/// <summary> /// Remove window from stack. /// </summary> private void RemoveWindow() { UserInterfaceWindow oldWindow = TopWindow; if (oldWindow != null && !(TopWindow is UserInterfaceWindows.DaggerfallHUD)) { windows.Pop(); oldWindow.OnPop(); if (TopWindow != null) { TopWindow.OnReturn(); } } if (DaggerfallUI.Instance.enableHUD) { if (windows.Count <= 1 && GameManager.HasInstance) { GameManager.Instance.PauseGame(false); GameManager.Instance.PlayerActivate.SetClickDelay(); } } else { if (windows.Count < 1 && GameManager.HasInstance) { GameManager.Instance.PauseGame(false); GameManager.Instance.PlayerActivate.SetClickDelay(); } } }
/// <summary> /// Add window to stack. /// </summary> private void AddWindow(UserInterfaceWindow window) { windows.Push(window); window.OnPush(); if (window.PauseWhileOpen && GameManager.HasInstance) { GameManager.Instance.PauseGame(true); } }
/// <summary> /// Add window to stack. /// </summary> private void AddWindow(UserInterfaceWindow window) { windows.Push(window); window.OnPush(); //OnWindowChange += window.WindowChanged; if (window.PauseWhileOpen) { GameManager.Instance.PauseGame(true); } }
/// <summary> /// Push a new window onto the stack. /// </summary> /// <param name="window">New window.</param> public void PushWindow(UserInterfaceWindow window) { // Add window AddWindow(window); // Raise event if (OnWindowChange != null) { OnWindowChange(this, null); } }
/// <summary> /// Push a new window onto the stack. /// </summary> /// <param name="window">New window.</param> public void PushWindow(UserInterfaceWindow window) { // Add window AddWindow(window); // Clear all user input from world InputManager.Instance.ClearAllActions(); // Raise event if (OnWindowChange != null) { OnWindowChange(this, null); } }
public DaggerfallInputMessageBox( IUserInterfaceManager uiManager, TextFile.Token[] textTokens, int maxCharacters = 31, string textBoxLabel = null, bool useParchmentBackGround = true, UserInterfaceWindow previous = null) : base(uiManager, previous) { this.textBox.MaxCharacters = maxCharacters; this.useParchmentStyle = useParchmentBackGround; this.SetTextBoxLabel(textBoxLabel); SetupBox(textTokens); }
/// <summary> /// Remove window from stack. /// </summary> private void RemoveWindow() { UserInterfaceWindow oldWindow = TopWindow; if (oldWindow != null) { //OnWindowChange -= oldWindow.WindowChanged; oldWindow.OnPop(); windows.Pop(); } if (windows.Count <= 1) { GameManager.Instance.PauseGame(false); } }
/// <summary> /// Replace entire stack with a new window. /// </summary> /// <param name="window">New window.</param> public void ChangeWindow(UserInterfaceWindow window) { // We are changing windows so pop everything while (windows.Count > 0) { RemoveWindow(); } // Reset draw order AddWindow(window); if (OnWindowChange != null) { OnWindowChange(this, null); } }
/// <summary> /// Remove window from stack. /// </summary> private void RemoveWindow() { UserInterfaceWindow oldWindow = TopWindow; if (oldWindow != null) { oldWindow.OnPop(); windows.Pop(); if (TopWindow != null) { TopWindow.OnReturn(); } } if (windows.Count <= 1 && GameManager.HasInstance) { GameManager.Instance.PauseGame(false); } }
/// <summary> /// Checks stack for a specific window. /// </summary> /// <param name="window">Window to look for.</param> /// <returns>True if window exists on stack.</returns> public bool ContainsWindow(UserInterfaceWindow window) { return(windows.Contains(window)); }
/// <summary> /// Add window to stack. /// </summary> private void AddWindow(UserInterfaceWindow window) { windows.Push(window); window.OnPush(); //OnWindowChange += window.WindowChanged; if(window.PauseWhileOpen && GameManager.HasInstance) GameManager.Instance.PauseGame(true); }
/// <summary> /// Push a new window onto the stack. /// </summary> /// <param name="window">New window.</param> public void PushWindow(UserInterfaceWindow window) { // Add window AddWindow(window); // Clear all user input from world InputManager.Instance.ClearAllActions(); // Raise event if (OnWindowChange != null) OnWindowChange(this, null); }
/// <summary> /// Checks stack for a specific window. /// </summary> /// <param name="window">Window to look for.</param> /// <returns>True if window exists on stack.</returns> public bool ContainsWindow(UserInterfaceWindow window) { return (windows.Contains(window)); }
/// <summary> /// Replace entire stack with a new window. /// </summary> /// <param name="window">New window.</param> public void ChangeWindow(UserInterfaceWindow window) { // We are changing windows so pop everything while (windows.Count > 0) RemoveWindow(); // Reset draw order AddWindow(window); if (OnWindowChange != null) OnWindowChange(this, null); }
/// <summary> /// Push a new window onto the stack. /// </summary> /// <param name="window">New window.</param> public void PushWindow(UserInterfaceWindow window) { // Add window AddWindow(window); // Raise event if (OnWindowChange != null) OnWindowChange(this, null); }