コード例 #1
0
ファイル: HoldemPlayer.cs プロジェクト: JGEsteves89/DaCMain
        private void AppendActionsSubstatistics(HoldemGamePhase phase, Statistic statistic, MultipleValueCounter ratings)
        {
            float sum = (float)ratings.GetSumOfAllValuesIn(phase);

            foreach (HoldemHand.Rating rating in Enum.GetValues(typeof(HoldemHand.Rating)))
            {
                if (sum == 0) statistic.AddSubStatistic(new StatisticsUnknownData(rating.ToString()));
                else
                {
                    float ratio = (float)ratings[phase, rating].Value / sum;
                    statistic.AddSubStatistic(new StatisticsPercentageData(rating.ToString(), ratio));
                }
            }
        }
コード例 #2
0
ファイル: HoldemPlayer.cs プロジェクト: JGEsteves89/DaCMain
        /* Returns the limp statistics */
        public Statistic GetLimpStats()
        {
            float limpRatio = 0;

            if (totalHandsPlayed.Value == 0) limpRatio = 0;
            else limpRatio = (float)limps.Value / (float)totalHandsPlayed.Value;

            Statistic ret = new Statistic(new StatisticsPercentageData("Limp", limpRatio), "Preflop");

            // Advanced statistics
            float sum = (float)limpsDetails.GetSumOfAllValues();
            foreach (HoldemHand.Rating rating in Enum.GetValues(typeof(HoldemHand.Rating)))
            {
                if (sum == 0) ret.AddSubStatistic(new StatisticsUnknownData(rating.ToString()));
                else
                {
                    float ratio = (float)limpsDetails[rating].Value / sum;
                    ret.AddSubStatistic(new StatisticsPercentageData(rating.ToString(), ratio));
                }
            }

            return ret;
        }
コード例 #3
0
        private Statistic CreateOutsStatistic(String name, int numOuts, HoldemGamePhase phase)
        {
            Trace.Assert(phase == HoldemGamePhase.Flop || phase == HoldemGamePhase.Turn, "Cannot create outs statistics for a phase different than flop or turn.");
            float value = 0.0f;
            if (phase == HoldemGamePhase.Flop)
            {
                value = GetOutsPercentage(numOuts, OutsByThe.Turn);
            }
            else if (phase == HoldemGamePhase.Turn)
            {
                value = GetOutsPercentage(numOuts, OutsByThe.River);
            }

            Statistic result = new Statistic(new StatisticsOddsData(name, value, PRECISION));

            // The flop has extra information as we want to see the chances of hitting
            // something by the turn, or by the turn and river combined
            if (phase == HoldemGamePhase.Flop)
            {
                float valueByTurnOrRiver = GetOutsPercentage(numOuts, OutsByThe.TurnOrRiver);
                result.AddSubStatistic(new StatisticsOddsData("By the turn", value, PRECISION));
                result.AddSubStatistic(new StatisticsOddsData("By the turn or river", valueByTurnOrRiver, PRECISION));
            }

            return result;
        }