コード例 #1
0
        public static void SaveCharacter(_Character Character)
        {
            Console.WriteLine("What would you like the file to be saved as? (extension will be .txt)");
            string file    = Console.ReadLine();
            string fileExt = Path.GetExtension(file);

            if (fileExt != ".txt")
            {
                file = Path.GetFileNameWithoutExtension(file);
                file = file + ".txt";
            }

            using (StreamWriter writer = new StreamWriter(file))
            {
                writer.WriteLine(Character.CharName);
                writer.WriteLine(Character.OwnerName);
                writer.WriteLine(Character.Strength);
                writer.WriteLine(Character.Dexterity);
                writer.WriteLine(Character.Constitution);
                writer.WriteLine(Character.Intelligence);
                writer.WriteLine(Character.Wisdom);
                writer.WriteLine(Character.Charisma);
                writer.WriteLine(Character.Ancestry);
            }

            Console.WriteLine("\nCharacter Saved as " + file);
        }
コード例 #2
0
        public static _Character DisplayCharacter(_Character Character)
        {
            Console.WriteLine("Character Name: " + Character.CharName + "\n" +
                              "Player Name: " + Character.OwnerName + "\n" +
                              "Ancestry: " + Character.Ancestry + "\n" +
                              "Strength: " + Character.Strength + "\n" +
                              "Dexterity: " + Character.Dexterity + "\n" +
                              "Constitution: " + Character.Constitution + "\n" +
                              "Intelligence: " + Character.Intelligence + "\n" +
                              "Wisdom: " + Character.Wisdom + "\n" +
                              "Charisma: " + Character.Charisma);

            return(Character);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: jtspencer3/DandDCharacter
        static void Main(string[] args)
        {
            _Character Character = DandDCharacter.GenerateCharacter();
            string     input     = "";
            int        selection = 0;

            while (true)
            {
                PrintMenu();
                input     = Console.ReadLine();
                selection = int.Parse(input);

                switch (selection)
                {
                case 1:
                    Character = DandDCharacter.GenerateCharacter();
                    break;

                case 2:
                    DandDCharacter.SaveCharacter(Character);
                    break;

                case 3:
                    Character = DandDCharacter.LoadCharacter();
                    break;

                case 4:
                    DandDCharacter.DisplayCharacter(Character);
                    break;

                case 5:
                    return;

                default:
                    Console.WriteLine("Error: Enter 1-5: ");
                    Character = new _Character();
                    input     = Console.ReadLine();
                    selection = int.Parse(input);
                    break;
                }
            }
        }
コード例 #4
0
        public static _Character LoadCharacter()
        {
            _Character Character = new _Character();

            Console.WriteLine("What file would you like to load?");
            string fileName = Console.ReadLine();
            string fileExt  = Path.GetExtension(fileName);

            if (fileExt != ".txt")
            {
                fileName = Path.GetFileNameWithoutExtension(fileName);
                fileName = fileName + ".txt";
            }

            using (StreamReader reader = new StreamReader(fileName))
            {
                string cName = reader.ReadLine();
                Character.CharName = cName;
                string oName = reader.ReadLine();
                Character.OwnerName = oName;
                string strnth = reader.ReadLine();
                Character.Strength = int.Parse(strnth);
                string dext = reader.ReadLine();
                Character.Dexterity = int.Parse(dext);
                string Consti = reader.ReadLine();
                Character.Constitution = int.Parse(Consti);
                string intelli = reader.ReadLine();
                Character.Intelligence = int.Parse(intelli);
                string wisd = reader.ReadLine();
                Character.Wisdom = int.Parse(wisd);
                string crsma = reader.ReadLine();
                Character.Charisma = int.Parse(crsma);
                Character.Ancestry = reader.ReadLine();

                Console.WriteLine("File Loaded");
            }



            return(Character);
        }
コード例 #5
0
        public static _Character GenerateCharacter(_Character Character = new _Character())
        {
            Console.WriteLine("Enter the name of your character: ");
            Character.CharName = Console.ReadLine();
            Console.WriteLine("Enter your name: ");
            Character.OwnerName = Console.ReadLine();
            Console.WriteLine("Select an ancestry from the list:\n \nhuman \nelf \nhalfling \ndwarf \nhalf-elf \nhalf-orc ");
            Character.Ancestry = Console.ReadLine();

            Random rnd  = new Random();
            int    dice = rnd.Next(1, 6);

            Character.Strength     = RollFourDice();
            Character.Dexterity    = RollFourDice();
            Character.Constitution = RollFourDice();
            Character.Intelligence = RollFourDice();
            Character.Wisdom       = RollFourDice();
            Character.Charisma     = RollFourDice();

            return(Character);
        }