コード例 #1
0
ファイル: D3DSettings.cs プロジェクト: bravesoftdz/bdtheque
        public D3DSettings settings; // Potential new D3D settings

        public D3DSettingsForm(D3DEnumeration enumerationParam, D3DSettings settingsParam)
        {
            enumeration = enumerationParam;
            settings    = settingsParam.Clone();

            // Required for Windows Form Designer support
            InitializeComponent();

            // Fill adapter combo box.  Updating the selected adapter will trigger
            // updates of the rest of the dialog.
            foreach (GraphicsAdapterInfo adapterInfo in enumeration.AdapterInfoList)
            {
                adapterComboBox.Items.Add(adapterInfo);
                if (adapterInfo.AdapterOrdinal == settings.AdapterOrdinal)
                {
                    adapterComboBox.SelectedItem = adapterInfo;
                }
            }
            if (adapterComboBox.SelectedItem == null && adapterComboBox.Items.Count > 0)
            {
                adapterComboBox.SelectedIndex = 0;
            }
        }
コード例 #2
0
ファイル: Engine.cs プロジェクト: bravesoftdz/bdtheque
        /// <summary>
        /// Displays a dialog so the user can select a new adapter, device, or
        /// display mode, and then recreates the 3D environment if needed
        /// </summary>
        private void DoSelectNewDevice()
        {
            // Can't display dialogs in fullscreen mode
            //if (windowed == false)
            //{
            //    try
            //    {
            //        ToggleFullscreen();
            //    }
            //    catch
            //    {
            //        HandleSampleException(new ResetFailedException(), ApplicationMessage.ApplicationMustExit);
            //        return;
            //    }
            //}

            // Make sure the main form is in the background
            RenderTarget.SendToBack();
            D3DSettingsForm settingsForm = new D3DSettingsForm(enumerationSettings, graphicsSettings);

            System.Windows.Forms.DialogResult result = settingsForm.ShowDialog(null);
            if (result != System.Windows.Forms.DialogResult.OK)
            {
                return;
            }
            graphicsSettings = settingsForm.settings;

            //windowed = graphicsSettings.IsWindowed;

            // Release display objects, so a new device can be created
            device.Dispose();
            device = null;

            // Inform the display class of the change. It will internally
            // re-create valid surfaces, a d3ddevice, etc.
            InitializeEnvironment();
        }