private void LoadButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { // TEMP: Show load window //uiManager.PushWindow(new DaggerfallLoadSavedGameWindow(uiManager)); DaggerfallUnitySaveGameWindow loadWindow = new DaggerfallUnitySaveGameWindow(uiManager, DaggerfallUnitySaveGameWindow.Modes.LoadGame, this); uiManager.PushWindow(loadWindow); }
private void SaveButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { //// TEMP: Quick save //SaveLoadManager.Instance.QuickSave(); //CancelWindow(); DaggerfallUnitySaveGameWindow saveWindow = new DaggerfallUnitySaveGameWindow(uiManager, DaggerfallUnitySaveGameWindow.Modes.SaveGame, this); uiManager.PushWindow(saveWindow); }