internal static EffectInterfaceVariable Parse(BytecodeReader reader, BytecodeReader variableReader, ShaderVersion version) { var result = new EffectInterfaceVariable(); var nameOffset = variableReader.ReadUInt32(); var nameReader = reader.CopyAtOffset((int)nameOffset); result.Name = nameReader.ReadString(); var typeOffset = variableReader.ReadUInt32(); var typeReader = reader.CopyAtOffset((int)typeOffset); result.Type = EffectType.Parse(reader, typeReader, version); //Pointer to InterfaceInitializer var defaultValueOffset = variableReader.ReadUInt32(); var initializerReader = reader.CopyAtOffset((int)defaultValueOffset); var instanceNameOffset = initializerReader.ReadUInt32(); var instanceNameReader = reader.CopyAtOffset((int)instanceNameOffset); result.InstanceName = instanceNameReader.ReadString(); result.Flags = variableReader.ReadUInt32(); var annotationCount = variableReader.ReadUInt32(); for (int i = 0; i < annotationCount; i++) { result.Annotations.Add(EffectAnnotation.Parse(reader, variableReader, version)); } return(result); }
public static EffectGroup Parse(BytecodeReader reader, BytecodeReader groupReader, ShaderVersion version) { var result = new EffectGroup(); var nameOffset = groupReader.ReadUInt32(); var techniqueCount = groupReader.ReadUInt32(); var annotationCount = groupReader.ReadUInt32(); if (nameOffset != 0) { var nameReader = reader.CopyAtOffset((int)nameOffset); result.Name = nameReader.ReadString(); } else { result.Name = ""; } for (int i = 0; i < techniqueCount; i++) { result.Techniques.Add(EffectTechnique.Parse(reader, groupReader, version)); } for (int i = 0; i < annotationCount; i++) { result.Annotations.Add(EffectAnnotation.Parse(reader, groupReader, version)); } return(result); }
internal static EffectNumericVariable Parse(BytecodeReader reader, BytecodeReader variableReader, ShaderVersion version, bool isShared) { var result = new EffectNumericVariable(); var nameOffset = variableReader.ReadUInt32(); var nameReader = reader.CopyAtOffset((int)nameOffset); result.Name = nameReader.ReadString(); var typeOffset = variableReader.ReadUInt32(); var typeReader = reader.CopyAtOffset((int)typeOffset); result.Type = EffectType.Parse(reader, typeReader, version); var semanticOffset = result.SemanticOffset = variableReader.ReadUInt32(); if (semanticOffset != 0) { var semanticReader = reader.CopyAtOffset((int)semanticOffset); result.Semantic = semanticReader.ReadString(); } else { result.Semantic = ""; } result.BufferOffset = variableReader.ReadUInt32(); var defaultValueOffset = variableReader.ReadUInt32(); List <Number> defaultValue = null; var size = result.Type.PackedSize; if (defaultValueOffset != 0) { defaultValue = new List <Number>(); var defaultValueReader = reader.CopyAtOffset((int)defaultValueOffset); if (size % 4 != 0) { throw new ParseException("Can only deal with 4-byte default values at the moment."); } for (int i = 0; i < size; i += 4) { defaultValue.Add(new Number(defaultValueReader.ReadBytes(4))); } } result.DefaultValue = defaultValue; if (!isShared) { result.ExplicitBindPoint = variableReader.ReadUInt32(); } var annotationCount = variableReader.ReadUInt32(); for (int i = 0; i < annotationCount; i++) { result.Annotations.Add(EffectAnnotation.Parse(reader, variableReader, version)); } return(result); }
public static EffectPass Parse(BytecodeReader reader, BytecodeReader passReader, ShaderVersion version) { var result = new EffectPass(); var nameOffset = passReader.ReadUInt32(); var nameReader = reader.CopyAtOffset((int)nameOffset); result.Name = nameReader.ReadString(); var assignmentCount = passReader.ReadUInt32(); var annotationCount = passReader.ReadUInt32(); for (int i = 0; i < annotationCount; i++) { result.Annotations.Add(EffectAnnotation.Parse(reader, passReader, version)); } for (int i = 0; i < assignmentCount; i++) { result.Assignments.Add(EffectAssignment.Parse(reader, passReader)); } return(result); }
public static EffectTechnique Parse(BytecodeReader reader, BytecodeReader techniqueReader, ShaderVersion version) { var result = new EffectTechnique(version); var nameOffset = techniqueReader.ReadUInt32(); var nameReader = reader.CopyAtOffset((int)nameOffset); result.Name = nameReader.ReadString(); var passCount = techniqueReader.ReadUInt32(); var annotationCount = techniqueReader.ReadUInt32(); for (int i = 0; i < annotationCount; i++) { result.Annotations.Add(EffectAnnotation.Parse(reader, techniqueReader, version)); } for (int i = 0; i < passCount; i++) { result.Passes.Add(EffectPass.Parse(reader, techniqueReader, version)); } return(result); }
public static EffectObjectVariable Parse(BytecodeReader reader, BytecodeReader variableReader, ShaderVersion version, bool isShared = false) { var result = new EffectObjectVariable(); var nameOffset = variableReader.ReadUInt32(); var nameReader = reader.CopyAtOffset((int)nameOffset); result.Name = nameReader.ReadString(); var typeOffset = variableReader.ReadUInt32(); var typeReader = reader.CopyAtOffset((int)typeOffset); result.Type = EffectType.Parse(reader, typeReader, version); var semanticOffset = variableReader.ReadUInt32(); if (semanticOffset != 0) { var semanticReader = reader.CopyAtOffset((int)semanticOffset); result.Semantic = semanticReader.ReadString(); } else { result.Semantic = ""; } result.BufferOffset = variableReader.ReadUInt32(); if (isShared) { return(result); } // Initializer data if (result.Type.ObjectType == EffectObjectType.String) { for (int i = 0; i < result.ElementCount; i++) { var stringValueOffset = variableReader.ReadUInt32(); var stringValueReader = reader.CopyAtOffset((int)stringValueOffset); result.Strings.Add(stringValueReader.ReadString()); } } if (IfHasAssignments(result.Type)) { for (int i = 0; i < result.ElementCount; i++) { var assignmentCount = variableReader.ReadUInt32(); var assignments = new List <EffectAssignment>(); result.Assignments.Add(assignments); for (int j = 0; j < assignmentCount; j++) { assignments.Add(EffectAssignment.Parse(reader, variableReader)); } } } if (result.Type.ObjectType == EffectObjectType.GeometryShaderWithStream) { for (int i = 0; i < result.ElementCount; i++) { result.GSSOInitializers.Add(EffectGSSOInitializer.Parse(reader, variableReader)); } } else if (IsShader5(result.Type)) { for (int i = 0; i < result.ElementCount; i++) { result.ShaderData5.Add(EffectShaderData5.Parse(reader, variableReader)); } } else if (IsShader(result.Type)) { for (int i = 0; i < result.ElementCount; i++) { result.ShaderData.Add(EffectShaderData.Parse(reader, variableReader)); } } var annotationCount = variableReader.ReadUInt32(); for (int i = 0; i < annotationCount; i++) { result.Annotations.Add(EffectAnnotation.Parse(reader, variableReader, version)); } return(result); }