void CreateLabelTextureWrapped() { if (font == null) { font = DaggerfallUI.DefaultFont; } // set a local maxWidth that compensates for textScale int maxWidth = (int)(this.maxWidth / textScale); // First pass encodes ASCII and calculates final dimensions int width = 0; int greatestWidthFound = 0; int lastEndOfRowByte = 0; asciiBytes = Encoding.ASCII.GetBytes(text); List <byte[]> rows = new List <byte[]>(); List <int> rowWidth = new List <int>(); for (int i = 0; i < asciiBytes.Length; i++) { // Invalid ASCII bytes are cast to a space character if (!font.HasGlyph(asciiBytes[i])) { asciiBytes[i] = PixelFont.SpaceASCII; } // Calculate total width PixelFont.GlyphInfo glyph = font.GetGlyph(asciiBytes[i]); // If maxWidth is set, don't allow the label texture to exceed it if ((maxWidth <= 0) || ((width + glyph.width + font.GlyphSpacing) <= maxWidth)) { width += glyph.width + font.GlyphSpacing; } else { int rowLength; if (wrapWords) { int j; for (j = i; j >= lastEndOfRowByte; j--) { glyph = font.GetGlyph(asciiBytes[j]); if (j < i) // glyph i has not been added to width { width -= glyph.width + font.GlyphSpacing; if (width <= maxWidth && asciiBytes[j] == PixelFont.SpaceASCII) { break; } } } if (j > lastEndOfRowByte) // space found in row at position that is not exceeding maxWidth for all summed glyph's widths before this position { i = j; // set new processing position (j is the space position, i will be increased on next loop iteration to point to next chat after the space char) rowLength = j - lastEndOfRowByte; // set length from row start to position before space } else { rowLength = i - lastEndOfRowByte; } // compute width of text-wrapped line width = 0; for (int k = lastEndOfRowByte; k < j; k++) { if (k < j - 1 || (k == j - 1 && asciiBytes[k] != PixelFont.SpaceASCII)) // all expect last character if it is a space { glyph = font.GetGlyph(asciiBytes[k]); width += glyph.width + font.GlyphSpacing; } } } else { rowLength = i - lastEndOfRowByte; } // The row of glyphs exceeded maxWidth. Add it to the list of rows and start // counting width again with the remainder of the ASCII bytes. List <byte> content = new List <byte>(asciiBytes).GetRange(lastEndOfRowByte, rowLength); if (content[content.Count - 1] == PixelFont.SpaceASCII) { content.RemoveAt(content.Count - 1); } byte[] trimmed = content.ToArray(); rows.Add(trimmed); rowWidth.Add(width); // update greatest width found so far if (greatestWidthFound < width) { greatestWidthFound = width; } // reset width for next line width = 0; // Resume interation over remainder of ASCII bytes //asciiBytes = new List<byte>(asciiBytes).GetRange(i, asciiBytes.Length - i).ToArray(); //i = 0; lastEndOfRowByte = i + 1; // position after space for next line, note: i will be increased on next loop iteration anyway - so no need to increase i } } if (lastEndOfRowByte > 0) { asciiBytes = new List <byte>(asciiBytes).GetRange(lastEndOfRowByte, asciiBytes.Length - lastEndOfRowByte).ToArray(); } // also get width of last line width = 0; for (int i = 0; i < asciiBytes.Length; i++) { PixelFont.GlyphInfo glyph = font.GetGlyph(asciiBytes[i]); width += glyph.width + font.GlyphSpacing; } // update greatest width found so far if (width <= maxWidth && greatestWidthFound < width) // width should always be <= maxWidth here { greatestWidthFound = width; } rows.Add(asciiBytes); rowWidth.Add(width); //width = greatestWidthFound; // Destroy old texture if (labelTexture) { UnityEngine.Object.Destroy(labelTexture); } // Create target label texture totalWidth = maxWidth; totalHeight = (int)(rows.Count * font.GlyphHeight); numTextLines = rows.Count; labelTexture = CreateLabelTexture(totalWidth, totalHeight); if (labelTexture == null) { throw new Exception("TextLabel failed to create labelTexture."); } // Second pass adds glyphs to label texture int xpos = 0; int ypos = totalHeight - font.GlyphHeight; //foreach (byte[] row in rows) for (int r = 0; r < rows.Count; r++) { byte[] row = rows[r]; float alignmentOffset; switch (horizontalTextAlignment) { default: