void SetAddBonusStatsWindow() { if (createCharAddBonusStatsWindow == null) { createCharAddBonusStatsWindow = new CreateCharAddBonusStats(uiManager); createCharAddBonusStatsWindow.OnClose += AddBonusStatsWindow_OnClose; createCharAddBonusStatsWindow.DFClass = characterDocument.career; createCharAddBonusStatsWindow.Reroll(); } // Update class and reroll if player changed class selection if (createCharAddBonusStatsWindow.DFClass != characterDocument.career) { createCharAddBonusStatsWindow.DFClass = characterDocument.career; createCharAddBonusStatsWindow.Reroll(); } wizardStage = WizardStages.AddBonusStats; uiManager.PushWindow(createCharAddBonusStatsWindow); }
void SetAddBonusStatsWindow() { if (createCharAddBonusStatsWindow == null) { createCharAddBonusStatsWindow = new CreateCharAddBonusStats(uiManager); createCharAddBonusStatsWindow.OnClose += AddBonusStatsWindow_OnClose; createCharAddBonusStatsWindow.DFClass = characterSheet.career; createCharAddBonusStatsWindow.Reroll(); } // Update class and reroll if player changed class selection if (createCharAddBonusStatsWindow.DFClass != characterSheet.career) { createCharAddBonusStatsWindow.DFClass = characterSheet.career; createCharAddBonusStatsWindow.Reroll(); } wizardStage = WizardStages.AddBonusStats; uiManager.PushWindow(createCharAddBonusStatsWindow); }