } return(false); }
protected override void Start() { base.Start(); hover.OnEnter.AddListener(delegate { if (!Input.GetMouseButton(0)) { SetToolsVisibility(true); } }); hover.OnExit.AddListener(delegate { if (!Input.GetMouseButton(0)) { SetToolsVisibility(false); } }); Drag.OnRelease.AddListener(delegate { UpdateMeshCollider(); FlippedLimb.UpdateMeshCollider(); if (!hover.IsOver) { SetToolsVisibility(false); } }); Drag.OnDrag.AddListener(delegate { FlippedLimb.bones[bones.Length - 1].position = new Vector3(-bones[bones.Length - 1].position.x, bones[bones.Length - 1].position.y, bones[bones.Length - 1].position.z); }); scroll.OnScrollUp.RemoveAllListeners(); scroll.OnScrollDown.RemoveAllListeners(); for (int i = 2; i < bones.Length; i++) { int index = i; Transform bone = bones[index]; Transform flippedBone = FlippedLimb.bones[index]; #region Interact Hover boneHover = bone.GetComponentInChildren <Hover>(); boneHover.OnEnter.AddListener(delegate { if (!Input.GetMouseButton(0)) { SetToolsVisibility(true); } }); boneHover.OnExit.AddListener(delegate { if (!Input.GetMouseButton(0)) { SetToolsVisibility(false); } }); Drag boneDrag = bone.GetComponentInChildren <Drag>(); boneDrag.OnPress.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Freeze(); SetToolsVisibility(true); }); boneDrag.OnDrag.AddListener(delegate { flippedBone.position = new Vector3(-bone.position.x, bone.position.y, bone.position.z); }); boneDrag.OnRelease.AddListener(delegate { CreatureCreator.Instance.CameraOrbit.Unfreeze(); if (!boneHover.IsOver && !hover.IsOver) { SetToolsVisibility(false); } UpdateMeshCollider(); FlippedLimb.UpdateMeshCollider(); }); #endregion } UpdateMeshCollider(); SetToolsVisibility(false); }