/* * private static bool IsInStandRange() * { * return (Vector3.Distance(Game.CursorPos,Player.Position)<220); * } */ /// <summary> /// Orbwalker to catch the axes. /// </summary> /// <param name="safeZone">Heroes safe zone,def 100</param> /// <param name="retSafeZone">Reticle safe zone, def 100</param> private static void OrbWalkToReticle(int safeZone, int retSafeZone) { Reticle closestRet = null; var qRadius = Menu.Item("QRadius").GetValue <Slider>().Value; foreach (var r in ReticleList.Where(r => !r.GetObj().IsValid)) { ReticleList.Remove(r); } if (ReticleList.Count > 0) { float[] closestDist = { float.MaxValue }; foreach (var r in ReticleList.Where( r => r.GetPosition().Distance(Game.CursorPos) <= qRadius && Player.Distance(r.GetPosition()) < closestDist[0]) .Where(r => IsZoneSafe(r.GetPosition(), retSafeZone) && IsZoneSafe(Player.Position, safeZone))) { closestRet = r; closestDist[0] = Player.Distance(r.GetPosition()); } } if (closestRet == null || RetInTurretRange(closestRet.GetPosition())) { return; } var qDist1 = Player.GetPath(closestRet.GetPosition()).ToList().To2D().PathLength(); var canReachRet = (qDist1 / Player.MoveSpeed + Game.Time) < (closestRet.GetEndTime()); var canReachRetWBonus = (qDist1 / (Player.MoveSpeed + (Player.MoveSpeed * (GetMoveSpeedBonusW() / 100))) + Game.Time) < (closestRet.GetEndTime()); var wNeeded = false; if (canReachRetWBonus && !canReachRet) { W.Cast(); wNeeded = true; } if ((!canReachRet && !wNeeded)) { return; } if (Player.Distance(closestRet.GetPosition()) >= 100) { Orbwalker.SetOrbwalkingPoint( closestRet.GetPosition() != Game.CursorPos ? closestRet.GetPosition() : Game.CursorPos); } Console.WriteLine("Orbwalking to " + closestRet.GetPosition()); }
/// <summary> /// Orbwalker to catch the axes. /// </summary> /// <param name="SafeZone">Heroes safe zone,def 100</param> /// <param name="RetSafeZone">Reticle safe zone, def 100</param> private static void OrbWalkToReticle(int SafeZone, int RetSafeZone) { bool toggle = isEn("UseAARet"); var target = ClosestHero(900f); Reticle ClosestRet = null; var QRadius = menu.Item("QRadius").GetValue <Slider>().Value; foreach (Reticle r in reticleList) { if (!r.getObj().IsValid) { reticleList.Remove(r); } } if (reticleList.Count > 0) { float closestDist = float.MaxValue; foreach (Reticle r in reticleList) { if (r.getPosition().Distance(Game.CursorPos) <= QRadius && player.Distance(r.getPosition()) < closestDist) { if (IsZoneSafe(r.getPosition(), RetSafeZone) && IsZoneSafe(player.Position, SafeZone)) { ClosestRet = r; closestDist = player.Distance(r.getPosition()); } } } } if (ClosestRet != null && !RetInTurretRange(ClosestRet.getPosition())) { float myHitbox = 65; float QDist = Vector2.Distance(ClosestRet.getPosition().To2D(), player.ServerPosition.To2D()) - myHitbox; float QDist1 = player.GetPath(ClosestRet.getPosition()).ToList().To2D().PathLength(); bool CanReachRet = (QDist1 / player.MoveSpeed + Game.Time) < (ClosestRet.getEndTime()); bool CanReachRetWBonus = (QDist1 / (player.MoveSpeed + (player.MoveSpeed * (getMoveSpeedBonusW() / 100))) + Game.Time) < (ClosestRet.getEndTime()); bool WNeeded = false; if (CanReachRetWBonus && !CanReachRet) { W.Cast(); WNeeded = true; } if ((CanReachRet || WNeeded)) { WNeeded = false; if (player.Distance(ClosestRet.getPosition()) >= 100) { if (ClosestRet.getPosition() != Game.CursorPos) { Orbwalker.SetOrbwalkingPoint(ClosestRet.getPosition()); } else { Orbwalker.SetOrbwalkingPoint(Game.CursorPos); } } Console.WriteLine("Orbwalking to " + ClosestRet.getPosition().ToString()); } } }