//Device d3d; //Mesh circuit; //ExtendedMaterial[] extshema; //Texture[] texshema; //Mesh objEDS; //ExtendedMaterial[] eds; //Texture[] texeds; //Mesh objIND; //ExtendedMaterial[] ind; //Texture[] texind; //Mesh objCOND; //ExtendedMaterial[] cond; //Texture[] texcond; //Mesh objRES; //ExtendedMaterial[] res; //Texture[] texres; //Matrix viewMatrix; //static float ex = 0.0f; //static float a = 0.0f; //static float Xobj = 0.0f; //static float Yobj = 0.0f; //static float Zobj = 0.0f; //static float EDSpoX = 0.0f; //private void Form1_Load(object sender, EventArgs e) //{ // PresentParameters pp = new PresentParameters(); // pp.AutoDepthStencilFormat = DepthFormat.D16; // pp.EnableAutoDepthStencil = true; // pp.SwapEffect = SwapEffect.Discard; // pp.Windowed = true; // d3d = new Device(0, DeviceType.Hardware, panel1, CreateFlags.HardwareVertexProcessing, pp); // d3d.RenderState.Lighting = true; // d3d.Lights[0].Enabled = true; // d3d.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / -2.0f, (float)panel1.Width / panel1.Height, 0.1f, 100.0f); // circuit = Mesh.FromFile("earth\\circuit.x", MeshFlags.Managed, d3d, out extshema); // objEDS = Mesh.FromFile("earth\\circuit.x", MeshFlags.Managed, d3d, out eds); // texeds = new Texture[eds.Length]; // texshema = new Texture[extshema.Length]; // for (int i = 0; i < eds.Length; i++) // { // if (eds[i].TextureFilename != null) // texeds[i] = TextureLoader.FromFile(d3d, "earth\\earth.bmp"); // } // for (int j = 0; j < extshema.Length; j++) // { // if (extshema[j].TextureFilename != null) // texshema[j] = TextureLoader.FromFile(d3d, "earth\\earth.bmp"); // } //} public void Инициализация(object sender, EventArgs e) { Color c = Color.White; visCirc = new Visualization(panel1, c); voCirc = new VObj(visCirc, "earth\\Circuit.x"); voEds = new VObj(visCirc, "earth\\boxik.x"); voEds.Position = Matrix.Translation(1000.0f, 1000.0f, 1000.0f); visCirc.Camera = new Camera( // Задать камеру вида Matrix.RotationX(-0.7f) * // Вокруг Ox наклонить на 0.7 радиан Matrix.Translation(0, 2.5f, 20.0f)); // Перенести камеру на 20 единиц вдоль Oz. visCirc.Camera = new AroundView(3.0f); }