コード例 #1
0
        bool SilenceCheck()
        {
            if (entityBehaviour.Entity.IsSilenced)
            {
                // Output "You are silenced." if the host manager is player
                // Just to let them know why casting isn't working
                if (entityBehaviour == GameManager.Instance.PlayerEntityBehaviour)
                {
                    DaggerfallUI.AddHUDText(TextManager.Instance.GetText(textDatabase, "youAreSilenced"), 1.5f);
                }

                readySpell = null;
                return(true);
            }

            return(false);
        }
コード例 #2
0
        private void PlayerSpellCasting_OnReleaseFrame()
        {
            // TODO: Split missile generation from player spell casting so monsters can also cast spells
            // Using player as sole testing platform for now

            // Must have a ready spell
            if (readySpell == null)
            {
                return;
            }

            // Play cast sound from caster audio source
            if (readySpell.CasterEntityBehaviour)
            {
                int castSoundID = GetCastSoundID(readySpell.Settings.ElementType);
                DaggerfallAudioSource audioSource = readySpell.CasterEntityBehaviour.GetComponent <DaggerfallAudioSource>();
                if (castSoundID != -1 && audioSource)
                {
                    audioSource.PlayOneShot((uint)castSoundID);
                }
            }

            // Assign bundle directly to self if target is caster
            // Otherwise instatiate missile prefab based on element type
            if (readySpell.Settings.TargetType == TargetTypes.CasterOnly)
            {
                AssignBundle(readySpell);
            }
            else
            {
                DaggerfallMissile missile = InstantiateMissile(readySpell.Settings.ElementType);
                if (missile)
                {
                    missile.Payload = readySpell;
                }
            }

            // Clear ready spell and reset casting
            lastSpell      = readySpell;
            readySpell     = null;
            instantCast    = false;
            castInProgress = false;
        }
コード例 #3
0
        /// <summary>
        /// Assigns a new spell to be cast.
        /// For player entity, this will display "press button to fire spell" message.
        /// </summary>
        public void SetReadySpell(EntityEffectBundle spell)
        {
            // Spell must appear valid
            if (spell == null || spell.Settings.Version < minAcceptedSpellVersion)
            {
                return;
            }

            // Assign spell - caster only spells are cast instantly
            readySpell = spell;
            if (readySpell.Settings.TargetType == TargetTypes.CasterOnly)
            {
                instantCast = true;
            }

            if (isPlayerEntity && !instantCast)
            {
                DaggerfallUI.AddHUDText(HardStrings.pressButtonToFireSpell, 0.4f);
            }
        }
コード例 #4
0
 void ClearReadySpellHistory()
 {
     lastSpell  = null;
     readySpell = null;
 }
コード例 #5
0
        public void AssignBundle(EntityEffectBundle sourceBundle)
        {
            // Source bundle must have one or more effects
            if (sourceBundle.Settings.Effects == null || sourceBundle.Settings.Effects.Length == 0)
            {
                Debug.LogWarning("AssignBundle() could not assign bundle as source has no effects");
                return;
            }

            // Create new instanced bundle and copy settings from source bundle
            InstancedBundle instancedBundle = new InstancedBundle();

            instancedBundle.version     = sourceBundle.Settings.Version;
            instancedBundle.bundleType  = sourceBundle.Settings.BundleType;
            instancedBundle.targetType  = sourceBundle.Settings.TargetType;
            instancedBundle.elementType = sourceBundle.Settings.ElementType;
            instancedBundle.name        = sourceBundle.Settings.Name;
            instancedBundle.iconIndex   = sourceBundle.Settings.IconIndex;
            instancedBundle.liveEffects = new List <IEntityEffect>();
            if (sourceBundle.CasterEntityBehaviour)
            {
                instancedBundle.caster           = sourceBundle.CasterEntityBehaviour;
                instancedBundle.casterEntityType = sourceBundle.CasterEntityBehaviour.EntityType;
                instancedBundle.casterLoadID     = GetCasterLoadID(sourceBundle.CasterEntityBehaviour);
            }

            // Instantiate all effects in this bundle
            for (int i = 0; i < sourceBundle.Settings.Effects.Length; i++)
            {
                // Instantiate effect
                IEntityEffect effect = GameManager.Instance.EntityEffectBroker.InstantiateEffect(sourceBundle.Settings.Effects[i]);
                if (effect == null)
                {
                    Debug.LogWarningFormat("AssignBundle() could not add effect as key '{0}' was not found by broker.");
                    continue;
                }

                // Spell absorption - must have a caster entity set
                if (sourceBundle.CasterEntityBehaviour)
                {
                    int absorbSpellPoints;
                    if (TryAbsorption(effect, sourceBundle.Settings.TargetType, sourceBundle.CasterEntityBehaviour.Entity, out absorbSpellPoints))
                    {
                        // Spell passed all checks and was absorbed - return cost output to target
                        entityBehaviour.Entity.IncreaseMagicka(absorbSpellPoints);

                        // Output "Spell was absorbed."
                        DaggerfallUI.AddHUDText(TextManager.Instance.GetText(textDatabase, "spellAbsorbed"));

                        continue;
                    }
                }

                // Start effect
                effect.Start(this, sourceBundle.CasterEntityBehaviour);

                // Do not proceed if chance failed
                if (effect.Properties.SupportChance &&
                    effect.Properties.ChanceFunction == ChanceFunction.OnCast &&
                    !effect.ChanceSuccess)
                {
                    // Output failure messages
                    if (isPlayerEntity && sourceBundle.Settings.TargetType == TargetTypes.CasterOnly)
                    {
                        // Output "Spell effect failed." for caster only spells
                        DaggerfallUI.AddHUDText(TextManager.Instance.GetText(textDatabase, "spellEffectFailed"));
                    }
                    else if (isPlayerEntity)
                    {
                        // Output "Save versus spell made." for external contact spells
                        DaggerfallUI.AddHUDText(TextManager.Instance.GetText(textDatabase, "saveVersusSpellMade"));
                    }

                    continue;
                }

                // Do not add unflagged incumbent effects
                // But allow for an icon refresh as duration might have changed and we want to update this sooner than next magic round
                if (effect is IncumbentEffect && !(effect as IncumbentEffect).IsIncumbent)
                {
                    RaiseOnAssignBundle();
                    continue;
                }

                // Add effect
                instancedBundle.liveEffects.Add(effect);

                // At this point effect is ready and gets initial magic round
                effect.MagicRound();
            }

            // Add bundles with at least one effect
            if (instancedBundle.liveEffects.Count > 0)
            {
                instancedBundles.Add(instancedBundle);
                RaiseOnAssignBundle();
                Debug.LogFormat("Adding bundle {0}", instancedBundle.GetHashCode());
            }
        }
コード例 #6
0
 public void AbortReadySpell()
 {
     readySpell = null;
 }