// Armour mod is double what classic displays, but this is correct according to Allofich. public override string ArmourMod() { // %mod return(parent.GetMaterialArmorValue().ToString("+0;-0;0")); }
// Armour mod is double what classic displays, but this is correct according to Allofich. public override string ArmourMod() { // %mod int matMod = parent.GetMaterialArmorValue(); return(String.Format("+{0}%", matMod)); }