case HorizontalTextAlignmentSetting.None: case HorizontalTextAlignmentSetting.Left: case HorizontalTextAlignmentSetting.Justify: alignmentOffset = 0.0f; break; case HorizontalTextAlignmentSetting.Center: alignmentOffset = (totalWidth - rowWidth[r]) * 0.5f; break; case HorizontalTextAlignmentSetting.Right: alignmentOffset = totalWidth - rowWidth[r]; break; } int numSpaces = 0; // needed to compute extra offset between words for HorizontalTextAlignmentSetting.Justify //int widthTextCharacters = 0; // needed to compute extra offset between words for HorizontalTextAlignmentSetting.Justify int extraSpaceToDistribute = 0; // needed to compute extra offset between words for HorizontalTextAlignmentSetting.Justify if (horizontalTextAlignment == HorizontalTextAlignmentSetting.Justify) { for (int i = 0; i < row.Length; i++) { if (row[i] == PixelFont.SpaceASCII) { numSpaces++; } //else //widthTextCharacters += font.GetGlyph(row[i]).width + font.GlyphSpacing; } extraSpaceToDistribute = maxWidth - rowWidth[r]; // +numSpaces * font.GetGlyph(PixelFont.SpaceASCII).width + font.GlyphSpacing; } xpos = (int)alignmentOffset; for (int i = 0; i < row.Length; i++) { PixelFont.GlyphInfo glyph = font.GetGlyph(row[i]); if (xpos + glyph.width > totalWidth) { break; } if (row[i] == PixelFont.SpaceASCII) { if (numSpaces > 1) { int currentPortionExtraSpaceToDistribute = (int)Mathf.Round((float)extraSpaceToDistribute / (float)numSpaces); xpos += currentPortionExtraSpaceToDistribute; extraSpaceToDistribute -= currentPortionExtraSpaceToDistribute; numSpaces--; } else if (numSpaces == 1) { xpos += extraSpaceToDistribute; } } labelTexture.SetPixels32(xpos, ypos, glyph.width, font.GlyphHeight, glyph.colors); xpos += glyph.width + font.GlyphSpacing; } ypos -= font.GlyphHeight; } labelTexture.Apply(false, makeTextureNoLongerReadable); labelTexture.filterMode = font.FilterMode; this.Size = new Vector2(totalWidth * textScale, totalHeight * textScale); }
void CreateLabelTextureSingleLine() { if (font == null) { font = DaggerfallUI.DefaultFont; } // set a local maxWidth that compensates for textScale int maxWidth = (int)(this.maxWidth / textScale); // First pass encodes ASCII and calculates final dimensions int width = 0; asciiBytes = Encoding.Convert(Encoding.UTF8, Encoding.GetEncoding("ISO-8859-1"), Encoding.Default.GetBytes(text)); for (int i = startCharacterIndex; i < asciiBytes.Length; i++) { // Invalid ASCII bytes are cast to a space character if (!font.HasGlyph(asciiBytes[i])) { asciiBytes[i] = PixelFont.SpaceASCII; } // Calculate total width PixelFont.GlyphInfo glyph = font.GetGlyph(asciiBytes[i]); width += glyph.width + font.GlyphSpacing; } if (maxWidth > 0 && width > maxWidth) { width = maxWidth; } // Destroy old texture if (labelTexture) { UnityEngine.Object.Destroy(labelTexture); } // Create target label texture totalWidth = width; totalHeight = (int)(font.GlyphHeight); numTextLines = 1; labelTexture = CreateLabelTexture(totalWidth, totalHeight); if (labelTexture == null) { throw new Exception("TextLabel failed to create labelTexture."); } float alignmentOffset; switch (horizontalTextAlignment) { default: case HorizontalTextAlignmentSetting.None: case HorizontalTextAlignmentSetting.Left: case HorizontalTextAlignmentSetting.Justify: alignmentOffset = 0.0f; break; case HorizontalTextAlignmentSetting.Center: alignmentOffset = (totalWidth - width) * 0.5f; break; case HorizontalTextAlignmentSetting.Right: alignmentOffset = totalWidth - width; break; } // Second pass adds glyphs to label texture int xpos = (int)alignmentOffset; for (int i = startCharacterIndex; i < asciiBytes.Length; i++) { PixelFont.GlyphInfo glyph = font.GetGlyph(asciiBytes[i]); if (xpos + glyph.width >= totalWidth) { break; } labelTexture.SetPixels32(xpos, 0, glyph.width, totalHeight, glyph.colors); xpos += glyph.width + font.GlyphSpacing; } labelTexture.Apply(false, makeTextureNoLongerReadable); labelTexture.filterMode = font.FilterMode; this.Size = new Vector2(totalWidth * textScale, totalHeight * textScale); }