internal Record(TextureArchive archive, BinaryReader reader, uint offsetBase) : base(archive, 0, null) { Unknowns = new Unknowns(); Unknowns.AddUInt16("a", reader); Offset = reader.ReadUInt32() + offsetBase; Unknowns.AddUInt16("b", reader); Unknowns.AddInt32("c", reader); reader.ReadZeroes(8); }