コード例 #1
0
 void Start()
 {
     playerMotor   = GetComponent <PlayerMotor>();
     frictionMotor = GetComponent <FrictionMotor>();
     climbingMotor = GetComponent <ClimbingMotor>();
     myTransform   = playerMotor.transform;
 }
コード例 #2
0
 void Start()
 {
     playerMotor   = GetComponent <PlayerMotor>();
     controller    = GetComponent <CharacterController>();
     frictionMotor = GetComponent <FrictionMotor>();
     climbingMotor = GetComponent <ClimbingMotor>();
     stepDetector  = GetComponent <PlayerStepDetector>();
     myTransform   = playerMotor.transform;
 }
コード例 #3
0
 void Start()
 {
     playerMotor   = GetComponent <PlayerMotor>();
     controller    = GetComponent <CharacterController>();
     frictionMotor = GetComponent <FrictionMotor>();
     climbingMotor = GetComponent <ClimbingMotor>();
     playerScanner = GetComponent <PlayerMoveScanner>();
     rappelMotor   = GetComponent <RappelMotor>();
     myTransform   = playerMotor.transform;
 }
コード例 #4
0
        void Start()
        {
            controller    = GetComponent <CharacterController>();
            speedChanger  = GetComponent <PlayerSpeedChanger>();
            myTransform   = transform;
            speed         = speedChanger.GetBaseSpeed();
            jumpTimer     = antiBunnyHopFactor;
            climbingMotor = GetComponent <ClimbingMotor>();
            heightChanger = GetComponent <PlayerHeightChanger>();
            levitateMotor = GetComponent <LevitateMotor>();
            frictionMotor = GetComponent <FrictionMotor>();

            // Allow for resetting specific player state on new game or when game starts loading
            SaveLoadManager.OnStartLoad  += SaveLoadManager_OnStartLoad;
            StartGameBehaviour.OnNewGame += StartGameBehaviour_OnNewGame;
        }
コード例 #5
0
        void Start()
        {
            controller    = GetComponent <CharacterController>();
            speedChanger  = GetComponent <PlayerSpeedChanger>();
            speed         = speedChanger.GetBaseSpeed();
            groundMotor   = GetComponent <PlayerGroundMotor>();
            climbingMotor = GetComponent <ClimbingMotor>();
            heightChanger = GetComponent <PlayerHeightChanger>();
            levitateMotor = GetComponent <LevitateMotor>();
            frictionMotor = GetComponent <FrictionMotor>();
            acrobatMotor  = GetComponent <AcrobatMotor>();

            // Allow for resetting specific player state on new game or when game starts loading
            SaveLoadManager.OnStartLoad  += SaveLoadManager_OnStartLoad;
            StartGameBehaviour.OnNewGame += StartGameBehaviour_OnNewGame;
        }