コード例 #1
0
ファイル: Table.cs プロジェクト: JGEsteves89/DaCMain
        public Table(String handHistoryFilePath, Window window, PokerClient pokerClient, PlayerDatabase playerDatabase)
        {
            this.handHistoryFilePath = handHistoryFilePath;
            this.window = window;
            this.pokerClient = pokerClient;
            this.playerDatabase = playerDatabase;
            this.Game = PokerGame.Unknown;
            this.maxSeatingCapacity = 0; // We don't know yet
            this.TableId = String.Empty; // We don't know yet
            this.GameID = String.Empty; // We don't know yet
            this.currentHeroName = String.Empty;
            this.currentHeroSeat = 0;
            this.gameType = pokerClient.GetPokerGameTypeFromWindowTitle(WindowTitle);
            this.statistics = new TableStatistics(this); // We don't know what specific kind
            this.Hud = new Hud(this);
            this.visualRecognitionManager = null; // Not all tables have a visual recognition manager
            this.displayWindow = DaCMain.TableDisplayWindow.CreateForTable(this);

            // By default we use the universal parser
            handHistoryParser = new UniversalHHParser(pokerClient, System.IO.Path.GetFileName(handHistoryFilePath));

            // But as soon as we find what kind of game we're using, we're going to update our parser */
            ((UniversalHHParser)handHistoryParser).GameDiscovered += new UniversalHHParser.GameDiscoveredHandler(handHistoryParser_GameDiscovered);

            playerList = new List<Player>(10); //Usually no more than 10 players per table

            // Init hand history monitor
            hhMonitor = new HHMonitor(handHistoryFilePath, this);
            hhMonitor.StartMonitoring();
        }
コード例 #2
0
        public DaCMainDirector()
        {
            InitializeSupportedPokerClientList();

            // Initialize the list of tables (no more than 20 concurrent games to begin with right?)
            tables = new List<Table>(20);

            // Initialize the database
            playerDatabase = new PlayerDatabase();

            // Initialize the user configuration
            Globals.UserSettings = new DaCMainUserSettings();

            // First execution?

            if (Globals.UserSettings.FirstExecution)
            {
                ShowFirstExecutionWizard();

                // Reload settings
                Globals.UserSettings = new DaCMainUserSettings();

                Globals.UserSettings.FirstExecution = false;

                // Save
                Globals.UserSettings.Save();
            }

            // Get the poker client from the user settings
            ChangePokerClient(Globals.UserSettings.CurrentPokerClient);

            // Init windows listener
            windowsListener = new WindowsListener(this);
            windowsListener.ListenInterval = 200;
            windowsListener.StartListening();

            // Init new files monitor
            newFilesMonitor = new NewFilesMonitor(Globals.UserSettings.HandHistoryDirectory, this);
            newFilesMonitor.StartMonitoring();
        }